
Lead your kingdoms. protect your lands, conquer your enemies. Stop the fallen god Draeul. Collect the Unity Runes to prevent the Corruption Curse from destroying the realm. Armies keep you in power, Heroes do your bidding and adventure to defeat the horrific creations of the curse.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Portugal, Japanese, Korean, Simplified Chinese, Polish
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The game looks much deeper than it actually is. After 4–5 hours, I found most of its systems surprisingly shallow. Research is mostly just numbers going up. Diplomacy is very simplified. The battle mechanics are obscure rather than genuinely deep, and the world itself feels bland and lifeless. There are different kingdoms with interesting-sounding flavour text, but their supposed differences don't seem to matter much in actual gameplay. The concept is very appealing: kingdoms, heroes, dungeons, diplomacy and a dynamic fantasy world. Unfortunately, the individual systems don't come together to create the deep, living fantasy sandbox I expected. There may be more depth later in the game, but after several hours I found myself bored rather than curious about what comes next.
korean please
Even though I think there needs to be a little bit more tweaking and development of this game, it's very fun, and the developer is very responsive to questions and suggestions. As an old war gamer from the board games of the 80s to computer strategy games I give it a 9. I would give it a 10 if the editor was a bit more friendly and easier to use as it also seems to need a bit more development and in depth tutorials but I hold out hope for that to improve in the future also. Great game overall.
Крутая игра!
Review: Kingdom, Dungeon, and Hero I really wanted to like Kingdom, Dungeon, and Hero, but unfortunately it ended up being a disappointment. At first glance, the game looks promising. The UI is clean and pleasant, the maps are nicely designed, and you can clearly see that a lot of work and care went into the presentation. Visually and technically, the game is absolutely fine. The problem lies in the gameplay and the overall concept. The game tries to merge two very different ideas — kingdom management/strategy and hero-based dungeon gameplay — but the result feels unfocused and unsatisfying. Instead of complementing each other, these two parts feel stitched together in a way that doesn’t really work. Neither side gets enough depth to be truly engaging. The units are a strange and unfun mix. Rather than creating interesting tactical choices, managing them feels tedious and awkward. The gameplay loop becomes more of a chore than something that motivates you to keep playing. The “Hero” part of the game is especially disappointing. It doesn’t really add anything meaningful or fun to the experience. It feels more like a gimmick than a core mechanic, and it never becomes interesting enough to justify its existence. In the end, Kingdom, Dungeon, and Hero is a game with a nice presentation and visible effort behind it, but with a shallow and confused design. Two very different concepts were merged into one game, and instead of creating something unique, the result is something that is less fun than either part could have been on its own. It’s not a bad-looking game — but it is a disappointing one. You can play it of course its fun but teadious also the workshop mods will help in that. I will also wait for the next Kingdom, Dungeon, and Hero 2 (without the Dungeons) but with a spiced up World map with creeps to fight and gather interesting items for your Heros. Adding interesting Unit or Hero modifications that will make battles more engaging like Fireballs are melting enemy armor, Necromancers revive dead units (even of the enemy for some costs), Warriors give moral boost, or you can grant your werebeasts a poisonous attack that will stop the healing of enemy units that otherwise were healed up by the enemy paladin hero all the time. So you have not the general shard upgrades +1 but a more complicated tinkering of your army. A world map you can build castles or towers in chokepoints to help against overwhelming forces. Also as its fantasy a kind of map changeing mechanic for some factions that undead like to live in kind of doomed land whatever so you fight in preferred or unpreferred land tiles instead of or aditionally of a global corruption %. The curse will actually change the land tiles as example...
This game is ok, but it has too many bugs for it to be playable. I recruited heroes and they were unable to be moved. I recruited new combat units and they never showed on the map. I like the concept but the execution needs more work. I do not recommend you spend money on this title at this time.
after 30 h getting bored ,turn after turn always same
Don't buy it, good idea badly executed. Very few content, very basic if not simplistic strategy, dungeons not worth playing.
개발자 양반이 소규모 인디 개발사 입장에서는 팔리는거에 비해 비용 많이 든다고 일부만 기계번역 해놨다는 말만 하지 않았어도 좋았을텐데 아쉽네요 게임은 간단합니다 영지 개발 하고 자원 모아서 병력 뽑고 다른 국가와 외교 혹은 전쟁을 수행하며 영웅들은 던전을 탐험하거나 영지를 통치하거나 군대를 통솔하게 됩니다 전투 모션이나 화려한 그래픽 같은건 없고 한판한판 길게 보고 가는 게임입니다 저는 마음에 드는데 정말 진행에 필요한것만 기계번역 해놨고 팩션이 더 많았으면 좋겠습니다 한국에서 이런 게임 팔리기 쉽지 않다는거 이해는 합니다
I just finished my first playthrough as Italy on the Mediteranean realistic map, 180 turn. Settings were on normal, I gave the computer some slight adventure bonus. I experienced the following behaviour: - the AI was - sometimes for half of the game length!!! - not able to conquer the same (AI)city although trying constantly and every turn. I think the AI is totally unable to surround a city and starve it. I saw that happen very often. - after conquering Venice and Croatia and building up the infrastructure of all cities there was never any problem with any sort of ressource, I couldn´t solve. After around turn 50 I had such an abundance of everything, that I really didn´t have to care at all. Not nice. - My stability was around 50 for the first maybe 40 or so turns. Then it suddenly rose to around 80, later 90, without ever going down significantly. So, that was also something I never had to worry about. Not nice. - Achievements should pop up in the main screen with a note, when reached. That would make people more aware of those. - I won with a good measure of points ahead, but the next couple of countries in the victory list were some very small and very weak states, that I never (!) saw do anything else than just hang around. I appreciate the fact, that conquest is not all in the game or has to happen slowly and cautiously and all that, but seeing countries go down the list, that were at least a little active and conquered some territory and having some very minor states rise to the top is just gamebreaking nonsense to me. - the fact that militia isn´t moving means you also can not move through them, which leads to the fact, that I didn´t use them at all, since I didn´t want to create roadblocks by using them. - my personal "doomstack" was a pure cavalry stack (3 heavy, 3 light), all specialized. They cut through nearly everywhere with ease. They were much more efficient in attacking cities that a mix of sieges and men-of-iron for example, which is a bit ridiculous and immersion breaking. Hordes of horseman storming the walls.. really??? - I know that in any 4X game Ai is a problem and all that. But I reallly haven´t had any challenge at all by my artificial opponents or see them do something meaningfull, putting up a defense line or anything or surprise me or... and that is not so nice for a very first playthrough, also I admit, that I dare say, I am quite an experienced wargamer. Still... - the adventure part became obsolete after turn 100 or so, when I suddenly got a lvl 8 healer type hero out of the blue. After that I won every medium cave with ease and a 3% chance of dying if I put them on automatic. So that ended that part of the fun. - I really enjoy the graphics and setting and most of the concepts and all that. So I do not want to smash the game here, but I feel there is a lot more needed for me to have me have another go. Which is sad.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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