
Kingdoms and Castles is a city-building simulation game about growing a kingdom from a tiny hamlet to a sprawling city and imposing castle. Make trade agreements, alliance, and war with neighboring AI controlled kingdoms. Each villager and resource is individually simulated.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About







Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−50% | 31.4Kreviews | 94% | — | $9.3M |
| $19.99 | 749ratings | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 896 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
it lags so much
---Personal Rating Scale--- ☐ 1 - Not worth trying for free ☐ 2 - Only try it for free ☐ 3 - I shouldn't have paid for this ☐ 4 - Can't get to 10 hours ☑ 5 - Can't get to 50 hours ☐ 6 - Won't make 100 hours ☐ 7 - 100+ hours well played ☐ 8 - 300+ hours of fun ☐ 9 - 500+ hours and in my dreams ☐ 10 - 1000+ hour addiction
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 163.14/day in the week to Jul 25 → 4.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French, Simplified Chinese, Traditional Chinese, Dutch, Portuguese - Brazil, Italian, Japanese, Korean, Norwegian, Polish +6 more
Hours played at review time, across 902 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very cozy game, very excited for the bigger maps update!
Es una maravilla de juego de gestión de ciudades medievales, pero siento que le falta algo más de contenido y decoraciones. Pero mis 10
Good game
It is a great city builder.
This game is probably one of my greatest games in my library, I so far haven't seen any bugs at all. Only thing is I kinda suck at this game lol, but thats more of a skill issue then a problem with the game, still fun. 10/10, would recommend.
it very fun
Multiplayer steam workshop mod in development! This game is minimalistic and relaxing, but still requires thinking. It is a great introduction to resource management. I like the workshop mod that allows for a bigger map, but it does create lag. I laughed out loud the first time diplomats talked to me. On the highest difficulty, building with stone became frustrating to upkeep. Stone and iron are the limiting factors for all projects. I started a new game and built many archer towers with wood only, and sold my excess wood, charcoal, and food to each merchant ship that docks at my port. I also buy stone as needed. Minimizing stone usage to tier three houses and essential buildings is key, as is protecting them. I quickly expanded to other islands because late game expansion ends in travesty via Ork attacks on small settlements (in the absence of excessive troop defense. Troops are costly in this game.). I hope that more modders will visit/re-visit this game to create lag-reduction, increase AI intelligence/diplomacy complexity, and dynamic difficulty settings. The official devs seem to have moved on to their next game, but maybe they will revisit this for an update. That is common.
very good will run on allmost anything i bit over priced tough
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $34.3M | 23K | 87% | $34.99 | |
| $28.9M | 43.3K | 90% | $19.99 | |
| $308.9K | 436 | 81% | $18.99 | |
| $289.9K | 290 | 82% | $12.49 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.3M | 27K | 99% | $19.99 | |
| $9.3M | 6.7K | 63% | $34.99 | |
| $9.3M | 11.4K | 57% | $29.99 | |
| $9.3M | 60.5K | 60% | $9.79 | |
| $9.4M | 29.1K | 93% | $9.74 | |
| $9.4M | 17.6K | 97% | $24.99 |