
A sci-fi roguelike auto-battler. Build a powerful intergalactic starship by interlocking different technologies, then battle through a galaxy populated with other players' creations.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 25 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
“It's a roguelike autobattler, Jim, but not as we know it.”
Build a powerful intergalactic starship by interlocking different technologies, then battle through a galaxy populated with other players' creations.

In Konfronto you build your starship by purchasing cargo from the intergalactic trader, and then arranging them in your ship’s hold. Where you place them matters.

Expand your playing area by sending Pilots out to clear space in the cargo hold. Or put your Pilots in command of spaceships to increase your power, but they can’t do both at the same time.

Meet other players’ creations in head to head battles! Don’t worry, the game is asynchronous. They don't even have to be online when you inevitably crush them.
Please note: we have included additional translation above for anyone that hasn't passed their mandatory Space Corps Esperanto qualification.
Genres
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 120reviews | 88% | — | $38K |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
10/10
I may be biased, but this is a really fun autobattler
yes
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $38K | 332 | 48% | $6.99 | |
| $38K | 173 | 86% | $8.99 | |
| $38K | 82 | 87% | $39.99 | |
| $38K | 136 | 84% | $11.99 | |
| $38K | 162 | 95% | $9.99 | |
| $38K | 67 | 88% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $225.7K | 365 | 83% | $19.99 | |
| $200.6K | 684 | 87% | $13.99 | |
| $184.6K | 491 | 78% | $6.74 | |
| $52.1K | 138 | 78% | $14.99 | |
| $2.8K | 21 | 81% | $4.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Czech*, Polish*, Portuguese - Brazil*, Russian*, Turkish*, Ukrainian*, Japanese* +3 more
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fun game. A bit addicting.
這種類型都有個老毛病, 學習難度亂跳, 流派平衡度微妙, 神抽狗才有人權。 敵人常常莫名神裝, 會介意這些問題的就退避吧, 不然第二回合看到對方四合成裝真的會冏。 就跟那種運氣差算牌流的跑去打麻將被好運狗電的莫名其妙的感覺一樣。 場內看不到哪件裝備的總輸出, 商店各家貨色賣的太雜亂, 有時候真的完全湊不出組合, 同名稱的裝備沒有等級強化, 而且沒有辦法在場內查閱合成表, 導致學習成本比其他同類型的高很多, 總體難度約為背包亂鬥的三倍左右, 不得不說,算是好玩但不思考活不下去。 值得注意的是, 有發生斷線導致遊戲暫停, 這東西居然要吃網路也挺有趣的, 希望能完全離線或是至少不影響遊戲體驗, 25%價格才會推薦。
Tis a alright game, flashy and decent puns For a Auto-Battler, it is alright. Sound and Music are nice, but will be muted after a while. That is just how I prefer it. Visuals are decent, some attacks are super flashy while other can be a bit easy to miss. Battles can be interesting to watch, but I mainly just have it playing in the background while doing something else All in all, not a bad game for what it is worth.
游戏的完整度还是很高的,游戏的模式也蛮多,个人比较喜欢“平民战神”,每一局只有五个回合,难度还行,所花费的时间较少,适合短时间来杀一把。游戏战斗里设置的可调节游戏速度这个选项非常好,大大节省了战斗等待等待时间。
比如冷却时间25 意思就是25个回合可以攻击一次吗? 冷却时间下面那个看起来像时钟的图标是什么意思? 进攻时,摧毁50点护盾。是摧毁敌人的还是自己的护盾? 交易阶段如何的工具 放在储备库生效吗?
진짜 재미없네
Leo Tan, you legend
Players by region
Where this game's players are, estimated from review languages.