
What's this? An off-the-wall, riveting jetpunk nose-breaking ricochet action platformer, lovingly crafted by the oddballs behind the Teslagrad series!
Modeled estimate, not a reported figure. How we estimate →
About
Scientifically inaccurate flight action that rewards high-speed momentum and precision. Feel free to completely ignore G-force in the name of awesomeness, and keep smashing, crashing and crushing to stay in the flow!
Tons of standalone levels packed to bursting with mechanical foes to punch. Anastasia stands at the ready to give them all a knuckle (jet) sandwich. Utilize your environment, find hidden collectibles, and chase perfection!
Collect and upgrade a large array of gear that offers drastic gameplay changes. Ignore all fashion sense and pick item combinations that suit your playstyle, specialize in optimized builds for each challenge, or dress to impress with the most stylish sets!
From high-rise clockwork cities to soot black forests, each biome in Motorland is under the grip of the power-hungry industrialist Tychoon and his band of business associates. They've kidnapped an entire orphanage and put the little ragamuffins to work amongst the crushing pistons and spinning cogs of their robotic death machines. It's up to Anastasia to crush this cadre of conniving crooks before facing the ultimate foe.
It is nice to have friends. It's even better when they can join you in battle! And Local co-op lets you smash your way through the story together in record speed.
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Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1] 总评: 一款匠心之作,还需小修打磨但底子很好 [/h1] (我可能会随着我的游戏进程持续更新这篇评测喵) 优点: 1.画面风格独特,充满怀旧感,足够引人注目 2.音乐很劲,事实证明一个好的音乐和音效对于游戏来讲是非常重要的 3.打击感上佳 4.探索奖励较为丰富,每个关卡都有不小于三个的收藏品,并且大部分都不影响主要的游戏进程 5.关卡数量较多,基本可以保守估计全收集能至少提供二十、三十小时往上的游玩时长,玩法多样 6.故事整体浅显轻松,对话风格幽默,[strike] 梗还挺多 [/strike],[spoiler](经过一些了解,该游戏的世界观与《特斯拉学徒》是同一个,嗯~这或许会使得某些内容带有更多的深度与内涵,不过我并不认为这会影响整体的轻松风格)[/spoiler] 缺点: 1.有部分不影响整体体验的小bug(例如: 在游戏初期,未解救位于大厅二楼与三楼联通楼梯处的小女孩时仍可进行有关“装备很酷”的对话)[spoiler](顺带一提,作者在游戏里加了个F7报告bug的功能喵)[/spoiler] 2.留声机的设计仍有进步空间,目前各唱片之间很难区分,没法快速地选到自己喜欢的一首 3.动作的设计还可以更进一步优化 4.在游戏初期血量不高时,受个一两次伤就会出现屏幕边缘的红色濒死特效,观感并不太好,建议是加个开关 5.游戏初期时([strike] 怎么那么多问题都出现在初期,哦原来是我才玩到初期啊那没事了 [/strike]),关卡三星几乎是不可能达成的,必须在后续关卡中获得更好的装备再回来通一遍,我觉得这样设定其实并不算特别合理 6.剧情没有跳过功能,我其实很喜欢看剧情,但是某些关卡有固定的剧情演出,当需要反复重打某关或创建新存档重头开始游玩时,这便略显不方便了 一些不算缺点的缺点,总之我全塞这里了: 1.可能是为了贴合角色的外观设计,部分动作的帧数不算很饱满,导致整体的手感可能有些怪异,初次玩需要适应一下 2.初始键位并不算是十分主流的按键,箭头键上下左右经常按错,用于查看的小键盘数字键则是……[strike] 啊,原来我的键盘没有小键盘啊() [/strike],需要自己调整一下键位,我的建议是将原本用于箭头键的功能放在J、K、L等键,而查看放在箭头键 3.作战大厅的灯泡打了爆出的特效貌似怪怪的? 4.是我的问题吗,感觉这个超导真的好难用啊,经常和目标偏一点打不着,大部分时候还不如连点喷射拳套(),可能还是需要适应吧 5.部分机制没有在开头提及,需要摸索(是的我说的就是你“弹反”口牙)
浅尝了一下,感觉太简陋了。 1、美术上想搞布偶定格动画的感觉,人物轮廓是布偶,但是材质和光照没有跟上,完全没有布偶的质感,此时加了定格动画的抽帧感觉,反而有些别扭。 2、游戏核心机制是一个拳套,通过这个拳套可以飞行或者击碎敌人。飞行的时候如果撞到墙壁会进行反弹(比如装45°倾斜墙壁会拐弯90°),有点像弹球游戏。这个是本作的一个爽点,但是插手柄玩,用摇杆操作飞行方向手感糟糕,人物经常不按照我的意志飞行,空难而死,非常烦躁; 3、头身拳三个部位装备可换,用游戏中拾取的螺丝钉升级,我一不小心升级错了,没法退回,非常烦躁,只能将错就错。但无暇深度体验装备养成系统。这点仅供参考。 4、剧情上,大概知道这是一个孤儿院,然后一个拳套妹去把孤儿们一个个救出来。几乎没有剧情演出和衔接,镜头都是一个角度,虽有配音,也只是干巴巴的对话,直接全跳过。大量的汉化海报只是游戏场景中的背景墙,在高速移动的游戏中没时间看。我想如果这是一个全英文游戏的话,也不耽误玩。 5、那个博主做的AI动画并未集成在游戏内作为剧情引导(画风可以说跟本作品风马牛不相及),只能在社交平台上看,略失望。其实经过这个博主的包装宣传,反倒有挂羊头卖狗肉之感。 6、最后建议制作组把你们最好的东西搬到游戏第一章,因为这种质量的关卡即便是后面很精彩,玩头三关之后已经无聊弃游。你们可以把所有怪物都搬到第一章,让玩家以无敌之姿爽打10分钟,再把装备全清从头来过,这样起码能引人入胜。否则都是2小时内退款。 总结: 这是一款明显面向低龄儿童,大概10岁以内儿童的游戏(我会买给我儿子玩),更适合在NS这种设备上玩,尤其是这个画面太古早,像是10年前的东西。宣传方面应该锚定儿童游戏定位,青少年画风的封面和动画实际上对玩家产生误导,误以为能玩到哈迪斯美术风格的作品。 定价方面:奥日1全价68元,暗影火炬城全价58元,这个游戏卖50多是没有竞争力的。
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Languages: English*, Norwegian*, Simplified Chinese*, French*, Russian*, Ukrainian**languages with full audio support
