
A sci-fi roguelike auto-battler. Build a powerful intergalactic starship by interlocking different technologies, then battle through a galaxy populated with other players' creations.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 25 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
“It's a roguelike autobattler, Jim, but not as we know it.”
Build a powerful intergalactic starship by interlocking different technologies, then battle through a galaxy populated with other players' creations.

In Konfronto you build your starship by purchasing cargo from the intergalactic trader, and then arranging them in your ship’s hold. Where you place them matters.

Expand your playing area by sending Pilots out to clear space in the cargo hold. Or put your Pilots in command of spaceships to increase your power, but they can’t do both at the same time.

Meet other players’ creations in head to head battles! Don’t worry, the game is asynchronous. They don't even have to be online when you inevitably crush them.
Please note: we have included additional translation above for anyone that hasn't passed their mandatory Space Corps Esperanto qualification.
Genres
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 120reviews | 88% | — | $38K |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
やりこみがいのあるBackpack Battlesフォロワー作品 100時間ほどプレイしているがまだ遊べるポテンシャルがある 初期の「クラス(職業)」選択がないのは、このジャンルでは珍しい 一見、底が浅く感じるかもしれないが、むしろ「序盤で覚えることが少なくて済む」というメリットになっている。初見のビルドにわからん殺しをされるストレスが少なく、対策を練りやすいのはよいポイントだ。また、実際にプレイしていくとクラスがなくともビルド幅もしっかりあるとわかる このゲームには通常のランク戦のほか、トーナメント戦がある これが特徴的で、シーズン内でランをクリアしたビルドを登録し、シーズン最後に全プレイヤーでトーナメント戦をするシステムだ。 やりこみ勢にはやりこみがいあるし、そうでないプレイヤーでも上振れを引けばトップを狙えるジャイアントキリングのチャンスがある。 (実際にシーズン5では低ランク帯から優勝者が出ている) ローグライクをやっていれば、稀に自分でも驚くような「アホみたいな上振れビルド」が完成することがある スクショをとって終わりじゃないんだ、ここにはその最高の使い道がある このゲームでは、その奇跡的なビルドをトーナメントに登録し、シーズン最後に全プレイヤーと戦わせる楽しみがあるんだから
Awful matchmaking. I just started playing one day ago and every run I am getting matched against players that are top 5 on the leaderboard. I have 70% battle win rate, but only 30% 10 game run completion because inevitably I get paired against players who are level 100 while I am only level 10. Then there are the ridiculous high rolls because shop RNG with sales are over the place, i.e. you think you got a decent start only to queue into a round 2 ship that has already assembled a peas-maker and 2 woks or other such nonsense because "just get lucky, GG".
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Czech*, Polish*, Portuguese - Brazil*, Russian*, Turkish*, Ukrainian*, Japanese* +3 more
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $225.7K | 365 | 83% | $19.99 | |
| $200.6K | 684 | 87% | $13.99 | |
| $184.6K | 491 | 78% | $6.74 | |
| $52.1K | 138 | 78% | $14.99 | |
| $2.8K | 21 | 81% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $38K | 332 | 48% | $6.99 | |
| $38K | 173 | 86% | $8.99 | |
| $38K | 131 | 53% | $9.99 | |
| $38K | 136 | 84% | $11.99 | |
| $38K | 162 | 95% | $9.99 | |
| $38K | 67 | 88% | $24.99 |