
The depths of the Atlantic hide more than 12,000 sunken ships out of which at least half haven’t been located yet. As a depth explorer you will earn money from extracting valuable cargo from wrecks, grow your company, buy exploration vessels and real estate.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 14 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Se buguea y es complicado entenderlo pues los tutoriales son un desastre
Kingdom of Wreck Business begins with a premise that immediately sparks the imagination: you are the owner of a fledgling deep-sea salvage company, diving into the vast archives of oceanic history to locate shipwrecks, retrieve valuable cargo, and build a maritime business empire from the ruins of forgotten vessels. The fantasy of uncovering long-lost wrecks, raising their remains from the depths, and transforming recovered treasures into profit has a natural appeal, blending exploration, business management, and maritime mystery. On paper, the concept promises a unique fusion of strategy and adventure — one where every trip into the ocean could reveal secrets or riches buried for decades. The game attempts to operate as both a management sim and a salvage-recovery sandbox. You begin with limited capital, minimal equipment, and a simple vessel, slowly expanding your capabilities by investing in better ships, tools, and operational upgrades. The early game sets up an intriguing loop: scout for wrecks, commit resources to reach them, extract whatever valuables you can, and hope the profits outweigh the costs of the expedition. There’s a real sense of risk-versus-reward baked into the design. Some wrecks may yield lucrative cargo, precious metals, or mechanical parts; others may offer little, leaving you scrambling for funds and second-guessing your choices. The concept of “known wrecks” and “undiscovered wrecks” adds layers of unpredictability — the idea that you may stumble onto something rare or historically significant can give even routine expeditions a sense of suspense. However, while the vision is strong, the execution often falters, and this becomes increasingly clear the deeper you go. Many of the systems feel underdeveloped or unfinished, with core mechanics lacking the polish needed to support the ambitious premise. Salvaging ships, raising wrecks, and managing recovered materials frequently suffer from bugs or inconsistencies that disrupt the sense of progression. The business side of the game, which should be a compelling engine that fuels long-term strategy, is noticeably thin. Trading mechanics are unclear or incomplete, making it difficult to understand how to convert raw goods into income, and in some cases leaving players with valuable cargo they have no reliable way to sell. This often leads to a feeling of stasis — as though you’re navigating an economy that hasn’t fully been implemented. The technical issues compound these design shortcomings. Animations, physics interactions, and UI responses often feel rough, giving the overall experience a prototype-like quality. Visual presentation fluctuates between atmospheric and awkward, with undersea environments sometimes showing glimpses of the eerie beauty the game aims for, and at other times breaking immersion through clipping, jitter, or lack of detail. Optimization problems also surface, affecting performance in ways that make longer sessions frustrating. While none of these issues individually destroy the experience, together they create an impression of a game struggling to hold its ambitious structure together. The lack of an active community also weighs heavily on Kingdom of Wreck Business. Games with heavy simulation components often benefit from modding, shared strategies, or simply a healthy player base exchanging tips and supporting ongoing updates. Here, however, the low player numbers and sparse community discussion create an atmosphere of abandonment. With few active users and no strong indication of consistent post-launch development, the experience can feel isolated, as though you’re exploring a quiet world that has already been left behind. This sense of loneliness doesn’t enhance the theme — instead, it underscores the feeling that the game’s development may have slowed or stalled before its systems could fully mature. Even so, there remains something compelling at the heart of the experience. The core loop of diving for wrecks, risking resources, and hoping for a valuable recovery taps into a very specific fantasy that few other games attempt to explore. There are moments — when you successfully raise a wreck, uncover a rare artifact, or finally turn a profit after several rough expeditions — when the promise of what Kingdom of Wreck Business could have been shines through clearly. For players who appreciate experimental sims or enjoy discovering flawed but ambitious concepts, there may be enough intrigue to justify a closer look. In its current state, however, Kingdom of Wreck Business is best described as an ambitious but incomplete idea. It strives to combine deep-sea exploration with business management, salvage operations, and economic strategy, yet its limitations in polish, mechanics, and execution prevent it from reaching its full potential. With further development, it could have evolved into a niche standout in the sim genre — a rare title devoted to the meticulous, risky, and strangely exciting world of maritime salvage. As it stands, it remains a curious but uneven experience, more notable for its imaginative foundation than its ability to deliver on it. Rating: 4/10
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Simplified Chinese, Polish, Russian, Portuguese - Portugal, Spanish - Spain*languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Dieses spiel ist nicht zu empfehlen! Die Idee ist ansiecht ganz gut. Aber die Umsetzung eine Katastrophe. Nach 2 Stunden Test habe ich es in Archiv Geklopft! Schon im ersten Auftrag, war es nicht möglich die Funde zu verkaufen. oder zu Versteigern! eine neue Mission war auch nicht möglich , weil ich irgendeine Transaktion durchführen soll oder beenden. Keine Ahnung was das soll. Im Großen und Ganzen Finger weg!!!
Leider ist das Spiel mit richtig vielen Fehlern übersät. Es ist kaum spielbar! Schade.
Timo de la estampita .
Since there are so many negative reviews on this one for once I dont meme review. Game's fun. You have to figure some things out yourself and I it lacks archievements badly, but it's really fun. Even more potential though.
fun and easy to play
cool
game has potential, still need lot of work, underwater graphics could be lot better, bugs not making it easy to complete even the easiest missions, timescale is bullocks, why not letting us sail our ship to location ? could use better information on extracting things...
Gra mogła by być fajna ,ale niestety niedopracowana ,znikające lub nie pokazujące sie przedmioty potrzebne do ukończenia misji, nurkowałem po kilka razy łącznie z powrotem do bazy i zaopatrzeniem się ,w lepszy sprzęt. Zmieniające sie nazwy własnych okrętów ...kupowanie po kilka razy tego samego sprzętu po wyjściu i wejściu z gry , i kilka innych błędów odradzam zakup.!!!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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