
A sci-fi roguelike auto-battler. Build a powerful intergalactic starship by interlocking different technologies, then battle through a galaxy populated with other players' creations.
Modeled estimate, not a reported figure. How we estimate →
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“It's a roguelike autobattler, Jim, but not as we know it.”
Build a powerful intergalactic starship by interlocking different technologies, then battle through a galaxy populated with other players' creations.

In Konfronto you build your starship by purchasing cargo from the intergalactic trader, and then arranging them in your ship’s hold. Where you place them matters.

Expand your playing area by sending Pilots out to clear space in the cargo hold. Or put your Pilots in command of spaceships to increase your power, but they can’t do both at the same time.

Meet other players’ creations in head to head battles! Don’t worry, the game is asynchronous. They don't even have to be online when you inevitably crush them.
Please note: we have included additional translation above for anyone that hasn't passed their mandatory Space Corps Esperanto qualification.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Czech*, Polish*, Portuguese - Brazil*, Russian*, Turkish*, Ukrainian*, Japanese* +3 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1][b]太空自走棋,打造最强星舰[/b][/h1] 《星舰乱斗》是一款科幻元素加持的自走棋对战游戏,玩家需要用各种模块化武器武装自己的飞船,并与太空中的其他玩家一决高下。 相信背包对战自走棋大家多少都试过了,本作的玩法与同类作品相似,分为构筑和战斗两个环节,持续战斗到赢得10场比赛或是失去所有挑战次数为止。 本作的作战主体是一艘超级大的飞船,其内部由若干格子组成,构筑阶段便需要购买各式武器和道具,放入其中来强化战力。 每种道具都有不同的所属阵营和品质,前者类似于此类游戏中的羁绊,简单来说就是同一阵营的道具拿的越多越好,当然也要注重搭配了。 部分道具能够强化其他道具,可通过鼠标悬浮上去才会显示的小框来确定具体范围,玩家要做的就是在有限的空间内最大化战力收益,部分情况下可以通过旋转来利用每一处格子。 和此类游戏不同的是,本作中的格子并不是购买来的,而是需要自行解锁,解锁的方式也很特殊,需要将船员拖拽到对应格子上。 船员的另一大作用是强化道具,其可以进入道具内部的圆圈,其实就是进入战机内部啦。 因此玩家要考虑第一时间解锁格子还是强化战力,飞船内还有一些特殊的格子,解锁后会出现多个可选道具,这些道具只能固定于同个地方,但是效果更强。 战斗阶段双方战机会按照冷却时间不断循环攻击,直到一方落败为止。 本作的战斗特效做的还不错,各种弹幕和激光互射,很有太空战斗的感觉,将敌人击败后其飞船也会碎成无数块,看起来非常解压。 整体来说《星舰乱斗》是部挺有想法的游戏,内含多个模式,除了常规模式外,其余的均有特殊规则,诸如禁用某一阵营、快速战斗等,还是挺有意思的。 [quote]热爱游戏,畅玩游戏,分享游戏,专注鉴赏评测与深度解析 欢迎关注[url=https://store.steampowered.com/curator/44110339/]游理游据[/url],走进游戏世界,品味第九艺术[/quote]
I may be biased, but this is a really fun autobattler
Leo Tan, you legend
Fun game. A bit addicting.
比如冷却时间25 意思就是25个回合可以攻击一次吗? 冷却时间下面那个看起来像时钟的图标是什么意思? 进攻时,摧毁50点护盾。是摧毁敌人的还是自己的护盾? 交易阶段如何的工具 放在储备库生效吗?
I have found myself addicted to this auto-battler. Obviously heavily inspired by Backpack Battles, and the likes, but it does add enough flavor that helps it stand out. I also love that its not too info heavy, so it's more on the casual side (hopefully headed for mobile too!?) Love the "pilot" mechanic where you can choose to either add them to a ship (for added effects) or use them to expand your cargo space. There are also currently several events (basically mode types) that look to rotate out every so often to change up the challenge and rules. I think this game has to keep developing new QOL features (like filters or management to see what's in your current inventory, more items, more factions, UI for recipers, etc), but this is a really solid base. Keep up the good work devs!
yes
1 hour in & can already see multiple potential builds to try to go for on future runs. I'm on battle 7 of 10 & absolutely wrecking [faster each battle], never re-rerolled the shop (re-roll is cheap & can lock gear/pilots) & my 1st time playing a game like this. My only complaint is that I didn't try this genre sooner, was skeptical of asynchronous PvP balancing. May be an issue as I play more, but as you can continue a run after multiple losses, wouldn't expect it to be a major issue. Getting some pilots early on to free up slots made it easy to start stacking good gear. If you're like me & want a taste of Inventory Management PvE roguelike, demo for Autocard is what pulled me in. Happy I gave this a chance & looking forward to playing more (although my Laptop is from 2013 & drivers I haven't updated since 2015/2018 so couple crashes, I need to get that sorted). But I haven't lost any progress from crashing!
Tis a alright game, flashy and decent puns For a Auto-Battler, it is alright. Sound and Music are nice, but will be muted after a while. That is just how I prefer it. Visuals are decent, some attacks are super flashy while other can be a bit easy to miss. Battles can be interesting to watch, but I mainly just have it playing in the background while doing something else All in all, not a bad game for what it is worth.
진짜 재미없네
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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