
Forsaken and betrayed by your own Order, fight back against the forces of a long-forgotten realm as you try to save existence from the evil of a usurper king in pursuit of what lies beyond immortality.
Modeled estimate, not a reported figure. How we estimate →
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 64reviews | 61% | — | $13.2K |
| $3.99−80% | 341ratings | 60% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Jogo ta na minha lista de desejos -> leios as reviews negativas -> vejo noticia de atualização sobre muitas mudanças -> compro o jogo, demoro 2 dias baixando pq no brasil a internet é horrivel -> Inicio o jogo -> vejo uma ótima intro -> jogo -> morro na primeira aranha que ataca sem se mexer -> reload -> tela fica preta -> inicio novo jogo -> cada segundo a mais percebo como é horrivel o gameplay -> avanço um pouco no cenário -> morro -> peço meu dinheiro de volta. 10/10 refund simulator
Horrible game mechanics. Game does not work well with a game controller. Keyboard commands are non-functional at times. Purchased on sale still not worth the price.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
it could have been a very good game
mola
Hard game.
♥♥♥♥♥! Это ♥♥♥♥♥♥!
I deeply regret not refunding within the two week limit
Kings of Lorn: The Fall of Ebris è purtroppo un titolo che non riesce a raggiungere la sufficienza a causa di un numero elevato di problematiche varie. Tra hit-box imprecise, un'IA assolutamente rivedibile e una serie incredibile di bug e crash vari, infatti, l'opera prima di TeamKill Studios è purtroppo solo l'ombra di quello che sarebbe voluto e potuto essere. Delle ambientazioni decisamente riuscite e un sistema di progressione assolutamente appagante salvano però il salvabile, rendendo Kings of Lorn un titolo alla fine dei conti anche discretamente divertente. Recensione completa: https://www.tomshw.it/videogioco/kings-of-lorn-recensione/
Kings of Lorn: The Fall of Ebris is a grim and uncompromising first-person action adventure that wears its dark fantasy influences openly, aiming to evoke a sense of dread, isolation, and old-world brutality. Developed and published by TeamKill Media LLC alongside Micah Leigh Jones, the game casts the player as Farren, the fallen king of Ebris, whose return to his homeland after a desperate quest to save it reveals a world consumed by corruption, decay, and madness. Rather than presenting a heroic power fantasy, the game immediately frames its journey as one of loss and reckoning, establishing a bleak tone that persists throughout the entire experience. Atmosphere is the game’s strongest pillar, and nearly every design choice serves to reinforce it. The world of Lorn is oppressive and hostile, filled with dimly lit corridors, crumbling ruins, and outdoor spaces that feel just as unsafe as the claustrophobic dungeons beneath them. Lighting plays a crucial role, with torches, shadows, and limited visibility constantly reminding players of their vulnerability. Sound design further deepens this unease, relying on ambient noise, distant echoes, and unsettling silence rather than constant music. Together, these elements create a sense of tension that makes exploration feel dangerous even when no enemies are immediately present. Gameplay emphasizes slow, deliberate movement and cautious decision-making. Combat is grounded and weighty, focusing on melee weapons such as swords, axes, and maces, with each swing demanding commitment. There is little room for reckless aggression, as enemies can be punishing and resources are limited. Positioning, timing, and awareness matter far more than flashy maneuvers, giving encounters a methodical rhythm that rewards patience. This approach draws inspiration from older dungeon crawlers and survival-focused titles, where survival itself feels like an achievement rather than a given expectation. Exploration is central to the experience, but it is intentionally disorienting. Levels are maze-like and often lack clear guidance, pushing players to rely on memory, landmarks, and intuition. This design choice enhances immersion for some, making the world feel mysterious and threatening, but it can also lead to frustration when progress becomes unclear. Item discovery and progression systems are sparse and understated, reinforcing the game’s minimalist philosophy but occasionally leaving players uncertain about their growth or available options. Narrative delivery is subtle and fragmented, relying heavily on environmental storytelling rather than direct exposition. Lore is embedded in the world itself through locations, enemy designs, and scattered contextual clues. While the premise of a fallen king returning to a ruined homeland is compelling, the story often feels more implied than fully explored. Players who enjoy piecing together narratives from small details may appreciate this approach, while others may find the lack of clear storytelling and character development leaves the emotional impact underdeveloped. Technically, Kings of Lorn reflects its indie roots, with noticeable rough edges in controls, interface design, and overall polish. Combat responsiveness and camera behavior can feel inconsistent, and certain quality-of-life features expected in modern games are either limited or absent. These shortcomings can break immersion and make already challenging sections feel unnecessarily punishing. At the same time, the rawness of the presentation contributes to the game’s uncompromising identity, reinforcing the sense that this is a harsh world that offers little comfort or guidance. Ultimately, Kings of Lorn: The Fall of Ebris is a deeply niche experience driven by atmosphere and mood rather than refinement or accessibility. It is best suited for players who appreciate dark fantasy, slow-paced exploration, and survival-oriented design, and who are willing to tolerate mechanical roughness in exchange for a distinctive tone. While it falls short of fully realizing its ambitious vision, the game stands as a testament to creative intent and dedication, offering a haunting journey that lingers not because it is polished, but because it dares to be bleak, uncomfortable, and unapologetically uncompromising. Rating: 6/10
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Selling now
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Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $110.1K | 484 | 77% | $11.99 | |
| $4.7K | 53 | 62% | $9.99 | |
| $373 | 5 | 60% | $3.99 | |
| $324 | 2 | 100% | $6.99 | |
| — | 0 | — | — | |
| $0 | 0 | — | Free |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $13.2K | 91 | 88% | $7.49 | |
| $13.2K | 57 | 93% | $5.99 | |
| $13.2K | 99 | 95% | $5.99 | |
| $13.2K | 68 | 56% | $6.99 | |
| $13.2K | 59 | 78% | $9.99 | |
| $13.2K | 76 | 89% | $6.99 |