
It's time for a Visual Novel Quest with a twist! Join Kazuma, a reincarnated adventurer, and spend turbulent days with his unfortunate party members. Prepare for waifus, dress-up and resource management and get ready for an Isekai comedy that’s out of this world!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Então, eu joguei esse jogo 1 dia depois de comprar, e, sinceramente... Não era exatamente aquilo que eu pensava... Sobre o jogo do Konosuba, ele sim tem uma mecânica absolutamente forte e intuitiva, porém, muito mal aproveitada... Não apenas isso, quanto também, em minha opinião, ele deveria ser um modo "Sandbox" pra conseguir as conquistas depois de terminar a campanha, talvez uma decisão de manter o tijolo com o grupo depois da redenção do vilão? Isso seria uma boa ideia, por causa que, no momento que eu zerei o jogo normalmente, ele foi até que fácil demais e quando eu zerei eu ainda achei que o jogo estava faltando algo, porém, não, aquilo era o jogo mesmo, mais ou menos alguns dias aqui e alí dentro do jogo (Cujo se você ficar skipando é alguns minutos) e você zera ele instantâneo... E Sobre os finais extras de personagens, eu não tenho muito a dizer, pois apenas peguei o final da única personagem que menos "Não gostei" da série, e isso é obvio: Wiz... Vamos falar do final dela, se não quiser saber, skippa esse paragrafo: [/spoiler] O Final da Wiz, no começo, pareceu DIVINO quando Kazuma cansou das meninas (Aqua, Megumin e Darkness) e, enquanto ele simplesmente andava cansado e depressivo pensando em achar um lugar melhor para descansar, Wiz apareceu como um anjo para ele na rua, oferecendo um lugar para descansar, poderia não ser mais amoroso que isso?! Quando é chegado essa cena, é esperado reações como "Poderia ser esse, o momento?", afinal, é o tipo de pergunta que se houve em várias cutscenes desse final e até antes dele, porém, não ocorreu, no caso, Kazuma passou por uns bagulhos alí, teve uma nova roupa aqui e depois foi ainda para a loja da Wiz para pedir desculpa pra ela e ela fazendo ele comer bolo de agradecimento (Bem meigo, apreciável, mas ainda não suficiente)... Quando eu pensei o que o final da Wiz seria, eu pensei que seria como um Arco de Redenção ou um Arco Pesado onde Kazuma iria abandonar o grupo e criar um novo com Wiz, pra comparar a trama, basta observar os acontecimentos do anime de Naofumi Iwatani, de Shield Hero, onde, assim como Kazuma, saiu de um grupo de absolutamente odiava por péssimas circunstâncias, encontrou alguém no caminho solitário e seguiu uma dupla com essa pessoa, ou seja, compare Wiz com Raphtalia e você tem pelo menos um conceito de como seria este final... Mas não foi assim... Aparentemente, Kazuma tem sorte, mas não sorte suficiente para realmente quebrar A REAL MALDIÇÃO que ele teve com a sua party... [/spoiler] Ou seja, o resumo da minha pequena angústia é que Kazuma não pode mudar seu destino de forma nenhuma, e a história é muito linear, claro, isso é um jogo de Konosuba, quase ninguém liga, porém, é necessário pelo menos dar liberdade para o player de escolher destinos diversos, pois na verdade vale mais a pena assistir o anime do que jogar o jogo, e, realmente, sejamos sinceros, os estilos das roupas nem são aquela coisa, quando vi o jogo pensei que eles iriam criar umas roupas totalmente estilosas para as personagens, mas não foi assim que ocorreu, de fato, eu acho que nem se eu fosse mulher utilizaria aquelas roupas, de tão deselegantes e básicas que são... Esse jogo poderia ter inovado em muitos horizontes, mesmo sendo um jogo de Konosuba, uma chance perdida, e mesmo estando no "Não Recomendo" por minha review na Steam, eu realmente sou mais neutro com relação a esse jogo, pois, de fato, ele é bom e divertido pela mecânica, mas eu absolutamente tendo a não gostar muito do enredo de Konosuba, pois, pelo menos para mim, não parece comédia, e sim, tragédia psicológica, muitas vezes sinto dó do que rio e muitas vezes fico com raiva do que sorrio, estou sendo duro, sim, mas eu realmente esperava mais de um jogo interativo de um universo como esse... Esse jogo não é tão ruim na verdade, mas eu não consideraria um jogo que eu realmente teria orgulho de olhar e falar "Que jogasso! Absolute Gaming!", pois, mesmo sendo uma Visual Novel, há conteúdo que não foi adicionado, a criatividade foi anulada apenas por "Moda", que nem foi o forte do jogo também... Claro, administrar o grupo de Kazuma era algo bem legal, mas não é muito satisfatório ver a história desenrolando sem sua mudança nas suas ações... Imagina um final onde você foge de Axel e de Sena? Imagina um final onde você sai do grupo e se casa com um NPC separado? Imagina um final onde você se rebela e sozinho faz o Rei Demônio destruir Axel? Imagina um final onde você REALMENTE vai matar o Rei Demônio? Esse tipo de coisa que eu esperava, criatividade, além do humor que eu vejo em Konosuba, claro, não é muito de se esperar, mas pelo menos quando olhei para o jogo antes de comprar, eu vi esperança de fazer as coisas ficarem diferentes e testar meu intelécto de julgamento e criativo... Mas eu entendo, os criadores do jogo queriam lucrar com os prováveis Gooners e pessoas que vieram pela comédia que... Posso considerar... Um pouco... Doentia desse anime... Seja o que for, eu realmente nem "Recomendo" nem "Não Recomendo", deixo apenas em "Não Recomendo" como um aviso, mas eu realmente considero que o jogador deveria fazer sua escolha por si mesmo, pois sua expectativa não seria igual a minha...
