
Lords of Football is a whole new sports lifestyle simulator, played in God Mode.The everyday routine of football is brought to life, simulating footballers' training to improve their skills and all the drama and real-life distractions that unfold during a normal season.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French*, Italian*, Spanish - Spain*, Russian*, Portuguese - Portugal**languages with full audio support
Engagement
Hours played at review time, across 49 reviews with recorded playtime.
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I'm a big fan of games that try to do something different. Lords of Football attempts to marry the football management experience with a sims-lite player management experience. How successfully it manages that seems to vary on a person by person basis. It may not be spreadsheety enough for the Football Manager fans and not Simsy enough for Sims fans. Personally, I love it. The unlicensed football-lite side reminds me of Sensible Soccer and the Simsy side... well yeah obvious. The point is, the resulting gaming experience is pretty unique and great fun. What's more, the dev team is taking the usual indie route of listening to players and working hard to improve aspects of the game. Consider the newly released database editor allowing you to fully customize all the teams and players to your heart's content. Ultimately, I like this game. I think the IP has potential and the developer has potential. I've clocked up 63 hours of playtime and I'm not done with it yet. Your mileage may vary but if you want to try something different then give it a shot, you might just find yourself hooked.
This game has a great concept, a god-like football sim, and it's very fun... for the first few hours, then after that it gets slow, boring, predictable, and just not extremely enjoyable. The idea is that you are sort of like a manager/coach/god of a football team, and you have to train your footballers into stars, but after the training period ends, they start their night life, which at first seems very awesome and diverse, but really is just the same old things over and over, if you let a star do something to much, i.e. gamble, they will develop an addiction for said activity. The managment styled training portion of the game is the best thing about it, where once a game starts it is a different story. The games are slow, and come with a stratagy focused look to them, but there really is no stratagy, you command some players to do special tasks, and you have a limited amount of times you can command your players before it recharges, it would be just swell if the commands weren't the only way to score goals in the game, but sadly, that's not the case, as the AI are so astoundedly stupid that leaving them be without any commands is pointless. Overall the game is brilliant at first glance, but after spending some time with it you realize issues, and those issues pile on top of each other, and really make the game unpleasant to play. 3/10- Would probably play here and there again for the concept, but then realize how undeveloped it feels, and put it back down.
This game is NOT Football Manager, so please dont rate it against that game. This is a unique Football Management Simulation with basic management tied in with a "The Sims" feel to it. Manage the Club and the squad, stear them away from Gambling etc and book them into a Clinic if they are too addicted!! I think this is a great foundation to what football management games should be like! So close to being my perfect game.
[b]I have mixed feelings about this game[/b] The first thing you should know: Lords of football feels like a very superficial mix between The Sims and Football Manager. So don't expect to build houses and have a lot of customization like The Sims, and also don't expect to have all that in depth managment of Football Manager (it's not even close to that, it's REALLY simplistic. For example, you don't buy players, you simply build a wishlist based on skills and at the end of the season the game will drop some new guys in your squad). Despite all this, I have to say that I still had something fun after all. In this game you will basicly run the training and night life of your squad by simply picking players up with the mouse, lifting them and then droping them in a respective area trying to satisfy their desires to maintain their morale high. This gets repetitive relly soon, even after you begin to complete challanges (like winning X amout of gams or scoreing X amount of goals) and by these beeing able to "build" new training structures. The training part and the night life part plays all the same, only with different themed stuff. Things get different when the night ends and you get to manage your players in a real time match. Now here comes the sad part: as a coach you can build tactics in a really simplistic way and also call orders for your team from the side of the fied, but this ends up seeming completely pointless since it's better to let your players to play on their own. It's a interesting but totaly wasted mechanic. At the end the best way to go for me was simply choosing a default formation based on the best players I had on the squad (even if this meand a really weird formation), never putting a player out of his best position and never shouting an real time order. -Another bad thing is that there are really really few buildings and activities available. For the "night life" for example, you have 6 structures only each one with 2 different activities to choose from. -The graphics could be better, even though the user interface is quite friendly once you get used to the interesting filter system. -Selecting individual player can be a real pain, since it feels like the filters or even your mouse clicks don't always behave as they should. -Maintaining all of your players needs at a time is almost impossible since the game dosen't give you enought training/night time to do everithing they need. -The training field could really use some sort of auto-trigger system to help you put the players in the right place (if you played Dragon Age origins you know what I mean) -The DLCs also feels a bit like a waste. Who even thought that mixing a "serious" soccer game with medieval stuff would be funny? So in the end, this is a game where you will spend like 5 min draging and droping your players aroud the map and then another 5 minutes watching them play a match in really bad graphics (with some unpredictable behaviors), and repeat. In 15 hours, starting with a 3/5 stars team I turned it in the best team of the league. I think I have experienced almost everything the game has to offer, and I feel it's not enought. With a bit more of development and with more buildings/activities this game could really be awsome. But as it is, the game is not worth more than 10 US$.
