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About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 30 reviews with recorded playtime.
Reviews
Lindo juego de puzzles con elementos y rotacion 3d, no son complicados pero sirve para distraerse o quemar el tiempo. Los graficos son buenos y la musica es relajante (quizas demasiado?). Me hubiera gustado que tuviera la opcion de zoom in/ zoom out, ya que en algunos niveles el color de las piezas seleccionadas no se distingue claramente de las otras y puede ser un poquito frustrante.
Неплохая головоломка на пару часов. Люблю такие штуки. Но покупать подобные паззлы в обычном магазине дорого, минимальная цена за простецкую деревянную головоломку от 150 рублей. А тут за те же деньги их аж 40 штук, и не будут после решения захламлять комнату. Не минус, а скорее просто наблюдение - несколько головоломок на последних уровнях решаются также быстро, как и на первых, т.е. менее чем за 15 секунд. Хотя, тут может именно в этом и есть суть - найти тот кирпич, на котором держится весь дом. Рекомендую к покупке любителям жанра. Профессиональные мозголомы могут оказаться расстроены низкой сложностью задачек. А для новичков и любителей, на мой взгляд, самое то. Скоротать вечер-другой эта игра вам поможет.
In Knot, you have to disassemble tangled three-dimensional solids into their separate parts. As you progress, the constructions become more complex and require more planning and time to disassemble. There is no time limit, so you can take as long as you need. These are very good puzzles, they still look fine at high resolution, and the physics of the interlocking parts behave just as they would with actual solids. Still, the game itself has some rough edges - the rotation mechanics are cumbersome, and sometimes you have to restart a puzzle when you have maneuvered yourself into a situation you cannot undo; a rotation reset button would be welcome here. There is only one option, and that is to mute all sound. Though the menu has an 'Extras' entry, clicking on it shows there are actually no extras. The 'Tutorial' is just a list of keyboard and controller behaviors. Though the puzzle manipulation is a bit rough around the edges, I still recommend this to those who enjoy finding the right way to disassemble things. Thankfully, you do not have to put them back together.
I do love Burr and Block puzzles, and, if this game existed in a vacuum, I'd be able to recommend it. Unfortunately, there is a similar mobile game called Interlocked, so I have a good idea of how much better this game could be. Knot has an awful UI. It supports keyboard-mouse, which rotates the objects extremely slowly and makes it tedious to complete the puzzles. It also supports controller, which utilizes a cursor that zips around the screen at blinding speed and can't select pieces with any precision. Neither of these would be problems if the speed could be edited in the options menu, but it cannot. The experience of playing Knot gets underscored by all sorts of minor annoyances. A piece is removed from play once it exits a bounding box, but the bounding box is small enough that some pieces can be removed while they're still entangled in others. One of the few choices offered by the options menu is muting the music, which unmutes every time the game is re-opened. There is no control for zooming out, no control for stopping a moving piece, no control for re-centering the puzzle. There's a key/button that's supposed to slow down rotation speed, but it never works in my experience. The puzzles themselves are really good, but I keep being taken out of the experience by the little irritations. I'm playing this game 5 years after its release, so I doubt these annoyances will ever be fixed. This review is just my attempt at screaming into the void.
Knot очень прикольная головоломка в виде деталей, которые нужно отсоединить друг от друга. У меня дома валяются такие - пылятся. И это очень грустно, что покупая такую шутку ты её с удовольствием решаешь один раз, а потом забрасываешь в дальний угол. В этой игре 40 уровней, где мне не дался только 38, двигала я двигала детали..., не смогла осилить, пришлось просить помощи в обсуждение к игре. В игре есть минус, по управлению, слишком медленно поворачивается пазл, и не сразу привыкаешь к управлению деталей. Но это быстро забывается, пока ты думаешь и крутишь головоломку. [u]Для любителей физики в играх и головоломок рекомендую. :)[/u]
Great concept (yet no novelty here), beautiful, but the controls are terrible and make this a pain to play. you have to click and drag across the whole screen to rotate about 5 degrees (maybe less, it's ridiculous) Also, puzzles are unispired. Since moving the camera is a pain to try to figure out the puzzle, you just click and drag around until you solve it. Last but not least, pieces keepmoving after you release the key to move them, making this a complete pain.
It's not bad, could do with more puzzles though, but a decent puzzle game
I really wanted to like this game - I really like the concept and think it could be a lot of fun - but the controls are so painful it's not really playable to me. Firstly, forget KBM, it's not going to happen. But with the controller, I couldn't seem to select anything. The right stick had some kind of cursor going on but it wouldn't stop moving when you let off of the stick, and I still couldn't get it to select anything. So I had one hand on the mouse to select objects and one on the gamepad to rotate and move parts. But then, say you need to move a part to a precise location and then you have to rotate the object in order to move it (because it can only move on two axes at once): the objects keep moving once you set them in motion, so many times it was already past the spot where you needed to move it and you had to rotate back around and try again. Eventually I just gave up, as it wasn't fun to keep doing that. This would be a great game on VR, though, and if the developer decided to port it, I'd buy it again, maybe even for more.
This game is far from perfect and yet I do recommend it. Even better with a discount. The game has 40 puzzles where several 3D shapes are intertwined and your object is to move them along the 3 axis in order to "release" them. The shapes have all the same texture but each time you pick one it changes colour so you can identify its relation to other shape. The puzzles are not too hard not too easy and they should keep you busy for a little while. I have played one game with the same concept but the puzzles were designed quite differently so I enjoyed this one. Problems: 1. The controls are not intuitive at first. There's a screen marked as a tutorial but it disappears too quick and, at least for me, some of the controls did not work as referenced in the screen. In short, you can change point of view with the mouse. You pick a shape clicking on it and move it with the ASWD keys. The keys act according to point of view you have. If the direction you want to move the object is not well aligned horizontally or vertically, the shape will move slowly or not at all. For me this was not a huge deal because I got used to it. 2. No puzzle browser. No way to skip puzzles or go back to a previous one. 3. Short. It took me 2 hours to solve all the 40 puzzles.
Good concept that needs some work in its execution. It's certainly playable but finicky at times, no matter how many times you mute that damn annoying music it'll play again as soon as you start it back up, and often you either can't get a piece to budge when it's got plenty of room OR it'll go shooting off at lightspeed (especially when you need it carefully placed to remove another piece). These are all relatively minor flaws in a game that stands up pretty well for $5.99, but until these issues are addressed I would recommend buying it on sale. It also won't last you too long, at just over 90 minutes I'm nearly 40 puzzles in and rapidly approaching the last puzzle. With a little bit more polish, though, this puzzle game could share honors with titles like Zen Bound.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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