Playtime is 100% on a Steamdeck, and there is no issues. Konosuba, also known as one of the few good Isekai Anime (opinions may differ). Has very good writing and I love the characters. The Gameplay is very basic, but just think of it like watching a new season of the anime. Compared to the small part I played the previous game "この欲深いゲームに審判を" (The prologue was voice acted, but the first chapter was not, unless I am misstaken), this game is fully Voice acted (with the single exception being Kasuma's inner thoughts). You don't have to play that game before this, since they only mention that game in passing during the beginning. The game make me wan't to re-watch the Anime again. And it also made me like Chris, Wiz and Yunyun even more, heck it even made me like Megumin more. The DLC is not really needed, since you just get a new scene for that character, so just get your favorite or wait for sales (yes, I only got the Aqua one). However! There are A LOT of typos (using the English text), every scene probably has at least 1 typo. I still haven't gotten a single scene where Kazuma answer "Hai, Hai, Kazuma-desu." (But I've also only done 1 ending of 10). Probably gonna change to Japanese text after getting my next ending done, since it is all voice acted.
KONOSUBA – God’s Blessing on this Wonderful World! Love For These Clothes Of Desire! is a comedy-driven visual novel that fully embraces the absurd humor, chaotic character dynamics, and fantasy parody that made the KonoSuba franchise so popular. Developed by MAGES. Inc., the game feels less like a traditional adaptation and more like an extended interactive episode of the anime itself. Rather than attempting to reinvent the series with dramatic storytelling or complex gameplay systems, it focuses entirely on delivering more of what fans already love: ridiculous situations, dysfunctional friendships, romantic misunderstandings, and nonstop comedic banter between one of anime’s most entertaining fantasy casts. The story begins when Kazuma and his disaster-prone party encounter a mysterious cursed tablet that alters people’s desires based on the clothing they wear. Naturally, this bizarre magical problem immediately spirals into complete chaos as Aqua, Megumin, Darkness, and the supporting cast become trapped in increasingly ridiculous situations involving enchanted outfits, embarrassing fantasies, and emotional misunderstandings. The premise perfectly captures the spirit of KonoSuba because it transforms what should be a serious magical crisis into a sequence of comedic disasters fueled entirely by the personalities of the characters themselves. One of the game’s greatest strengths is how accurately it recreates the chemistry between the main cast. Kazuma remains the sarcastic and perpetually exhausted protagonist constantly forced to manage the incompetence of his companions. Aqua continues to alternate between arrogant goddess-like confidence and complete uselessness, while Megumin’s obsession with explosion magic and Darkness’s masochistic tendencies remain as exaggerated and entertaining as ever. The dialogue consistently captures the comedic rhythm of the anime, with characters constantly interrupting, insulting, embarrassing, and frustrating each other in ways that feel authentic to the original series. The writing is especially strong for fans already familiar with the franchise. Much of the humor relies on the established personalities and long-running jokes surrounding the cast, and the game uses this familiarity extremely effectively. Conversations move quickly between absurd comedy, sarcastic banter, and surprisingly warm emotional moments that remind players why the dysfunctional group dynamic works so well. Even quieter interactions feel enjoyable because the game gives characters more opportunities for casual conversations and relationship-building than a standard anime episode typically allows. Beyond the humor, the game also succeeds at giving its heroines additional emotional depth through the branching story routes. Aqua, Megumin, Darkness, and several supporting characters each receive dedicated scenes and events that explore their personalities in greater detail while still maintaining the comedic tone of the franchise. Romantic moments are handled with the same awkward humor and chaotic energy expected from KonoSuba, preventing the story from becoming overly sentimental or losing the self-aware comedy that defines the series. Gameplay combines visual novel storytelling with light management mechanics centered around crafting and outfit customization. Players send party members on quests to gather materials, unlock costumes, and trigger different story events connected to the curse mechanic. The clothing system is more meaningful than it initially appears because outfits directly influence dialogue, character interactions, and route progression. Different costumes unlock unique scenarios and emotional events, encouraging experimentation while reinforcing the game’s central comedic premise surrounding magical clothing and distorted desires. The management systems themselves are relatively simple but enjoyable enough to break up the