
Kingdoms and Castles is a city-building simulation game about growing a kingdom from a tiny hamlet to a sprawling city and imposing castle. Make trade agreements, alliance, and war with neighboring AI controlled kingdoms. Each villager and resource is individually simulated.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About







Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−50% | 31.4Kreviews | 94% | — | $9.3M |
| $19.99 | 749ratings | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 895 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
great game
is fun :P
Great Game. I Call it the Night Shift Destroyer. Night goes by before you get to year 250, absolutely glorious.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 163.14/day in the week to Jul 25 → 4.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French, Simplified Chinese, Traditional Chinese, Dutch, Portuguese - Brazil, Italian, Japanese, Korean, Norwegian, Polish +6 more
Hours played at review time, across 901 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I find the game fun and I really like the building aspect. Although the wars are annoying
Amazing game that really engaged me and is incredibly well made. Got exactly what I was looking for.
kingdoms and castles is a game about building a midevil kingdom on a island and protecting it from invading forces and mythical beings. you start with a mere 5 citizens and work your way up to a potential full island cover packed with workers fulfilling your every need and making the kingdom function. Like farmers and librarians. kingdoms and castles, like the completely unrelated game poly bridge, has a very intuitive editor. Here, all of the different structures are divided into a handful bigger categories, making it very easy to navigate. Like for example a granarie under the food categort and a dragons gym under the defens category. Its so simple that the guy from the other unrelated game plants vs zombies, you know the one with a well trimmed beard, even eyes and without a frying pan on his head, yeah him. His smart ahh could probably navigate the editor with it being so simple. one big feature of the game is the defense part. here you can build armies full of peasents to lazy to do actuall work, and just wants to handle the decadely viking invation. you could also build balista towers or maybe even bow towers (ew) to hinder vikings on range or maybe even the ocational dragon that wants to brun up the place. infact, some lore here, so look away if you dont want any spoilers. since there are dragons in the game, it means that the game takes place after feburay 22 2019, since they havent found the hidden world yet. also the fact that the game is played on an island mean that it takes place somewhere in oceania. There is however one bad thing with this game. and its the alleged conspiracy between the dragons and the vikings, since then never attach together we can figure out that the have some sory of secret pact making it so they never attack at the same time, why they have this is something that i dont know. but i have a theory, A GAME TH... I think that they met in secret thousands of years ago to plan this act. the dragons are on the air and viking in the ground, this means that the dragon acedentally can hit a viking in the tippy toes with its cool ahh flame frags, the immortal dea... sorry derailed a bit. i meant to say cool ahh flame that it spits from the mouth. from this, the toes have a big chance of getting set on fire, which on its own probably would hurt, but the real problem begins if it spreads to the rest of the viking body. this is something that could leave burns, but even more likely, kill the viking. And this would be bad for both the vikings and dragons since they have a common enemy; the player for some reason. but why do they hate the player you may ask, well i have the question to that answer to, but also the answer to the question. I think with full (un)certanty that the dragons and vikings have a defence allience with fish, and as we all know fish hate the global trade and purposefully slow down ships to make trade worse and less profitable. this is something that can explain why the viking ships take so long to appear between each appearence, since the are so slow from all the fish. but the allience with fish also makes them hate the player since this player is allied with the merchant who comes around sometimes. who we also can prove is not allied with the dragons, vikings, and fish. since he CAN appear when there is another invation going on, aswell as being a trader meaning he probably has a positive view on global trade, making him a threat against fish state. Another thing that could make fish hate the player is fishing, meaning that the player fishes up fish, which kills them. and even sometimes sell that fish to the merchant, adding fuel to the fire. this whole beef with fish, and the fish defence treaty with the viko-dragon allience makes it so the dragons and vikings want, and because of the treaty are even legally obligated to attack the player in defence of fish. i even happen to know that the fish think that it is worth spending time around the island and risking getting fished up. since they have a beautiful position to spy on the player from there and gather valuble information to the fish and viko-dragon allience. in conclution, kingdoms and castles is a game for all who love a simple world building game filled with complex global tensions. 19 / 21 cross refrences
fun
the strategey and calmenesse of the game are great
One of the best most relaxing city building games Ive ever played. Hope that more updates come soon tho
I MADE NEW BYZANTIUM RAAHHHHH
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.3M | 27K | 99% | $19.99 | |
| $9.3M | 21K | 93% | $29.99 | |
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