
A cute turn-based tactics game about growing stronger, making friends and conquering foes! Become a cat, expand your territory and reign supreme over your enemies through dynamic tactical combat!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 31 reviews with recorded playtime.
Reviews
Got really mad cuz I couldn't understand how the game works... Not made for slow ppl :C
it's a mobile game, but a decent mobile game
Fun game you can get lost in on that "one more turn" philosophy. It's cats. It has tooltips. You can run it alongside video calls to which you don't really need to pay attention.
https://youtu.be/lWza0MpgL-g Theming is cute but doesn't connect directly to the gameplay that is unfortunately rather limited. After a few plays there is little draw to dive much deeper.
goty 2021
This game has a lot of potential, don't get fooled by the Pixel style graphics, it has a lot of depth for a small game. There are many paths you can choose, and many different playstyles you can adopt. Overall, way worth the price. Congrats to the dev! I do have a few constructive criticism that I'd like to give to improve the game. Some things I may advance because I haven't read all the gameplay rules very carefully, if so, I apologize in advance and you can disregard my comments. - Tutorial popups should popup in the middle so as to not get overlooked. - Action in slots should have tooltips so that one can see in one glance how much damage/heal you can deal. -Game is very hard, even on easy mode and large map. In addition, it seems to me that it's hard to beat the game without attacking, it feels like you'd need to conquer over half of the map's territories to win the game by just conquest. Maybe that is intended though? This is reinforced by the fact that you don't get (or at least very little) xp from just conquering, in contrast to attacking/killing enemies. Kind regards, DN
Interesting game, but not exactly fun. It is mostly too easy, even on the hardest settings. Large/Expert is extremely boring. Small/Expert might be better, but I think it'd probably be won too soon -- I'll have to try it, but I seem to dominate by midgame. You can certainly lose to hard counters, especially on the large maps that throw lots of random spawns at you, but as long as you keep an eye out for random spawns that hardcounter you, you will have an easy time. If you see a hard counter, you can change classes to respond, so that's nice. The core loop of the game is constantly grinding for territory in the face of mostly weak random spawns who constantly come in and take your points away. This is not quite fun. Also, checking random spawns' skills to see if they hardcounter you or not is pretty tedious in itself, since by that point you're just facerolling everything else and trying to get enough territory to win. The AI is bad. If it were more bloodthirsty on the hardest difficulty and played like a human would -- i.e. aggressively attacking low-HP neutral cats -- then it would be better. The builds don't feel especially diverse or interesting. Balance is bad. For example, you need Ranger and Ravager levels to unlock the Warden. The Warden skillset makes perfect sense with the Ravager, but it doesn't work at all with the Ranger because the Warden stunlock skill set is all short range, while the Ranger is long range. There's no creative way to make this work. So if you go Warden, you have to go for a Ravager subclass (although the Ranger is super OP by itself). This is bad for build diversity and there are several examples like this. (I suppose you could take the Warden with a Ranger to help stop melee aggressors, but it seems like a lot of work for some maybe-useful defensive skills that I ultimately never needed to win.) A lot of the skills feel samey and uninteresting, with similar ranges and functionality. The UI could be much better, since it's hard to tell what e.g. territory effects do. Swapping out skills is clunky and tedious. I got this game for about $1, so I can't complain about the price. It's an interesting little game at first, but it's not very well designed and it quickly becomes dull.
its nice
Simpel, aber spaßig! Mehr Spielmodi würden Kitty Tactics guttun, um das Spielerlebnis abwechslungsreicher zu gestalten. Bei mir gibt's einen kleinen ersten Einblick, wie es sich spielt: https://www.youtube.com/watch?v=7RslIPl_QSU&list=PL1dSSASvFWwDoNNACM1q_AufWLevd9zEf&index=403
A surprisingly deep tactics game with a lot of charm! would highly recommend! - a note for the devs: I would love to see this game on mobile platforms! i think it would fit really well on them!
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Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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