
Northern Canada, 1970. A strange blizzard ravages Atamipek Lake. Step into the shoes of a detective to explore the eerie village, investigate surreal events, and battle the elements to survive. Kona is a chilly interactive tale you won't soon forget.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 18 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Xbox, PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 3.7Kreviews | 83% | — | $877.7K |
| $14.99 | 1.9Kratings | 78% | — | not modelled | |
Engagement
Reviews
Themes across 97 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is a rather strange video game. Kona has a lot going for it. The thing that I was reminded of most throughout my time with it was, bizarrely, those old Deja Vu point-and-click adventure games that you could find on the Mac or on the NES. It lets you wander around the whole map almost from the very start, and it is really up to you to do the detective work and figure out what is going on, and where you are supposed to go next. The map is quite good at showing where you are and which direction you are facing, so it is not like the game is completely uninterested in helping you navigate around, but it certainly does not hold your hand. Do not expect any objective markers or yellow paint with this one. The visuals, sound, and voiceover are all fantastic and you really get a feel for this Northern Quebec area of the world. You will not meet too many NPCs, but the culture and vibe of this community feels authentic and faithful even with just the narration and the environmental storytelling. My main criticism of Kona is that it tries to do perhaps too much. There are survival elements; you have a meter for your health, stress, and temperature. I have beaten this game and I cannot tell you for sure whether or not they actually do anything. I did die once when I was mauled by wolves, but I am not sure if the stress or temperature meters actually do anything aside from affecting how far you can run before you need to walk again. Having to babysit these meters to avoid an inconvenience rather than for any more meaningful goal is not great. I almost wonder if the game should have just left out this whole survival system, or maybe they should have committed and really made it harder to survive. Given the choice, I would remove the survival mechanics altogether. The detective / adventure aspects to the game are strong enough. Unfortunately, Kona also does something that far too many walking simulators tend to do; it has a combat system. There are guns and melee weapons. Combat is far from the focus of the game, but there are parts where it is all but unavoidable. As is often the case where combat is shoehorned into a narrative adventure game that does not need it, it is one of the weakest parts of the experience. It is puzzling, because the rest of the game is so strong. Why not have the confidence to stand by what you do well instead of trying to be something that you are not? My last criticism is that there is just a lot of extra stuff in this game. Maybe that is a good thing to some people. I definitely did not visit every cave and cabin in this game by the time that I finished it. Would I have liked to? Yeah, of course. But there are wolves and stuff out there. I got eaten alive the first time that I just wandered off to follow some footprints, so it is not like the game rewards you for exploration. When you end up in a place that does not include the next story beat or clue, you just have to go somewhere else. Ultimately, Kona is an incredibly interesting little piece of detective fiction with a lot of charm. For my tastes, though, I would have liked it a lot more if it was a little more guided and if it did not contain some of the weaker and less interesting elements like survival systems and combat. I finished in just under 4 hours with a guide, but I think you could spend a lot more time than that wandering around if you would rather get the full, raw and unguided experience.
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German, Spanish - Spain, Simplified Chinese*languages with full audio support
| $14.99 |
| 1.9Kratings |
| 83% |
| — |
| not modelled |
| $14.99 | 214ratings | 80% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 97 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A potentially intriguing and interesting mystery, ruined by narration and uninteresting gameplay. A 1970's detective story during a blizzard sounds amazing, mysterious and has massive potential yet all of it is ruined by the narration which is actually the first time i've had this happen. You have a story that takes itself seriously while the narrator sounds straight out Stanely Parable with the amount of times they talk, everything you do they say something such as an item that is shown through environmental storytelling, notes, anything mysterious is just gone because the narrator tells you how it is and it really doesn't allow you to have moments to think and put the story together, overall it really pulls you out of the experience of what is shown to be serious, immersive story. The atmosphere is fantastic, immersive and animation's (first person animations) are incredibly well done to the point where it reminds me of Fire Watch and that's a great thing however gameplay is just uninteresting? most of the time it's just driving from area to area, spending little time in each location with puzzles that don't feel like puzzles since again the narrator gives clues on what to do. Overall i just lost interest and don't feel the need to continue, even more so if reviews say the ending ruined it.
