
Kivi, Toilet and Shotgun is a single player top down action game where your goal is to reach the end of the desert by avoiding all kinds of obstacles and fighting the desert raiders. Go up against foes in your vehicle and on foot. Take on powerful bosses, but make sure you're quipped for the fight!
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
☀️
I am 32 years old. My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old. When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right hand—the hand I worked with, played games with, and used to carry my children to bed—the hand I desperately needed to ensure I could continue providing. Upon learning the severity of the self-inflicted damage, I became almost suicidal. Keep in mind that just a few months before this, I was the happiest man, with no history of depression or anxiety. I had never experienced anger outbursts, nor was I the type to break down and cry, but I was in a tough situation that truly prevented me from seeing the light on the other side. With nothing better to do, I looked for a game I could play WITH ONE HAND while recovering. Somehow, I stumbled upon this game and read some of the comments. I decided it was worth a try... I must admit I didn't beat the game, nor did I play as much as some of you. In fact, I may have played this game for only a day or two. That being said, after doing so, I had a new joy and hope for life. I managed to leave behind the pain and suffering that had been thrust upon me. I could experience the joy and happiness of other people. I relaxed for 5 ♥♥♥♥ minutes listening to this music, long enough to realize that I would be okay. After realizing this, I turned off the game and went back to work. My hand hurt a lot, but I was motivated. I stopped feeling so sorry for myself and became the father I needed to be at that moment, not the weak boy I was behaving like. Today, I am close friends with the mother of my children. We don't fight, argue, or say hurtful things to each other. We are parents and friends. Now I have 3 children. My third child is, wait, ALSO 4 YEARS OLD. The woman I am with was going through a very similar situation at the time of my separation, and we just unexpectedly stumbled into each other's lives. We have been dating for a year and are very happy together. Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today. This silly little game helped me realize that. Thank you.
Es un indie estilo survival, donde vas en linea recta de forma infinita (creo porque no lo jugue mucho) atacando a enemigos en el camino con tu auto (si te lo matan perdes) y vas enfrentandote a personas a tiros en los pueblos tambien, donde podes grabar y mejorar con upgrades el personaje y vehiculo. La estetica del juego esta buena, es algo dificil entender como jugarlo al inicio pero la progresion esta bastante bien, me gustan los graficos y la musica, los controles algo deficientes pero dentro de todo esta bastante bueno y tiene cromos. Como negativo, no tiene multiplayer, personalizaciones limitadas y solo en ingles. 7/10
Игра мусор, брать только по скидке ради карточек
Kivi, Toilet and Shotgun is a scrappy and unapologetically rough indie action game developed by 16bit Nights and published by Back To Basics Gaming, built around a strange but memorable blend of vehicular combat, on-foot shooting, and survival mechanics set in a barren post-apocalyptic wasteland. From the outset, the game signals its intent to favor raw ideas over polish, throwing the player into a hostile desert where the road itself is as dangerous as the enemies roaming it. The tone is grim but faintly absurd, leaning into exaggerated violence and bleak humor rather than narrative depth, which gives the experience a peculiar identity that feels deliberately low-fi and uncompromising. The core gameplay loop revolves around alternating between driving segments and ground combat encounters. While traveling across long stretches of desolate highway, players must steer their vehicle through enemy ambushes, environmental hazards, and fuel-draining distances, all while maintaining control of speed and positioning. These road segments are tense in concept, emphasizing survival and momentum, but they can also feel punishing due to the game’s sensitive handling and limited margin for error. Crashes, poorly timed boosts, or sudden enemy appearances can quickly spiral into failure, reinforcing the idea that survival is earned through persistence rather than comfort. Once the player reaches settlements or combat zones, the game shifts to top-down shooter gameplay where positioning and ammunition management become critical. Encounters are often chaotic, with enemies approaching from multiple directions and limited cover to rely on. Weapons vary in effectiveness and feel intentionally crude, emphasizing desperation over precision. Combat can be uneven, as aiming and hit detection sometimes feel inconsistent, but there is still a sense of satisfaction in clearing an area after a difficult fight, especially when resources are scarce and every successful encounter feels hard-won. Progression is driven by a simple but functional upgrade and economy system. Currency, fuel, and ammunition are acquired through combat and exploration, then spent at checkpoints to improve the player’s vehicle, weapons, and survivability. This creates a light strategic layer where players must decide whether to invest in offense, durability, or mobility. While the progression system lacks depth or meaningful customization, it does provide a sense of forward motion and purpose, encouraging players to push farther into the wasteland despite repeated setbacks. Visually, the game adopts a gritty pixel-art style that emphasizes desolation over detail. Environments are sparse and often repetitive, reinforcing the feeling of endless wasteland but also making individual locations blur together over time. Enemy designs are functional rather than memorable, and animations are minimal, which can make the world feel static during longer sessions. The sound design follows a similar pattern, delivering basic effects and music that support the action but rarely elevate it, contributing to an atmosphere that feels serviceable rather than immersive. One of the most noticeable aspects of Kivi, Toilet and Shotgun is its roughness. The game shows clear signs of limited resources, with occasional bugs, awkward enemy behavior, and balancing issues that can undermine otherwise engaging moments. Difficulty spikes can feel arbitrary, and some mechanics lack the clarity needed for players to consistently improve through skill alone. For some, this rough edge adds to the game’s survivalist identity, while for others it becomes a source of frustration that overshadows the underlying ideas. Taken as a whole, Kivi, Toilet and Shotgun is an ambitious but uneven indie project that prioritizes concept and atmosphere over refinement. It offers moments of tension and satisfaction, particularly for players who enjoy punishing survival loops and are willing to tolerate mechanical imperfections. However, its repetitive structure, inconsistent controls, and limited presentation make it a niche experience best suited for those with patience and an appreciation for raw, unpolished experimentation. While it may never fully realize the potential of its ideas, it stands as a distinctive example of small-scale indie ambition, delivering a harsh, uncompromising journey through a world that clearly does not care whether the player survives it or not. Rating: 5/10
Yes.
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Kart Düşürmelik Oyun.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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