
Immerse yourself in a dreadful hand-drawn horror world and push Death’s armies back to the underworld!
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 10 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.74−75% | 420reviews | 78% | — | $27.6K |
| $5.09−66% | 10ratings | 74% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
虽然流程很短,但是玩起来确实是一款作者很上心的游戏
Bueno, creo que después de haberme pasado la campaña y ver el juego, es un juego que no puedo recomendar excesivamente, si bien, no me parece un juego insuficiente, si es un juego el cual le daría a lo sumo un bien por diversas razones las cual comentaré. [h2]Una aventura la cual no tiene mucha historia y es cíclico[/h2] Hay algo que me llamaba en primera instancia que pensaba que iba a ser un estilo doom a cuando agresviidad y demás, pero me he encontrado algo intermedio, que oye, no esta mal, pero la cual tiene una historia la cual eres un detective en una agencia que le llegan misiones de cosas paranormales que esta pasando, y tienes que ir a dicho lugar para acabar con el maligno de turno. Y esto acarrea problemas en mi opinión, la primera que el juego no te llevará a una historia donde tengas que ir siguiendo un camino o moviendote por un entorno más abierto, elige misión, acaba con el boss que defiende el portal, rompelo, y vuelve a tu local, y con todo esto, PIERDES TODOS LOS OBJETOS CONSEGUIDOS, o sea, si comienzas una nueva misión, vuelta a empezar, a volver a encontrar las mejoras de vida, las armas y demás para poder acabar con los jefes. No es un sistema que me guste demasiado ya que no hay avance durante el juego, es correcto que si me maten, pierda todas las armas excepto la básica, o que pierda cosas por haber perdido, pero ser siempre a cada nueva misión no se me hace muy gustoso [h2]Cuando la dificultad del boss es el entorno y no el propio boss...[/h2] En un comienzo parecia que iba a ser un boss recurrente, pero no lo fue, ¡gracias!, la verdad es que eso me alegro, pero no deja de quitarme el que en los combates, la dificultad son los esbirros de turno que salen tras el combate, y no el boss que deberia darte una mecánica la cual poder usar para evadirlo y golpearlo. Y esto me ha pasado en todos los enemigos, quizás el del barco es el que más me gusta por diseño de nivel, pero el boss es una patata, ya que se dedica a estar quieto y que se spameen bichos por la zona mientras le revientas... nose, solamente el boss final presenta un "reto", y lo pongo entre comillas porque no me parecio un reto potente. [h2]Una jugabilidad que al menos si es remarcable[/h2] Creo que es mayormente el punto más a favor que puedo dar, ya que el juego se maneja bien, de hecho, que me lo haya pasado ha sido gracias a esto, pero seguramente no creo que vuelva durante un tiempo largo, aparte de porque no me parezca un juego interesante el cual buscar todos sus logros, sobrecarga mi portatil, y siendo un portatil bastante potente, me sorprende. El caso es que puedes apuntar con las armas, y cada una esta pensado para un combate según lo que te enfrentes, que esta guay, pero hace que armas, como la pistola básica se convierta en un arma de destrucción masiva con bastantes enemigos si les apuntas en la cabeza, la escopeta es bueno para los que van cuerpo a cuerpo, y el rifle por ejemplo para los que vuelan que atacan de lejos o unas arañas que salen a posterior es una buena opción. Por esto es el punto que más destaca este juego, pero que se desinfla por lo que e visto anteriormente. [h2]Falta de elección al final[/h2] Tras acabar con el boss final, hay un momento donde parece que podrías haber elegido que camino tomar, o sea, te dejan entrever que podrás elegir, pero... ¡¡men-ti-ra!!, el personaje ya elige por ti, no hay elección, cosa que me jorobo bastante pues me hubiera gustado ver un final alterno donde realizabas la otra acción posible. Creo que por todas estas cosas, aparte de la banda sonora la cual suele ser la misma en todos los niveles, o algunas que van variando pero, a mitad de ese nivel vuelve la misma canción, fueron cosas que no me gustaron demasiado, y finalmente haga que no pueda recomendar el juego, y me repatea mucho pues lo llevo siguiendo desde mínimo un año, y estuve en unas cuantas ocasiones en comprarlo, y mi novio decidío regalármelo por san valentín, y diría que esta entre los que menos me han gustado, así que por ello mi valoración negativa, pues no me ha llegado a convencer en ningún momento...
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Korean, Japanese, Polish, Portuguese - Brazil, Russian*languages with full audio support
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Not the best boomer shooter I have ever played, but I have experienced worse than this one! Plenty! At least it's original and it has a good atmosphere
Really like the game especially the shooter and movement. The only issue that i had was in the parkour section on ship (but that's more of a skill issue than the game issue)
çok iyi
엔딩보기 5분전에 마우스 휠버튼을 사용할수있다는걸 알았음
A good style, simple shooter. In result not bad. I recommend it if you want something beautiful and simple.
Still working my way through it but this is a great example of a B-game, and I mean that in the best possible way, i.e. in the same way that B-movies have their own charm and are completely distinct from actual Bad Movies. The gameplay is satisfying without being a sweatfest, the graphics are a delight - the music is a touch cheesy but in a Dario Argento kind of way. If I had to guess, I'd say this was inspired by pulpy horror and it really captures that spirit.
I loved Depths of Fear Knossos by the same developers, but unfortunately, this was a terrible game with only unique visuals. The combat is incredibly simple (no reloading, no bullet spread, and ammo management is unnecessary as you get plenty of it), yet you can't save mid-stage, forcing you to play for long periods of time inevitably leading to monotony. With combat like this, the system needs to be designed for quick, short play sessions; otherwise, it's bound to become tedious. Furthermore, the checkpoint placement is poor, and there are many places where you can only restart from quite a distance before difficult sections. Having to repeat the same monotonous combat every time you die makes it so tedious that you just want to run through without engaging the enemies. I was disappointed that they're still making such amateurish games, and I absolutely cannot recommend this to anyone.
Kingdom of the Dead is a charming and very fun game. Reminds of an old gem I used to play called Death Illustrated, which was also a monochromatic FPS. There's a major flaw which is that the UI isn't the best, and it's a bit unclear how to do anything. It seems like there was an attempt at innovation or laziness. Unknowingly, I entered survival mode before realising there even was a campaign with a difficulty selection, and I was growing frustrated with the whole game. I don't think the office (level 0) is a good idea and regular, basic, main menu would've worked much better. Additionally, interactions are either automatic or area-based, which I found very unusual and it takes away from the player's agency. I would've preferred to have a basic interaction button, with an interaction highlight.
Players by region
Where this game's players are, estimated from review languages.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $325.4K | 1.5K | 82% | $9.99 | |
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| $10.8M | 15.7K | 94% | $23.99 | |
| $2M | 8K | 97% | $9.99 | |
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| $9.3K | 149 | 83% | $2.39 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $27.6K | 117 | 70% | $9.99 | |
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| $27.5K | 976 | 79% | $0.99 | |
| $27.6K | 91 | 30% | $11.99 | |
| $27.6K | 269 | 96% | $4.99 | |
| $27.5K | 1.2K | 76% | $1.99 |