The atmosphere is okay, gameplay is extremely lethargic, which makes the game feel way too drawn out and boring. A few instances in the game are genuinely interesting but it becomes repetitive after the first time, except towards the end which is still refreshing. Nothing noteworthy to say, just a normal indie game. A simple increase in player movement and interaction speed would go a long way to make it feel more engaging.
awesome. works great on deck
A very very ok game. Upon reading other reviews it felt other may have not enjoyed the ending. However, the ending is what leads me to give this a thumbs up. I think this game has very fun highs and very low lows. It felt really good figuring stuff out yourself and piecing together the mystery but then it's easy to get lost on what you should be doing next. Overall this game was quite mid but I thought the ending tied all the pieces together in a way that made a lot of sense. I think I went into this expecting a more grounded mystery but nonetheless it wasn't a bad game. 6/10
A genuinely fantastic 1970s detective mystery that completely falls down the stairs and breaks its neck in the final 30 minutes
Tu aimes le Canada ? A faire en intro ou en pause du célèbre [i] The Long Dark[/i], ce [i]KONA[/i] mérite un pouce bleu ...de peu. Captivant, mais pas toujours agréable, ça se laisse jouer, c'est bien présenté, avec une belle écriture, et il se boucle en une ou deux sessions. Idée audacieuse, à saluer, et encourager, le jeu propose de mixer survie - point n' click / détective - action - narratif et walking-simulator. En pratique, passé la surprise du début, c'est surtout [i]Fouille-le-village-simulator[/i]. Au final, aucun de ces aspects n'est réellement maîtrisé : - survivre est un bon mécanisme, mais concerne surtout le froid (les autres jauges n'ont que peu d'impact, même après qu'un loup m'ait mordue 2 fois je gambadais toujours, et une cigarette de temps en temps suffisait à me redonner assez de moral). - La marche est pénible, de par la lenteur crispante de notre personnage, et la gestion d'inventaire qui peut tourner au bad trip : "[i]j'ai oublié le bois dans la voiture"[/i]. - L'enquête se déroule sans nous : il interprète tout seul les indices du journal et ce qu'il observe autour de lui. - La narration mélange des petites histoires des villageois (pas inintéressantes, certes) à 2 autres trames plus générales; du coup on perd un peu le fil sans tenir à un déroulement. Il y a un côté [i]"je prends ce qui vient, car l'intrigue ne dépend pas de moi".[/i] - L'action est un peu datée, pas très précise, et assez molle Alors pourquoi le recommander ? Parce qu'il combine de belles idées, et c'est à titre d'encouragement que je le fais (d'ailleurs, ils ont produit un 2e opus). Il a aussi ses qualités, comme l'absence de journal de quêtes ou d'objectifs, ce qui renforce l'immersion, et une interface un peu dense mais très classe, où la lecture n'est jamais un poids. On a plaisir à fouiller dedans, bouquiner, s'imprégner de l'ambiance locale, de la même manière qu'on retourne tous les placards dans chaque bâtiment. Globalement, le titre réussit son pari : attiser la curiosité jusqu'au dénouement. Chacun pensera ce qu'il veut de l'histoire qui mélange allègrement polar et folklore ! Au final, ça reste une bonne expérience, avec ses bons moments, grâce à la DA (je conseille de retirer le grain dans les options pour un rendu bien plus crispy), au narrateur très inspiré, et à l'ambiance générale. Reste ensuite à mieux maitriser ces aspects, et proposer quelque chose de plus équilibré. J'ai fini en traçant sur la fin, car c'était assez pour moi, délaissant les détails et achievements masochistes proposés, comme tout refaire sans boire une goutte d'alcool ou sans prendre les véhicules...
