
From cropland to forest, from academy to conqueror's guild, expand territory of your kingdom. As the kingdom grows, crises will quietly arise. No worries: prepare to use the resource cards to train a group of powerful guardians to eliminate enemies and protect your kingdom.
Modeled estimate, not a reported figure. How we estimate →
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About
Combine cards to craft tools and weapons to create different units. Farm your lands with farmers, send an explorer to a cave, a thief to steal a mansion or soldiers to conquer a town. Manage your resources to create the best units to defeat every boss.

Cards can be combined in multiple ways depending on the building used. The game has several buildings that allow players to use cards in multiple ways.
Castle Land - Farm your lands to extract resources. Use resources to craft weapons and tools.
Blacksmith - Craft tools and weapons using items. Discover new cards by experimenting with different items.
Academy - Teach peasants a profession using tools. Give a peasant an axe and you’ll get a lumberjack that can extract better resources from the forest.
Armory - Train your units with different weapons to create soldiers, archers, mages, necromancers and more.
Explorer’s Clan - This terminal allows players to explore locations. Combine a unit card with a location to explore it and see what the unit found.
Thieves Den - Use units to steal from locations. Send a thief to a manor, town or castle to see what it gets.
Conqueror’s Guild - Conquer locations using units. Each location spawns a combat phase that players must win to get rewards.

There are hundreds of cards to discover throughout the game. To make it easier to view every discovered card we built an album that displays the card with its name, description and recipes. We also added card backs to the album, you can select your favorite from a collection of pop culture rubber ducks.

Everything in the game runs simultaneously, including combat. This means player units and enemies will attack automatically with random attacks between normal (melee, range or magic) and special abilities (freeze, stealth or heal). Some units also have passive abilities that are active throughout the entire combat. Strategize accordingly depending on the type of enemy you are dealing with to keep your units alive.

The game has several bosses to defeat. Each boss comes with a set of challenges that dramatically change how the game works, making runs more interesting for players that have mastered the basic mechanics of the game.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, German, Portuguese - Brazil, Spanish - Latin America, Japanese
Engagement
Hours played at review time, across 48 reviews with recorded playtime.
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Once you start combining cards you just cannot stop! Amazing game with beautiful art. Very simple mechanics but with infinite possibilities. I love it!
很有意思的合成肉鸽游戏
This game is amazing. I love city builders and card games, and this game mixes both. I can’t wait for the new content of this game !
A fantastic game! Absolutly loved it! Highly recommended for player of all levels looking for a fun and engaging experience!
I’ve only played about an hour and a half so far, but I’m already hooked. What really stands out is how rewarding it feels to combine different cards — every time I discover a new combination it’s exciting and makes me want to experiment more. Runs feel different enough that I’m curious to see what other strategies open up as I unlock more. The art and overall vibe are charming, and the game feels smooth and polished. Can’t wait to dig deeper and see what other crazy combinations I can pull off!
卡牌资源管理类,游戏机制和曲线还有画风我比较喜欢,现阶段比较推荐,完全对得起价格。 卡牌收纳太乱了,建议有手牌窗或者同类自动吸附收纳(参考下密教模拟器的场下吸附框和同类条件吸附),满场都是卡牌,而且掉血极度不明显。再配上你这个缩放,我完全是在凭印象玩游戏。 其次合成进阶不太明显,某些卡牌(比如猎人写适合采集,其实并不适合采集,速度跟游侠或者什么别的玩意差不多),建议卡牌的工作属性直接量化在卡面上(如采集3、原木产量提升这类的),战斗属性倒是显示的比较通用。 守夜人存在的必要性在哪?
一款结合卡牌构筑与模拟经营的游戏,玩家通过组合卡牌来发展自己的领地,从一座简单城堡开始逐步扩张王国。随着版图的扩大,危机也随之而来,敌人会不断侵扰玩家的领土,玩家需要训练强大的守护者来抵御威胁。 游戏上手简单,玩法上有点类似堆叠大陆,通过卡牌直接的组合进行采集资源,训练农民,外出探索。游戏提供了超过200张卡牌,卡牌的组合相当有趣,特别是转职方面,只要将武器卡和农民放在一起,就会生成各种职业的兵种,有时还会有意想不到的效果。 战斗采用自动回合制,玩家需要提前部署单位,并利用他们的特性来应对不同的敌人,合理的卡组搭配和阵型调整非常重要。即使失败了也可以保留解锁的卡牌进行下一局游戏,玩家会变得越来越强,没有什么挫败感。 总的来说是一款小体量的卡牌游戏,在初期的合成与探索方面都是很吸引人的,也值得重复游玩。
游戏玩法丰富,通过建造城堡领地,生产资源,并在基地购买卡牌,新卡牌魔法花园可以生产魔法士兵,通过合成卡牌以及生产高级单位,探索未知领地,顺便偷取资源。同时打败敌人获取剑等特殊物品,用于合成更强大的卡牌。游戏还加入商店系统,可以购买磁铁等道具,购买的资源和生产出来的拿去合成各种资源来创造强大的卡牌勇者,保卫村庄,还能合理搭配和升级各种卡牌,成功击败boss,每次击败boss后都能解锁新卡牌和生产建筑。
[h1] Kartenchaos mit Köpfchen [/h1] Du magst clevere Systeme, ein bisschen Tüftelei und den Reiz, ständig etwas Neues freizuschalten? Dann solltest du dieses kleine, aber feine Indie-Kartenspiel im Auge behalten. Noch in Entwicklung – aber schon jetzt mit hohem „Nur-noch-eine-Runde“-Potenzial. Das Prinzip: Du kombinierst Karten und entdeckst dadurch neue Einheiten mit stärkeren Werten. Jede Runde bietet einen Bosskampf, den man vor durch kleine Aufgaben freischaltet. Wenn du nicht vorbereitet bist, zeigt dir das Spiel gnadenlos, wie sehr du dich auf deine Kombos verlassen kannst (oder eben nicht). Mit jeder Entdeckung wird’s spannender: Neue Karten, stärkere Einheiten, mehr strategische Möglichkeiten. Klingt simpel – ist es auch – aber gerade das macht’s so verdammt unterhaltsam. Eine gelungene Mischung aus Sammeltrieb, Taktik und dem Wunsch, immer noch ein bisschen weiterzukommen. Mir persönlich gefallen die kleinen drei Sidequests, bei denen man etwas nachdenken muss, um an die legendäre Belohnung zukommen. Fazit: Smart, charmant und ideal für Alle, die kleine Spiele mit großem Wiederspielwert lieben. Ich liebe das Design der Enten, die man im Laufe des Spiels als Achievement freischaltet und diese auch als Kartenrücken benutzen kann.
滿好玩的但很多惡性BUG,讓遊戲無法進行下去 不想給差評,希望製作團隊好好改善
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Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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