
Kingdoms and Castles is a city-building simulation game about growing a kingdom from a tiny hamlet to a sprawling city and imposing castle. Make trade agreements, alliance, and war with neighboring AI controlled kingdoms. Each villager and resource is individually simulated.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 163.14/day in the week to Jul 25 → 4.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About







Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 31.4Kreviews | 94% | — | $18.6M |
| $19.99 | 749ratings | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 888 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
看着画面蠢蠢的,一玩就到半夜了
Schönes Spiel mit kleinen Aufgaben und etwas Diplomatie. Gut um mal ein etwas entspannteres Spiel zu spielen.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French, Simplified Chinese, Traditional Chinese, Dutch, Portuguese - Brazil, Italian, Japanese, Korean, Norwegian, Polish +6 more
Hours played at review time, across 894 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Just got to put it here, I like it good to play after a few drinks :>
一个10年前的游戏,史低价格越来越高的同时内容量一点不见增加,即使有童年滤镜也给不了好评,这个价位有太多好游戏了,冰气时代10块钱,杀戮尖塔8块8,等等.....这些我都不是史低买的 可去掉价格因素这算个优秀的游戏吗,在我看来绝对不算。如果当初快玩上下个盗版,我会说是个好玩的甜点游戏。可是这么多年,我发现内容依然是几个小时就体验完了。没有科技线,内容深度一眼到头,玩法单一,更别提糟糕的引导、资源管理、数值设计。能吐槽的点太多了,也就是敌人强度不高,恶心不到玩家,不然这游戏分分钟差评爆满,在经营上真就是新手独立制作人水平,那么多前辈抄都抄不明白。 骂完就该夸了,如果你不追求完美和经营体验的话,只是想随便建造点小城市,这游戏的美工也还是过关的。把它当成一个小demo来玩,也能消遣几个小时。
A game not optimized very well.
Great game alot of fun. Simple to play not over thetop with lots of layers to learn
The game would benefit from a clearer early‑game tutorial or guided introduction. While I understand it is designed as a free‑build experience, providing some initial direction would help players understand the purpose of each building and how their choices impact gameplay and population development. Early guidance would create a smoother onboarding experience and help new players engage more confidently with the game’s systems.
its cool i guess but like that jsut me dont lie leave mea hsafkhsjkfaslfklk;asjkfsfjk staem leaveign me alone your rude ane mean i just want to paly they gaem leik why you bulleh meh T-T
Ciddilii sarıyor, biraz zaman harcayıp yaratıcı modda falan öğrenilebilir mekanikler. TR olması ayrı güzel baya önceden almıştım, bi süredir oynuyorum zaman öldürmek için on numara <3
El juego es una locura en su totalidad. Lo único que le añadiría para que fuera mejor seria un MULTI para poder jugar con amigos y hacer campañas conjunta. O un modo "competí".
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $34.3M | 24.2K | 87% | $34.99 | |
| $28.9M | 43.3K | 90% | $19.99 | |
| $308.9K | 436 | 81% | $18.99 | |
| $288.2K | 366 | 86% | $12.49 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $18.6M | 36K | 97% | $29.99 | |
| $18.7M | 88.3K | 98% | $9.99 | |
| $18.7M | 61K | 97% | $14.99 | |
| $18.7M | 19.4K | 78% | $39.89 | |
| $18.5M | 12.3K | 95% | $59.99 | |
| $18.5M | 5.9K | 53% | $69.99 |