it gives very little to no direction on where to go or what to do the in game hints help a little but i mean spend 45 min wandering around not knowing what to do needs a little bit of direction wasn't interested i don't want to play a game where its just going to frustrate and waste my time and that i would have to look up a guide to play the game all the way through. its like giving a person a project to do with little to no info no tools and excepting them to do it , can it be done yes is it fun not really
[h1][b] Reseña de Kona[/b][/h1] [h2]Resumen del Juego[/h2] Kona es una aventura indie en primera persona con alma de “detective perdido en el fin del mundo”, ambientada en un Quebec congelado donde el clima no perdona y el misterio tampoco. Llegas a investigar un caso aparentemente “normal” y terminas metido en una pesadilla atmosférica con exploración, supervivencia ligera y narrativa que te va empujando como si el juego dijera: “camina… pero con estilo y paranoia”. La primera impresión es potente: nieve, silencio, tensión y esa vibra de terror sutil que no necesita gritarte para incomodarte. Es de esos juegos que te seducen con su ambientación y luego te recuerdan que sí, vas a leer notas, revisar pistas y caminar bastante… pero al menos lo haces con una gran banda sonora y un mood surreal que funciona. [h2]Lo que te Abriga… y lo que te Congela[/h2] Lo Bueno: Ambientación nevada y atmosférica que te mete en el misterio desde el minuto 1 Narración y trama detectivesca con buen gancho (cuando decide cooperar) Exploración en mundo abierto “contenido” que premia curiosear sin volverse un trabajo Terror más psicológico/ambiental que barato: incomoda bien Soporte completo de mando + logros (35) para el que necesita validación digital Lo No Tan Bueno: Ritmo irregular: a ratos es “intriga”, a ratos es “simulador de caminar con frío” Supervivencia ligera que puede sentirse más como molestia que como desafío real Con 35 jugadores actuales… digamos que no es precisamente la fiesta del pueblo Algunos rompecabezas y progresión se sienten más “prueba y error” que deducción elegante Si esperas terror constante o acción, te vas a congelar esperando [h2]Tabla de Evaluación[/h2] [table] [tr][th]Aspecto[/th][th]Puntuación (0-10)[/th][th]Comentario[/th][/tr] [tr][td]Jugabilidad[/td][td]6[/td][td]Explorar e investigar funciona, pero el ritmo se cae.[/td][/tr] [tr][td]Dificultad / IA[/td][td]5[/td][td]Más resistencia al frío que reto real.[/td][/tr] [tr][td]Contenido[/td][td]6[/td][td]Suficiente para una aventura indie, sin desbordarse.[/td][/tr] [tr][td]Gráficos / Video[/td][td]7[/td][td]Nieve y escenarios con personalidad; cumple con estilo.[/td][/tr] [tr][td]Historia[/td][td]7[/td][td]Buen misterio detectivesco con sabor surreal.[/td][/tr] [tr][td]Ambientación[/td][td]8[/td][td]Lo mejor del juego: frío, tensión y soledad bien servidos.[/td][/tr] [tr][td]Efectos (VFX)[/td][td]6[/td][td]Correctos; apoyan el tono sin deslumbrar.[/td][/tr] [tr][td]Música[/td][td]8[/td][td]Gran banda sonora: levanta escenas y sostiene el mood.[/td][/tr] [tr][td]Voces[/td][td]7[/td][td]La narración y el trabajo de voz acompañan la historia.[/td][/tr] [tr][td]Diversidad[/td][td]5[/td][td]No es su enfoque; se siente limitado en variedad.[/td][/tr] [tr][td]Rendimiento[/td][td]6[/td][td]En general estable, sin presumir optimización legendaria.[/td][/tr] [tr][td]Rejugabilidad[/td][td]5[/td][td]Una vez resuelto el misterio, el factor sorpresa baja.[/td][/tr] [tr][td][b]Total Puntuaciones (Bueno)[/b][/td][td][b]6.3[/b][/td][td]Una aventura sólida con ambientación top y ritmo discutible.[/td][/tr] [/table] [h2]Conclusión (Bueno)[/h2] Kona es como un café negro en una cabaña aislada: no es para todos, pero si te gusta el misterio atmosférico con exploración y terror sutil, te lo tomas feliz. Su mayor victoria es la ambientación: ese frío se siente, y la narrativa sabe enganchar cuando no se distrae con el “camina un poquito más”. Ahora, seamos controversiales: con 35 jugadores actuales, no es precisamente el fenómeno del momento… pero 2633 recomendaciones totales dejan claro que tiene su club de fans, ese que disfruta sufrir en silencio mientras junta pistas. Vale la pena si entras con expectativas correctas: aventura indie narrativa, no parque de diversiones. [h3]Recomendación de Compra (Recomendado con reservas)[/h3] Puntuación Total: 6.3/10 Número de jugadores activos al momento de hacer esta review: 35 Descuento máximo registrado: -90% Veredicto: [i]Bueno, pero no para los que se desesperan si no pasa “algo” cada 30 segundos.[/i] Si te atraen los juegos de detectives con exploración, narración marcada, vibra surreal y una atmósfera que hace el trabajo pesado, Kona cumple. Si lo tuyo es acción, sustos constantes o sistemas de supervivencia profundos, mejor abrígate… y sigue de largo.
Игра с вайбом зимы, своей историей но я брал из-за халявной платины, и всеравно чет не выбил. Мб игра хорошая(за лайкайте обзор плиз).
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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