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
偶然刷到抖音的宣传就顺手入了这款游戏,可惜入手得时间比较晚,只浅浅体验了一番,剩下内容只能等有空再慢慢玩。我不太了解当下的游戏市场,这样美术风格独特、音乐制作充满诚意的作品,早期居然只有一千关注,实在有些魔幻。能感受到开发者对这类游戏发自内心的热爱,这种风格(美术、音乐、玩法)我也很喜欢,真心祝愿游戏大卖。(话说回来,有一部分是因为还挺喜欢老王的漫画和办事方式的哈哈哈哈哈)
Full Disclosure - I received this game for free, and I helped playtest it in the 4 months prior to its release. [hr] Knuckle Jet is the latest entry in Rain Games' Teslagrad universe. This time, the theme is a 3D-2D action platformer, featuring hazardous obstacle courses, oodles of enemies and objects to smash, and an emphasis on speed. Here's what you can expect to see: [list] [*] Lots of levels: Around 75 levels across five different biomes with evolving variety and gently escalating difficulty to keep you entertained. Overall not a terribly difficult platforming game, but it does throw some challenges at you at times. [*] A speedrunner's paradise: Every level has its own leaderboard hosting the fastest clear times. You are encouraged to go fast, yet you are never punished for taking your time. [*] Equipment: You'll find plenty of upgradable gear, some with special abilities, that you can mix and match to help customize your preferred playstyle. Will you risk everything in the name of speed, or beef up on health and play more cautiously? [*] Soundtrack: In strong contrast to the Teslagrad music that was full of somber strings, Knuckle Jet features a banging upbeat soundtrack full of electro synth and several songs with sung lyrics. [*] Collectibles: For people who love exploring levels looking for hidden things, your curiosity will be well-rewarded. Each level's music is represented by an in-level collectible record which is then playable on a music player in the main hub. Challenge Coins are rewarded by completing difficult in-level detours, and are used to unlock bonus levels. Scrapbook Pages contain plenty of backstory lore, concept art, and flavor. [*] Childhood nostalgia: The whole design of the game feels like an homage to all the things we liked as kids - Saturday Morning cartoons, action figures, comic books, claymation, and stick puppets. [*] Story: Being an action-forward game, the plot is fairly superficial. For most of the game, it stays light and silly with humorous dialogue throughout. But Rain's storytelling track record should clue you in that there is always some depth to be had. [/list] Overall, despite playing through Knuckle Jet multiple times in its unfinished state, I still enjoy playing it. Witnessing its development was like watching a flower blossom. It's fun, it's cute, it's even downright beautiful in some places. I think the team did a great job. If you're on the fence, I hope that this review convinces you to give it a try and continue supporting this awesome indie game developer.
老王粉丝 严肃购入
浅尝了一下,首先游戏比我预想的要好,在这个每天游戏类型同质化的时代,大量肉鸽,幸存者,魂游,玩累了,作为一个休闲解压的游戏我觉得玩起来是不错的,很像当年玩百战天虫适合控制绵阳炸弹,区别于普通平台跳跃,更强调高速空中操控、精准角度、动量控制。依靠火箭喷射拳套获得持续滞空、冲刺、弹墙、撞击,全程很少踩地面,更偏向 “飞行平台” 而非传统跳平台。关卡大量机关、尖刺、锯轮追逐,容错偏低,考验手速与方向把控,还有比较值得一提的就是,BGM很带感,以及火箭拳套空中弹射撞击爽感,以及场景破坏感,很解压。整体来说还是值得推荐。
extremely fun, tightly designed, insane soundtrack, great claymation inspired grahics, dynamic flow state action platforming. don't hesitate
爱来自契丹
看了挪威老王来的 本来只是想支持一下 玩了5关 确实挺好玩 感觉回到了童年玩横板闯关的时候 纯粹的快乐 价格肯定是稍贵的 观望的可以等一手打折再说
浅玩了一下炎拳天使,画面风格还算独特,配乐带感。故事剧情下,角色会随着摇晃摇杆而左右摇摆,喜欢这个小巧思。作战大厅也有可以探索的地方,拿到二段跳后有被惊喜到。另外,我也蛮喜欢在关卡里飞来飞去,探索隐藏的,背景的中翻也很有意思。但是,速通好像还是有点难度,用摇杆操作飞行方向手感没有很好,也有可能是我跟我手柄还不熟(之前大部分情况下是键盘玩家)。有机会会拉上朋友一起闯关。
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