
Kingdoms and Castles is a city-building simulation game about growing a kingdom from a tiny hamlet to a sprawling city and imposing castle. Make trade agreements, alliance, and war with neighboring AI controlled kingdoms. Each villager and resource is individually simulated.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French, Simplified Chinese, Traditional Chinese, Dutch, Portuguese - Brazil, Italian, Japanese, Korean, Norwegian, Polish +6 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 608 reviews with recorded playtime.
Reviews
Themes across 603 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
is good
I enjoyed it, but it's really shallow. Once you have your city set up, there's practically nothing left to do. I conquered another kingdom and they just endlessly left because the game gives them a modifier that makes them angry, and it seemingly never goes away. Buy it on sale. It's fun to screw around with a few times, probably not something you want to play for a very long time though.
very fun, cute, small, village builder. Cleanly built with regular updates.
好玩
peak
fajne rzeczy mozna budowac i roszerza kreatywność pozdrawiam wszystkich serdecznie
amazing and nice videogame
this game must perfectly encapsulate the medieval experience of running a city, as playing it was a non-stop slog of trying to manage a city physically incapable of self-sufficiency. people are hungry? great, let's divert workers to food production! (because somehow every citizen you have is just a net negative on every resource, so you can never have a big enough population to fill every job you have and just have to divert workers to jobs as needed). oh darn, now that i'm doing that, there aren't enough barkeeps, clergymen, or doctors, and now everyone is sad and sick. also somehow there is still a food shortage despite being making several hundred food units in the positive this year. best lower my taxes to keep my people happy enough to not revolt! oh now i can't pay the people training my dragons (who are the only feasible way to protect your city sufficiently without being negative in income), and now the viking and dragon attack every seven or so years has arrived and burned my crops and now people are hungry again. repeat ad nauseam. i definitely don't dislike kingdoms and castles, hence the positive review: it's really cute and super accessible. but for the love of god, don't play on its hard difficulty, it's not hard, it's infuriating, even as someone who tends to be pretty good at city builders. p.s., some higher density housing and better pathfinding for transporting food would fix a lot of this game's problems.
good game ig
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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