
Kingdom: New Lands builds upon the award-winning gameplay and mystery of Kingdom by introducing an abundance of new content to the IGF-nominated title while maintaining the simplicity and depth that legions of monarchs have come to experience and enjoy.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Aug 27 → 2.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 12.4Kreviews | 85% | — | $6.2M |
| $14.99 | 2.4Kratings | 83% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 887 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The journey continues and the game engine got a couple of upgrades. The game is still a banger and got better as well
A wonderful experience, that I'm enjoying once again.
横版策略生存,骑马建设王国,抵御夜晚怪物入侵。 极简像素美术,氛围感一流,音效配乐氛围感封神,安静又充满危机感。 玩法极简,只有移动、投金币两个核心操作,没有复杂按钮,上手门槛低。 白天探索扩张建设王国,夜晚抵御贪婪怪物进攻,策略规划很关键。 几乎没有文字提示,全部靠玩家自己摸索机制,新手前期容易一头雾水疯狂翻车。 一局崩盘直接全部重来,后期进度丢失会很挫败,心态容易爆炸。 每一座岛屿环境不一样,挑战逐步提升,多座岛屿等待征服,重玩价值尚可。 节奏很慢,需要耐心经营,不能急功近利,冒进扩张直接毁灭王国。 氛围感是这款游戏最大的魅力,安静旷野配上 BGM 体验独一份。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Portugal, Portuguese - Brazil, Russian, Danish, Japanese, Norwegian, Simplified Chinese +3 more
| $14.99 |
| 928ratings |
| 86% |
| — |
| not modelled |
| $14.99 | 251ratings | 74% | — | not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 889 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
better than the first game
The sequel for the delightful Kingdom: Classic. Many new welcoming mechanics are introduced, like the hermits and boats, although many of them are hard to discover without a guide. Like Kingdom: Class, it's easy to learn, hard to master; it might be very relaxing, even with big waves of enemies, and very satisfying to finish. I'd say the only three weak points are 1) the goals can be very repetitive (get into an island, set up an encampment, protect it, build walls, attack portals, get a boat, leave), and Skull Island is not exactly very different from that, 2) the last island makes the game a bit sluggish, perhaps because all game objects are being updated at once, and 3) there are still small bugs that could be addressed, but they don't spoil the game experience at all. Kingdom Two Crowns might be more interesting in all these weaknesses. Still, a great game to play, and I recommend it.
muy chill
Im not quite sure why so many reviews are negative. It's not a perfect game, but its a fun cheap little indi game.
El concepto del juego es bueno
玩这游戏纯纯受罪,节奏慢不说,没快速或者倍速按键,这我都不说啥了,每张图看运气,难民营近这把就容易一点,难民营一远,村民走的真的慢,路上就被僵尸透偷了,白送钱,那弓箭手和投石机也是准,10不中1,也就商人超标,每晚1金币返利还8金币能玩,关键是,砍树会驱赶商人,营地升级后的功能全没有解释,路上一些新奇建筑也没有解释和教程,只能自己摸索,失败直接重来,一开始遇到地图,神龛,升级石像根本不知道是啥,最难受的就是这推船了,我都这么多工匠推了,还这么慢!!!工匠一被攻击就玩完,船直接不动,这游戏其实有点意思,但是就是太折磨人了,节奏慢,没僵尸干预,光推船到河边都有10分钟左右
夯
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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