
Command your troops through an epic (mis)adventure as you defend exotic lands from dragons, man-eating plants, and ghastly denizens of the underworld -all with flashy new towers, levels, heroes, and more goodies to help you crush your foes in this Fantasy Action Tower Defense game!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4/day in the week to Aug 13 → 7.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The world's most devilishly addictive defense game is back - welcome to Kingdom Rush: Frontiers!
Bigger and badder than ever before, Kingdom Rush: Frontiers is a whole new level of the furiously fast, enchantingly charming gameplay that made the original title an award-winning hit. Command your troops through an epic (mis)adventure as you defend exotic lands from dragons, man-eating plants, and ghastly denizens of the underworld -all with flashy new towers, levels, heroes, and more goodies to help you crush your foes to a pulp. (Don't worry, we've still got all the good ol' stuff from the last game, too. It's vintage now.)
Kingdom Rush: Frontiers packs in so much content, it's like a fully upgraded artillery blast of mouthwatering, pixelated joy launched right into your smiling little face... and it hurts so good!
Fantastic Tower Defense game with lots of strategic decisions. Great power-user stuff like Reinforcements, Meteor Strikes, Heroes and more.
Fortify the frontier in exotic news lands - hold the line in deserts, jungles and even the underworld!
Eight new specialized tower upgrades! Slice, sizzle, and stomp your foes with Crossbow Forts, Mighty Templars, Necromancers, and even Earthquake Machines - hey, we told you we were shaking things up.
Over 18 tower abilities! Unleash Death Riders, pestilence clouds, or Assassins that steal and kill your enemies!
Over 40 enemies with unique abilities! Stay on your toes as you fight through desert sandworms, tribal shamans, nomad tribes and underground terrors.
16 legendary heroes. Choose your champions and train their abilities! Each has unique specialties that fit different play styles! and More to come!
Special units and features on every stage! Watch out for the Black Dragon!
Merciless boss fights! Hey, we told you to get those upgrades...
Upgrade system allows you to min/max your towers towards your preferred strategy.
Hours of gameplay with over 80 achievements!
Classic, Iron, and Heroic game modes to challenge your tactical skills!
Three difficulty modes! Are you up for a real challenge? Go with Hard mode!
Intoxicating charm with a rousing score, full-bodied voice-overs and lovingly illustrated cartoon art! (Complete with cartoon blood, naturally.)
In-game encyclopedia! True warriors know thine enemies... and their towers. Study up!
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 319 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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叽里咕噜说什么呢,跟我的死灵塔和高达说去吧
[h1]再续辉煌、更加成熟的塔防神作,个人评价9.5分[/h1] 本代的防御塔设计并不平衡,没有延续一代各有特色和专长的设计,部分塔在其他塔的理论优势区间干的还要好,几乎是三四个塔干了全部的活,我认为是不容忽视的设计缺陷。 本代拥有全代使用体验和强度数一数二的两个炮塔,一个是最超模的高达,可移动设计大大增加了炮塔攻击范围笨重的问题,攻速快,控制强,还能对空,数量堆起来晕得怪一动动不了,完全没有缺点。筛怪神器地震塔放在拐角处一次烧几十个怪也十分过瘾,还有智能秒杀、 箭塔的话中规中矩,弩箭塔对单的DPS十分夸张,技能也可以自动转火,可以很好完成集火精英和对空的任务。图腾塔在集火点放一个可以达到1+1>2的效果,沉默功能的话,可以为用而用吧,偶尔会有奇效,但是高达来豆沙了。 法师塔里,亡灵塔才是这一代真正的兵营,夸张的造兵和拦截能力,在集火点真正实现了以战养战。大法师塔真是拉完了,一技能飓风经常内鬼,二技能爆炸范围小得可怜,DPS也很不够看。 兵营更是一言难尽,首先是圣殿骑士拉完了,前线充斥着太多的兵营殺手,让扛线变成了一项十分困难的工作,当然最关键的还是复活几率实在太低,流血的输出也因为几率问题很不稳定也很不够看,导致了圣殿骑士几乎没有任何上场和就业空间。刺客工会则在海战支线里大放异彩,然而除了这一支线,也没有什么额外的就业空间。 本代的支线设计很可圈可点,一是几乎全代最优秀的海战支线,二是吸血鬼支线,都做到了既有难度又有特色,玩起来十分过瘾。 成就系统在我这里是扣分的,部分累积性成就,因为上述的防御塔不平衡问题,需要通关后再从头专门去刷,强行延长了我几小时无意义的游戏时长。 英雄系统、塔位分布和美术设计更加成熟,将王国保卫战这一IP进一步发扬光大,做了更多的拓展和尝试,综合来说是站在巨人肩膀上、十分值得游玩的一部作品。
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Portuguese - Portugal, Russian, Traditional Chinese, Korean, Japanese, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 322 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
one of my childhood games. Able to support the studio after 10 years :)))
二代高达是神,YYDS。 要火力有炮弹,要拦截有减速油,要对空有追踪导弹,爽。
Пойдёт
I Really recommend at least trying the first 3 of the franchise if you are into tower defense games.
Sequel of classic, changing some mechanics, but improving most of them, without really losing either nostalgic value of first game, or charm of simple tower defence game. Definitely worth playing if you enjoyed first game.
After completing this "wonderful" franchise, I came to the conclusion that the game has problems with balancing towers and heroes. Even back then, the creators of this game were thinking about building a store into the game. Otherwise, I can't explain such a forced diamond system. Without them, you won't get 3 stars and will only get angry because the enemies are super fat and unkillable without donations (especially the idiotic lizards that teleport every second. Why didn't you, developers, make them immediately teleport to the end of the path? Or fishmen, super fat crabs that can't be killed without donations, or a stupid statue that takes a hundred years to recharge). There's no joy in this. And as usual, after 3 levels, you start being forced to play not the way you want, but only as the developer told you (or according to guides from YouTube). This is a ♥♥♥♥♥♥ practice if the game doesn't provide variability in its progression. You know there was a game called Giants and Dwarves TD and it's way better than this game, it's amazing how a 13 year old game can bring more fun with the same hardcore but at least it doesn't make you angry like this game. I also like how fans say this is the best game, or Origins, or Vengeance, or Alliance. But the point is, there's no best game in the series. They're all flawed in terms of balance and characters. The only good things are the music and art style (the art style probably got worse with Vengeance in terms of gameplay).
excellent surtout le combat final
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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