
Knights Within is a hack&slash horde shooter with roguelite elements. Design custom loadouts, navigate procedurally generated levels and utilize random power-ups. Either solo or with friends, can you survive endless waves of enemies to ensure humanity's survival?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Knights Within is being developed by Indecision Labs, a solo developer working on their first public project.


Humanity is fighting for survival against the wraiths that now reign dominant in the world. Thankfully, technology is on our side. Fight your way through hordes of enemies while completing objectives to further mankind's struggle to survive.

Embark on procedurally generated missions to push back the threat of the Wraiths. Progressing through a mission grants randomized modifiers for both you and your enemies. The longer you survive, the crazier the powers get, keeping each run fresh and unique.

Create your own class by equipping gear mods for your various weapons and armor to enhance your preferred playstyle. As one of the prestigious knights protecting humanity, you have access to the most technologically advanced equipment available.

Run missions by yourself, or bring up to 3 friends to fight alongside you against the never ending hordes of enemies in your way.

Play the default mission based mode, completing objectives while struggling to survive. Or try the Gauntlet mode, where your stage progress is saved and the difficulty scales endlessly.

1-4 players (up to 8 supported unofficially)
Procedurally generated maps and objectives
Free-form combat: maintain control of your movement while always having access to your sword and firearm
Loadouts: Equip weapons, add mods to them and choose paths to create your own class
In-run progression: rogue-lite style upgrades for both you and your enemies
Meta-progression: Unlock and upgrade gear between missions
3 game-modes: Multi-Act primary mode, a smaller standard mission mode and an endless difficulty climber
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The creator of [i]Knights Within[/i] seems to have wondered "what if medieval knights had modern firearms?" and decided to made a game to answer just that question. The game consists of missions where one or more players traverse a map looking for objectives; each completed objective gives the player a choice of a power up, like a classic roguelike game. Players can also customise their characters in three ways: [list] [*]changing the equipped weapons: melee, firearm and a "spell" that must be charged during missions, as well as modifiers for each of them (e.g. a shield mod that stuns nearby enemies after blocking enough hits, or a gun mod that increases magazine size); [*]picking a class that favours a certain play style, like dodging through enemies or being more effective at stunning; [*]equipping passive traits from up to three skill trees that enhance some of the player's actions, depending on whether they want to be more effective at shooting, or blocking, or killing bosses, and so on. [/list] There is also cosmetic customisation: it's not very in-depth but it's certainly a welcome sight, especially on multiplayer missions where one may want to look different from their teammates. Missions in general have a lot going on, from random storms to enemy hordes to hidden locations where players can unlock new skill trees. It's also possible to find gadgets that give special abilities while on a mission, like an energy shield that blocks projectiles, and up to three can be equipped at a time. Even better, the developer is constantly at work on game updates, to the point where I'm not sure how long the content of this review will stay relevant. I wish every early access game received updates this often! So far, the only flaw I've found with this game consists of the enemies: the player is constantly chased by wraiths with assorted medieval weapons (both melee and ranged), as well as "elite" wraiths that specialise in certain attacks ([i]brutes[/i] will interrupt you and throw you to the ground, [i]enforcers[/i] will hit you with a slowing beam and so on) but there are so many of them that they can't help but feel generic and samey after a while. Bosses tend to have the same problem: they have unique names and movesets but they eventually all boil down to [list] [*]2 or 3 melee swings [*]linear or circular area-of-effect the player has to dodge [*]energy bubble that negates the player's bullets [/list] and fighting them is not very exciting. With some luck, we will eventually get new enemies that better stand out! This, however, is my real only issue with the game, and it hasn't prevented me from enjoying Knights Within for over 50 hours. It's definitely a thumbs up from me.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
fun game with some souls like play loop and a hoard survival feel, although boss fights are a bit challenging at the beginning its all about learning attack patterns, just gotta get good
This is an absolutely great indie game. The dev is passionate about making a great game and it shows.
Having a blast with this game already. Barely scratched the customization and I already feel like the tonky shotgunner I was meant to be... Also FYI, most of the negative reviews seem to forget that there's a difficulty slider lol Fun fast-paced action, good gunplay, and a frankly amazing and rewarding melee system. For a project done by one guy, it's astounding, but it definitely needs a boatload of polish. It truly shines in raw gameplay however, and if you're willing to ignore the semi-frequently plain textures, the artstyle is also incredibly fun! Would recommend already, and if they ever get around to getting this some solid polish, I'd genuinely give it a 10/10. Gameplay and gameplay alone's got me thinking 8/10, and that's even with some parts and UI's seeming unfinished all-around...
I didn’t play Knights Within a lot yet, but from what I experienced, the developers have made a good effort, even if the game still has a lot of work to be done. The combat has potential, the mechanics are rough and unpolished in many areas. It’s not a revolutionary or finished experience, yet it has enough charm to make trying it worthwhile, I’d recommend giving it a shot, even if it’s clear there’s room for improvement.
I dig it, like if Souls and Helldivers had a baby and it popped out with most of the best parts
Fun game, quick pace, the missions are really great. Can't wait to see more from this game.
GOOOD AF
fun game, developer clearly cares about it and has been putting out a good stream of updates
knights Within is underrated and is a must play indie title, fighting hordes after hordes made me aroused
Players by region
Where this game's players are, estimated from review languages.
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