
Kingdoms and Castles is a city-building simulation game about growing a kingdom from a tiny hamlet to a sprawling city and imposing castle. Make trade agreements, alliance, and war with neighboring AI controlled kingdoms. Each villager and resource is individually simulated.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About







Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−50% | 31.4Kreviews | 94% | — | $9.3M |
| $19.99 | 749ratings | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 895 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
fun
solid game and still getting updates
Oyun gayet güzel hoş fakat tek eksik co-op. Daha önceki sürümlerde co-op mod çıkmıştı fakat güncellenmedi. Oyun eğer co-op olursa arkadaşlarınızla rahat 100 saati devirirsiniz.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 163.14/day in the week to Jul 25 → 4.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French, Simplified Chinese, Traditional Chinese, Dutch, Portuguese - Brazil, Italian, Japanese, Korean, Norwegian, Polish +6 more
Hours played at review time, across 901 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
one of those games you only play for a week straight once a year
good
Its simple enough to not be tiring yet engaging enough that I loose myself for hours in it. I always come back to this game when I get that "I want to play something but I can't pick something and I'm not overwhelmed by choices". The music is nice and relaxing, the low poly is nice and smooth. Expanding your town, maximising efficiency while still making it look nice., not to mention finally having enough archers and ballistas to kill your first dragon and feed your people from its flesh is... satisfying. I just love it. I could not recommend this game enough for those that enjoy city building but aren't looking for Skylines level of complexity.
It is simple, chill, and very fun
Amazing. I don't know how to write reviews but this is an amazing game.
nopor
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $34.3M | 24.3K | 87% | $34.99 | |
| $28.9M | 43.3K | 90% | $19.99 | |
| $308.9K | 436 | 81% | $18.99 | |
| $288.2K | 366 | 86% | $12.49 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.3M | 27K | 99% | $19.99 | |
| $9.3M | 21K | 93% | $29.99 | |
| $9.3M | 8K | 61% | $26.24 | |
| $9.3M | 11.4K | 57% | $29.99 | |
| $9.4M | 31.1K | 90% | $8.99 | |
| $9.3M | 60.5K | 60% | $9.79 |