
Story-driven open-world RPG that immerses you in an epic adventure in the Holy Roman Empire. Avenge your parents' death as you battle invading forces, go on game-changing quests, and make influential choices. Explore castles, forests, villages and other realistic settings in medieval Bohemia!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 34.14/day in the week to Aug 18 → 45.29/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 185.9Kreviews | 84% | — | $88.3M |
| $29.99 | 43.7Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3067 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I dont think this game is good and the combat system is so ♥♥♥♥♥♥♥ ass that i might throw up. God its bad
rpg 특유의 ㅈ같은 길 헤매기 + 실내에 있어야 할 새끼들 증발 하기 등등 고질적 버그는 있지만 조금만 비비면 금방 해결되는 편이고 걍 ㅈㄴ 재밌다. 일단 스토리가 몰입이 지림 연출 지림 그래픽이 뭔가 밤티나는데 1300년대 유럽인걸 고려하면 잘 어울림. 여러모로 퀄리티 신경 진짜 많이 쓴 수작인듯. 몰입도는 진짜 고트임.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 14: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain, Czech*, Polish, Russian, Italian, Simplified Chinese, Turkish, Korean, Ukrainian +2 more
| $29.99 |
| 18.2Kratings |
| 72% |
| — |
| not modelled |
| $29.99 | 2.7Kratings | 84% | — | not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
es un juego como pocos, increible en muchos aspectos y aspero en otros, si el combate se te hace mucha bola agarra una maza y escudo y disfruta de la historia que tiene que ofrecer.
中世纪gta,和上古卷轴差不多 从小铁匠到剑圣,一路艰辛委屈只有自己知道 凭什么所有人都会大师反击而我还得去学,除了这点这游戏太完美
Haven't finished the game yet but I really like how realistic combat scenarios are. Henry is just a blacksmith's son so most combat situations are going to be very challenging, especially against multiple opponents, AS IT SHOULD. sorry but henry shouldn't be able to just waltz into a bandit camp of 5 guys and smoke them all in hand to hand combat and I'm glad he's unable to. You're just a guy and that's a consideration that needs to be taken into account when you play/ Loving the RPG aspects of this and really delving into 15th century medieval times.
10 numara mal
[h3]Resumo[/h3] O jogo possui altos e baixos, mas com altos nem tão altos e baixos bem grandes. A construção do personagem e da história possui um destaque bem grande no jogo, mas as batalhas, por mais que sejam muito interessantes, acabam gerando uma frustração. No fim, o jogo poderia não ter algumas mecânicas artificiais de dificuldade e ainda assim seria um jogo desafiador de se terminar; mas, para o meu estilo de jogo, as dificuldades artificiais geradas não me agradaram e me fazem não recomendar o jogo. [h3]História[/h3] O ponto realmente alto do jogo: a história, além de ser muito bem escrita, com muitos personagens bem construídos e diálogos muito bem redigidos, me pareceu uma trama interessante até onde eu fui com o jogo. A motivação do Henry é algo que eu me vejo tendo se fosse minha, mas o personagem às vezes me incomoda um pouco, principalmente quando parece ser um bobão. A evolução do personagem no decorrer da história também é interessante: começar como um personagem fraco e ir melhorando com o decorrer, ficando forte, é algo que trouxe uma satisfação durante o jogo. [h3]Gameplay[/h3] Pontos altos e baixos na gameplay me causaram diferentes sensações, mas, no fim, incomodou-me muito mais do que me deu satisfação de jogar. Os diálogos e as nuances da história são muito bons, e sim, isso faz parte da gameplay nesse estilo de jogo e não foi algo que me incomodou. A dinâmica das lutas foi algo que achei superinteressante, mas o incômodo maior começou aqui. Eu entendo o jogo ser difícil, mas o sistema de combate funciona maravilhosamente quando é 1x1; o problema é que nem sempre é assim, e, para mim, o jogo começa a ter uma dificuldade artificial gerada por um sistema que não funciona ou não se adapta corretamente às situações que ele propõe, como no caso de ter um acampamento com 5 bandidos. Isso torna o jogo extremamente cansativo e decepcionante. O fato de o jogo não salvar consistentemente é algo que me incomoda bastante; eu entendo a dificuldade gerada pelo save por poção, e, se fosse só isso, tudo bem, mas o jogo poderia ter um autosave melhor em relação a checkpoints de missões. No final, eu acho que a falta de um save consistente baseado em missões, pelo menos, acaba sendo um desrespeito com o tempo que o jogador investe no jogo, principalmente para quem não tem muito tempo. Na minha gameplay, esse foi o motivo de eu ter abandonado o jogo: simplesmente uma dificuldade que acaba sendo totalmente artificial me fez perder uma sessão de horas de jogo e, para a minha pessoa, que não tem tempo de sobra para jogar, deixou-me extremamente frustrado, a ponto de colocá-lo em último no backlog.
The game feels so natural and fun to interact with the NPC's or just roam around. Honestly a unique feeling I have never felt in any singleplayer game before.
KCD is a rare, undervalued gem of a game for me. However, its genre doesn’t match the type of player I’ve adapted to at all. The combat, which is very difficult for a new and curious player, and the slow pace of accessing the game’s content may feel rewarding, but I’m not a beginner. For example, even though The Witcher has similar mechanics, it never felt this heavy or punishing. You have to spend hours just learning this game’s combat system. I don’t think an impatient person — especially an experienced, veteran player like me — could put up with it. Still, as I said, if I were a new and curious player, I would consider playing it. As a medieval game, it would be hard to find a better one.
amazing game, hard game
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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