
Kingdoms and Castles is a city-building simulation game about growing a kingdom from a tiny hamlet to a sprawling city and imposing castle. Make trade agreements, alliance, and war with neighboring AI controlled kingdoms. Each villager and resource is individually simulated.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French, Simplified Chinese, Traditional Chinese, Dutch, Portuguese - Brazil, Italian, Japanese, Korean, Norwegian, Polish +6 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 618 reviews with recorded playtime.
Reviews
Themes across 613 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Le jeu est super et puis j'ai vu que la dernière update datait de 1 an et ça a fait mal: je pensais que le jeu était encore développé. Revenez, développeurs de ce jeu incroyable, tout le monde de la communauté veut vous revoir travailler sur ce jeu. Y'a un haut potentiel: des maisons à rajouter, qui seraient plutôt en pierre, des défenses différentes, des défis différents, des productions différentes (pourquoi s'arrêter au porc quand on peut continuer avec le bœuf, le poulet, et cetera). Tant de choses que toute la communauté veut, alors que vous, décidez de ne pas les ajouter! Pensez à nous, qui sommes dépités d'acheter un jeu qui ne recevra plus d'update (s'il vous plaît).
great game love it got it after switching to a steam deck had it on ps4 not a game for everyone but if your into city builders its a good bye can be a bit confusing sometimes but talk with your advisers in the keep and just monitor your peoples happiness its more important then it looks and try to make sure you dont get more jobs then you have people limiting your forest workers to what your town can handle as well as builders of when you do big forest removals or big building projects other things will stop working 10/10 game for me
Great game to spend for a few hours, really enjoyable mechanics, nothing too fancy.
Fun Game! defently worth the 30~ euro i spend on it
Quite fun town builder
Jogo de construção de cidade numa ilha onde você e constantemente atacado por vikings e dragões extremamente irritantes. E só isso mesmo. Muito Bom.
Kingdoms and Castles is one of those games that's dangerously easy to lose track of time in. What starts as a tiny village slowly becomes a thriving kingdom, and watching that transformation is incredibly rewarding. Every new house, farm, wall, castle, and dock feels like another step toward building something you're genuinely proud of. The balance between relaxing city-building and strategic resource management kept me hooked from beginning to end. I ended up spending nearly 50 hours with the game and earning every achievement. The final achievement—reaching 5,000 population—was by far the hardest. It took a lot of planning, patience, and optimization to keep such a massive kingdom alive and functioning. Finally seeing that achievement pop felt incredibly satisfying and made the journey even more rewarding. The charming art style, relaxing soundtrack, and satisfying progression make it so easy to say "just one more year"... only to realize hours have passed. If you enjoy city builders that are both cozy and surprisingly deep, I can't recommend this game enough. It's one of the most rewarding city-building games I've played, and earning 100% felt like a true accomplishment.
Fun, dragon taming is very epic =)
this game must perfectly encapsulate the medieval experience of running a city, as playing it was a non-stop slog of trying to manage a city physically incapable of self-sufficiency. people are hungry? great, let's divert workers to food production! (because somehow every citizen you have is just a net negative on every resource, so you can never have a big enough population to fill every job you have and just have to divert workers to jobs as needed). oh darn, now that i'm doing that, there aren't enough barkeeps, clergymen, or doctors, and now everyone is sad and sick. also somehow there is still a food shortage despite being making several hundred food units in the positive this year. best lower my taxes to keep my people happy enough to not revolt! oh now i can't pay the people training my dragons (who are the only feasible way to protect your city sufficiently without being negative in income), and now the viking and dragon attack every seven or so years has arrived and burned my crops and now people are hungry again. repeat ad nauseam. i definitely don't dislike kingdoms and castles, hence the positive review: it's really cute and super accessible. but for the love of god, don't play on its hard difficulty, it's not hard, it's infuriating, even as someone who tends to be pretty good at city builders. p.s., some higher density housing and better pathfinding for transporting food would fix a lot of this game's problems.
好玩
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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