This is not a bad game, there are some positive creative ideas not so much of in depth like football manager. Its about managing the players, keeping track of their progress and their addictions and making sure they are good for the real match. Different players will have different personalities, some will like to party, some like to get drunk, some like to gamble etc. The match play is not bad, You can choose to watch and give commands or simulate the match. Once you achieve some objectives set by the chairman, you can build additional stuffs or upgrade. Controls are quite easy however tending to each players, controling their addictions and to reduce their addictions are not very user friendly. Theres no finance aspects to take care of, transfer market only available in the open period, you cannot scout in advance or sell players by setting the price, everything is done by the chairman. Theres not much things to do except tending to players, training, building and playing match etc. Overall, unless you have spare money to try something different, this game does give some creative sparks but will not be able to keep your interest long enough. If you are looking for more in depth game play, players and such , Football Manager will be way up there. 5.5/10 (If you really have some spare spare money wana try something different or take a look) Shineshine logging out.
If you like soccer as well as The Sims, this game is perfect. You get to be a manager of your own football team and train your team the way you want to train them. Teach them in Physical abilities, Tachtical abilitits, or Mentality. Do the thing. Win the points. Game could get laggy at times but nothing major at all.
Very interesting game! It seemed like everyone would play it and everyone would enjoy it but it has faded out, because of the small amount of people, and also it's ability to make people bored. Good game, but it's the same thing over and over. If you like that sort of thing go for it and buy it!
Bugs, flaws and a lack of any real control is just the surface of this game. The concept is basically the Sims but with Football players but this is the least of what you can expect, the immersion is minimal and match control will leave a lot to be desired. Avoid this game, even if it is on sale. That is my basic review.
Fußball-Management trifft auf Lebens-Simulation. Was reizvoll klingt, zieht sich beim Spagat zwischen allen Stühlen einen mehrfachen Bänderriss zu. Die Einflüsse der Lebenssimulationen à la Sims sind grundsätzlich interessant, bleiben aber letztlich zu oberflächlich. Auf jeden Fall schaffen sie es nicht, die Spieler mit Persönlichkeit zu füllen. Hinsichtlich der Tätigkeit als Fußball-Lehrer bleibt man zwar ebenso oberflächlich, hat aber immerhin eine visuell interessante Trainingsgestaltung sowie eine Eingriffsmöglichkeit im Match zur Verfügung. Das mir trotz prinzipiell hohem Interesse an beiden Elementen (Sims/Manager) die Lust relativ schnell verging, liegt in erster Linie daran, dass hier beide Aspekte weder ihr Potenzial ausschöpfen noch harmonisch zusammengefügt wurden. Das Ziel der Entwickler ist immer wieder spürbar, doch es braucht mehr als ein paar interessante Ideen, um Sims-Spieler vom Fußball-Management und die Trainerfüchse vom sozialen Hintergrund der Kicker zu begeistern.
To those wondering if they should buy this game or not: What the game is NOT: - a football simulator - a football manager / director simulator What the game IS: - a Football Coach Simulator Game in a Nutshell: The game feels like Software Inc. The player goes through 3 phases per "in-game day": - PHASE 1 - You train your players - PHASE 2 - You look after your player's needs, The Sims style - PHASE 3 - You either play or simulate a football match (If you choose to play, then know that the AI is really bad. You have to command your players to defend and score in order to actually win) - In between transfer periods, you tell the Football Director / President of your team who you want In and Out of your team. You'll sometimes get a bunch of new players AFTER the transfer deadline. - Rinse, repeat. EXPERIENCED BUG FOUND SO FAR: "No more memory space error" + Crash to Desktop - It's a memory leak issue that's caused by the game engine. And since the developers have practically abandoned any support of this game, you're pretty much on your own on this issue. You'll just have to keep saving after every match and hope for the best. Also, toning down all video settings help too. Playing on the default video setting (screen size) help a lot too. RECOMMENDATION: If you enjoy The Sims and any sports management game, then get this when it goes ON SALE! If you hate everything about The Sims and expect this to play like Football Manager, then save your money and just go ahead and spend those $60 on Football Manager. You'll be much happier that you did! :)
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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