
From cropland to forest, from academy to conqueror's guild, expand territory of your kingdom. As the kingdom grows, crises will quietly arise. No worries: prepare to use the resource cards to train a group of powerful guardians to eliminate enemies and protect your kingdom.
Modeled estimate, not a reported figure. How we estimate →
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Combine cards to craft tools and weapons to create different units. Farm your lands with farmers, send an explorer to a cave, a thief to steal a mansion or soldiers to conquer a town. Manage your resources to create the best units to defeat every boss.

Cards can be combined in multiple ways depending on the building used. The game has several buildings that allow players to use cards in multiple ways.
Castle Land - Farm your lands to extract resources. Use resources to craft weapons and tools.
Blacksmith - Craft tools and weapons using items. Discover new cards by experimenting with different items.
Academy - Teach peasants a profession using tools. Give a peasant an axe and you’ll get a lumberjack that can extract better resources from the forest.
Armory - Train your units with different weapons to create soldiers, archers, mages, necromancers and more.
Explorer’s Clan - This terminal allows players to explore locations. Combine a unit card with a location to explore it and see what the unit found.
Thieves Den - Use units to steal from locations. Send a thief to a manor, town or castle to see what it gets.
Conqueror’s Guild - Conquer locations using units. Each location spawns a combat phase that players must win to get rewards.

There are hundreds of cards to discover throughout the game. To make it easier to view every discovered card we built an album that displays the card with its name, description and recipes. We also added card backs to the album, you can select your favorite from a collection of pop culture rubber ducks.

Everything in the game runs simultaneously, including combat. This means player units and enemies will attack automatically with random attacks between normal (melee, range or magic) and special abilities (freeze, stealth or heal). Some units also have passive abilities that are active throughout the entire combat. Strategize accordingly depending on the type of enemy you are dealing with to keep your units alive.

The game has several bosses to defeat. Each boss comes with a set of challenges that dramatically change how the game works, making runs more interesting for players that have mastered the basic mechanics of the game.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, German, Portuguese - Brazil, Spanish - Latin America, Japanese
Engagement
Hours played at review time, across 48 reviews with recorded playtime.
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Amazing art, the music slaps and it's really fun to discover new cards by fusing the ones you already have
This is just ADDICTING oh god, mixing and matching, getting new cards, i cant get enough of it. Simple but deep, really deep gameplay i cant imagine the amount of things to unlock and the combinations you can get
第一,内容太少了。 第二,每把都要刷开局,不然有可能无法通关,建议自选城堡领地或者给一两个ban位。 第三,中途无法保存。 第四,缺少一个终极的、长期的模式来承载玩家成长后的体验。 这几个缺点都是比较致命的。我觉得目前游戏还不值得推荐。 ------------------------------------------------------------------------------------ 第二个缺点已经得到了修改,起码态度是好的,但是其他的内容还是要多多完善一下。
大比例看不清字,小比例需要频繁移动而难以顾全大局。机制单一而固定。完了三个小时感觉自己快瞎了
堆叠大陆plus,玩了下蛮上瘾的,不过卡牌不太好收纳,我的士兵满地图乱放.... 士兵升级不太自由,前期基本靠买强力士兵,不过难度提升速度较慢,算是达到某种诡异的平衡吧。 购买卡牌还有点意思。
Muy entretenido, se siente desafiante y quieres descubrir todas las combinaciones, cuando parece que ya lo descubriste todo te das cuenta que aun hay mil cosas extras por hacer! Se nota que lo hicieron con mucho amor por los juegos!
Recommended! Amazing game! The game opens up a LOT after the first match. Great game already and can't wait to see how it evolves during early access!
[h1]7/10 城建内核和堆叠大陆框架的合理组合[/h1] 本作玩法上是另一个卡牌框架的类Stackland,但是本作将这个玩法和更重资源管理的传统城建进行了融合。原版Stackland游戏缺乏目的和低指引,以游戏内物品解锁带来的探索欲为玩法框架的基础,鼓励玩家通过组合和探索解锁新的元素,频繁尝试,推进科技,属于完全的探索驱动游戏;本作则不同,卡牌王国更倾向于给玩家指出一条中期目标,比如打败食人族头领,并将玩家的精力主要引导于处理资源的平衡和转换等。 不同于stackland,包括建筑在内的所有内容都是卡牌形态,而本作则是加入了建筑地块的存在,游戏中lowpoly建模建筑拔地而起的动画十分解压,而建筑才是提供卡牌槽位的地方,不同建筑提供的槽位不同,组合效果也各异,以最基础的城堡领地而言,它会帮助你触发“人”和“地块”两类卡的相互作用,当你把农民和森林组合起来时,它就会持续产出木材,而同样是人和地块的结合,如果你将猎人和邪恶巫师城堡放置在冒险家工会,则会帮你产出目标副本的掉落物并消耗副本的地点卡。游戏的事件会随着事件推进自动发生,这更是给了游戏一种紧迫感,也限制了玩家的发展思路,好在你可以随时暂停游戏提前准备。这些设计让多关卡中的重复感导致的乏味十分明显,而roguelite的外层框架或许更是让这个设计缺陷暴露得更明显,因为游戏的局外成长确实比较拖沓,而游戏费力设计的月相系统关联的撤离惩罚也是存在感全无,希望正式上线前抓紧打磨数值。 游戏的美术包装乍一看很吸引人,细描线低饱和扁平卡通风格的卡面简练且明晰,十分讨喜。但实际上在动画等方面,它的完成度还远远不足,比如局内获得新卡牌时,不说光效之类的VFX,居然连反面都没做,点击一下卡背直接变卡面,游戏中大量基础单位卡面只换手里的器具,在zoom out时并不容易分辨。 总体而言,本作的创新框架让我可以期待它的独特体验,但只在它继续填充内容,打磨细节,调整数值直到万全准备好之后,虽然不推荐在ea阶段入手,但是有兴趣的玩家依旧可以观望。 [quote] 执笔勾墨色,挥毫著文章;阳春布德泽,璞玉生光辉 欢迎关注[url=https://store.steampowered.com/curator/44174077/]吟遊诗人的手札[/url],书游戏特色,写游戏魅力 [/quote]
Gran juego , entretenido y cumple.
Charming card game with rock-scissors-paper combat system. It has some gamebreaking bugs, doesn't save on game exit and some aspects are quite frustrating. However it is still entertaining enough for the asking price.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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