
Immerse yourself in a dreadful hand-drawn horror world and push Death’s armies back to the underworld!
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Korean, Japanese, Polish, Portuguese - Brazil, Russian*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1][b]Kingdom of the Dead[/b][/h1] [h3][b]Time Played:[/b][/h3] 17 minutes [h3][b]Last Played:[/b][/h3] 13th of October, 2025 [hr][/hr] Coming hot off the heels from a massive disappointment, and seeing the amount of character, and atmosphere present in just the intro of this made me have high hopes...that were almost-immediately dashed to the ground the moment control was assumed, and while the first error was figured out and corrected, the second made the game literally unplayable to me. [h3][b]Yay:[/b][/h3] + Multiple selectable colour palettes, for those that don't like monochrome. + I found it to be dripping with atmosphere. + Making a talking sword the protagonist's companion was an interesting idea. [h3][b]Meh:[/b][/h3] ~ Nothing to report. [h3][b]Nay:[/b][/h3] - The game does not tell you this, but it rebinds movement in order of forward, backward, left, and right. I only figured this out after D made me go to the left. - Those who read the above and got excited, good on you for using what you do, likely as a result of knowing how to do as you can with a keyboard. Those who were confused, my wanting to have more keys at my disposal during August 2025 gaming saw me switching to ESDF for motion, and then summarily spending the rest of that month, and most of September learning how to touch-type/form words on a keyboard without looking at it. In this, while they give you an option for “next weapon” the game never tells you a key for “Previous Weapon” also exists, nor lets you rebind it in any form or fashion. This would be a flaw in, and of, itself, however, this key is – as a result of the lack of option to rebind it – hard-coded to E, meaning I swapped weapons literally every time even a slight forward with this configuration. “Okay, I'll just use WASD then, this game doesn't have that many buttons, and it should still be baked into mind, and comfy, right?” - The answer to the above is “not in my case” because one also moves what I deem to be “dysfunctionally slow” when not running, which is a Shift hold, not toggle. As such the “move hand one key to the left, and have pinky on Caps Lock (a key touch typing now makes me realise is, indeed, useful)” strategy pretty much needed to be “pinky on shift at all times” a configuration that caused physical discomfort in the beginning stages of the first level. Going through the files, as well, I found nothing by way of a config that would let you change this in text form, either. - In this little an amount of time though, the gunplay felt awkward... - ...and a massive frame rate drop occurred. - I'm also reasonably sure the alternate palettes would ruin said atmosphere... [hr][/hr] [h3][b]Verdict:[/b] I can find no other way to describe a game that does not even tell you a control exists, then does not even think of including the option to rebind it, than “unfinished”, and while it had some things going for it in the beginning stages, a seemingly-abandoned game that cannot be comfortably-played can only go in one category... [/h3][h3][b]Placed in:[/b][/h3] 6: Traumatically-Toxic
Still working my way through it but this is a great example of a B-game, and I mean that in the best possible way, i.e. in the same way that B-movies have their own charm and are completely distinct from actual Bad Movies. The gameplay is satisfying without being a sweatfest, the graphics are a delight - the music is a touch cheesy but in a Dario Argento kind of way. If I had to guess, I'd say this was inspired by pulpy horror and it really captures that spirit.
面白そうでも買ってはいけないゲーム。2022年のゲームなのにコントローラーに最適化されていないのが原因。戦闘自体は中々楽しめるのですが不満要素のせいでストレス状態になれます。 武器を変えるのに1つずつの変更なので必要な武器を瞬時に選べない。ボタンの変更ができない。最悪なのが向きの動きが遅すぎて振り向くのに数秒も掛かる。各面の秘密のアイテムを取らないとクリアした事にならないとか。ついでに死ぬと弾薬が大幅に減らされた状態で復活します。終盤のボス戦ではダッシュ+方向転換+攻撃が必要ですが、全ての動作を同時にやるのは極めて困難。向きを変えずに戦う覚悟が必要です。
I loved Depths of Fear Knossos by the same developers, but unfortunately, this was a terrible game with only unique visuals. The combat is incredibly simple (no reloading, no bullet spread, and ammo management is unnecessary as you get plenty of it), yet you can't save mid-stage, forcing you to play for long periods of time inevitably leading to monotony. With combat like this, the system needs to be designed for quick, short play sessions; otherwise, it's bound to become tedious. Furthermore, the checkpoint placement is poor, and there are many places where you can only restart from quite a distance before difficult sections. Having to repeat the same monotonous combat every time you die makes it so tedious that you just want to run through without engaging the enemies. I was disappointed that they're still making such amateurish games, and I absolutely cannot recommend this to anyone.
I think this game is kind of the definition of mid, its overall not a bad game, but like it does nothing spectacular, it's just a doom clone but with nothing that made that game good. 5/10
still good
красивая обертка, а игра ♥♥♥♥♥
Really like the game especially the shooter and movement. The only issue that i had was in the parkour section on ship (but that's more of a skill issue than the game issue)
游戏还不错,正好之前玩了mundaun画风和这个挺像的,然后就买了 黑白画风挺独特,并且游戏里还有十多个复古滤镜,但是都挺晃眼睛的,游戏亮度不可调,暗一点的地方完全看不清,好在不怎么影响游戏 剧情比较简单,总归是射爆一切 怪物种类也挺多,还有简单的断肢系统,把怪物拿武器的手打掉它就只能眼巴巴的望着你。不过怪物类型总莫名让我想到英雄萨姆 全成就通关了,说一下碰到的BUG吧 有时候会卡在半身位高的门上,然后一落地就摔死 怪物会刷在墙壁/地形里面然后冲你放黑枪 乱跳或者滑坡会导致头/脚卡住然后只能自裁 同一次游戏内,如果上一把的地图没有结算就换另一个地图玩,会导致显示的结算画面为上一把地图的数据 总结,游戏还行,射的爽,别乱跳,然后注意眼睛
剧情和游戏性都没得说,这就是一款好游戏
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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