visual novel structure. Assigning characters to jobs, collecting resources, and crafting outfits gives players a stronger sense of involvement than a purely linear reading experience. While these mechanics never become particularly deep or challenging, they fit naturally within the fantasy adventuring setting and provide enough progression to maintain engagement between story scenes. Visually, the game recreates the anime’s colorful fantasy aesthetic extremely well. Character portraits are expressive and full of exaggerated reactions that perfectly support the humor. Facial expressions and animated poses carry much of the comedic timing during conversations, especially during moments where characters become embarrassed, frustrated, or completely irrational. The fantasy environments and interface design remain bright and energetic, consistently reinforcing the playful tone of the experience. The voice acting is another major highlight. The returning Japanese cast delivers performances that feel identical to the anime, preserving the personalities and comedic delivery fans already associate with the characters. Aqua’s dramatic whining, Megumin’s theatrical enthusiasm, Darkness’s unhinged excitement, and Kazuma’s constant irritation all sound exactly as they should. Much of the humor would lose impact without these performances, and the voice cast does an excellent job carrying the chaotic energy throughout the entire game. The soundtrack also supports the atmosphere effectively. Lighthearted fantasy themes, comedic musical cues, and softer emotional tracks all contribute to making the experience feel like a genuine continuation of the anime’s tone. The music rarely becomes overly dramatic, instead maintaining the playful energy and occasional emotional warmth that define the franchise. Replay value is surprisingly strong due to the branching routes and multiple endings. Different choices, crafted outfits, and affection levels influence which character events players unlock, encouraging multiple playthroughs to fully explore every storyline. Fans interested in seeing every romantic route and alternate scenario will find plenty of content spread throughout the game’s progression system. However, the game is clearly designed primarily for existing KonoSuba fans. Players unfamiliar with the anime or light novels may struggle to fully appreciate the humor because so much of the comedy depends on understanding the personalities and established relationships between the cast members. Without prior attachment to the characters, certain jokes and exaggerated behaviors may feel repetitive or overly chaotic rather than charming. The gameplay systems, while entertaining, also remain fairly lightweight overall. The management and crafting mechanics add structure but lack the complexity of deeper simulation or strategy games. Certain resource collection loops can become repetitive during longer sessions, particularly for players attempting to unlock every ending and outfit combination. Despite these limitations, Love For These Clothes Of Desire! succeeds because it completely understands its audience and source material. The game never attempts to become something KonoSuba is not. Instead, it confidently focuses on absurd fantasy comedy, lovable dysfunctional characters, and ridiculous situations fueled by magical chaos and emotional incompetence. Every part of the experience feels designed specifically to celebrate the franchise’s identity and humor. For fans of KonoSuba, the game delivers exactly what they would hope for from an interactive adaptation. Its combination of visual novel storytelling, relationship routes, costume mechanics, and faithful character writing creates an experience that genuinely feels like participating in another season of the anime. While newcomers may not connect with it as strongly and the gameplay remains relatively simple, the game succeeds as an entertaining and affectionate tribute to one of modern anime’s most iconic comedy fantasy series. Rating: 8/10
I really enjoyed the visual novel; the story and mechanics were fantastic. For me, it was a worthwhile game and a great way to represent the style of the original light novel in a game.
Гра дуже прикольна, і я не шкодую що купив її при 50% знижці, Mages. Inc. бажаю побільше таких ігор по цьому всесвіті, та добавити хоча б українську локалізацію тексту, і ще добавляти в свої ігри окрім колекційних карток ще й аватари на профіль і інше добавити.............спасибі вам за таку чудову гру. The game is very cool, and I don't regret buying it at a 50% discount, Mages. Inc. I wish there were more games like this in this universe, and at least add Ukrainian localization of the text, and also add avatars for the profile and other things to your games in addition to collectible cards.............thank you for such a wonderful game.
Yes
日文N1玩日本遊戲只有英文字幕可以看 太累
Оригинальные сейю + юмор в духе первоисточника
If you are a fan of Konosuba this is a must play. Some achievements are bugged, i tried many time but saddly they don't work.
peak
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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