
Story-driven open-world RPG that immerses you in an epic adventure in the Holy Roman Empire. Avenge your parents' death as you battle invading forces, go on game-changing quests, and make influential choices. Explore castles, forests, villages and other realistic settings in medieval Bohemia!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 34.14/day in the week to Aug 18 → 45.29/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 185.9Kreviews | 84% | — | $88.3M |
| $29.99 | 43.7Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3067 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is undoubtedly an amazing game, but I cannot recommend it because of the director's recent comments about AI. Not only does he support generative AI usage in videogames, he seems to actively lobby for it. He mocked people who are against AI and posted a, "your human slop bores me" AI meme. Childish stuff. Maybe he's right about the whole industry using AI, maybe he isn't. But people sticking to their morals and calling-out/not-supporting immoral practices is admirable in an age where it's easier for people to compromise theirs for an easier route. It also transcends his talk of "artistic vision", it's about human creation and morals. Yknow, the environment and all. Also maybe a valuable piece of information, a translator who worked on KC:D2 says he was fired in favor of AI. This is all alleged, it's just what I think. I wouldn't recommend this game because of all this and I'm glad that when I did buy it, I only bought it for 7 bucks.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 14: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain, Czech*, Polish, Russian, Italian, Simplified Chinese, Turkish, Korean, Ukrainian +2 more
| $29.99 |
| 18.2Kratings |
| 72% |
| — |
| not modelled |
| $29.99 | 2.7Kratings | 84% | #186 | not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
2026/9/2現在クエスト戦火の洗礼で敵が見方判定になってゲームオーバーバグでメインクエスト進行不可
Не осилил пройти до конца игру. Первые 30 часов было достаточно интересно. Сюжет поначалу был неплохой, заинтриговал. Боевая система интересная, особенно дуэли. Прикольно было тренировать на ристалище комбинации ударов, блоки и т. п. Однако если противников больше двух, то сражаться с ними — просто мрак. Криво, неудобно, и просто раздражает. Проблема в том, что в игре схваток один на один очень мало, разве что на турнире. Если ты встречаешь разбойников, то их обычно от трёх и больше. К тому же встречи с ними происходят в лесу, где из‑за невозможности выйти на открытое пространство и хоть как‑то попытаться удержать их перед собой и сразиться тебя просто окружают и лупят со всех сторон, а камера бесконечно трясётся. Вот и получается, что ты тренируешь комбо и т. п., а применить это особо негде. Сюжет очень сильно проседает и скатывается в банальное: «Иди туда, поговори с ним, тот тебя отправит к другому» — и так по кругу. Постепенно геймплей уходит в то, что тебе нужно поесть, поспать, починить доспех и идти слушать диалоги. В какой‑то момент кажется, что ты играешь в тамагочи от первого лица. Да, в ней можно просто отдохнуть, побегать на лошади от одного квеста к другому, посмотреть на природу, но через какое‑то время от этого испытываешь просто уныние. Лично у меня было так. В принципе, о покупке не жалею: давно хотел поиграть в эту игру, но к сороковому часу она просто надоела.
Simplesmente o melhor jogo que ja foi registrado na internet, vale cada centavo, a historia é perfeita e te faz querer chorar todo segundo 10/10. um jogo que muda a forma que você enxerga o mundo!
peak
BOYLE OYUNUN ANASINI GOTUNDEN SIKEYIM TAMAM :))
крутая игра, не прошёл из-за затягивающей игры в кости (проиграете состояние и захочется удалить игру нахрен) мб потом вернусь и опять проиграю состояние
Kingdom Come Deliverance è un gioco straordinario per quanto concerne l'ambientazione e l'atmosfera "Medievale" la ricostruzione del contesto storico (1400 D.C.) è eccellente, ci si sente davvero immersi in un mondo che, nei suoi tempi, è esattamente come ci si aspetterebbe: piccole case o "castelli" circondati da una semplice quanto suggestiva campagna, con abitazioni più rurali e soprattutto un cielo che di notte illumina il paesaggio grazie alla naturale luce delle stelle e della luna. Nonostante il gioco abbia elementi GDR bisogna riconoscere che la trama principale se pur non complessa non presenta una vera e propria grande libertà di scelta, infatti il destino del nostro protagonista è già scritto dopo le prime ore di gioco, un alter ego del classico ragazzo figlio di "nessuno" che è destinato a diventare una sorta di eroe. Tuttavia a mio parere questa scelta di scrittura non inficia sulla giocosità del titolo questo perché sembra di vivere un vero e proprio romanzo storico contornato da personaggi che risultano essere carismatici, unici e con buone linee di dialogo adeguate al contesto. Purtroppo i difetti del gioco sono da riscontrare principalmente nell'ambito tecnico per via di un motore grafico non sempre gestino nel modo corretto, ed una IA che ogni tanto compie azioni di codice che fanno perdere immersività nelle varie situazioni, oltre a qualche quest secondaria che fa da riempitivo per allungare le missioni. Per quanto riguarda un parere più personale, direi che il numero di ore che ho passato sul gioco parla da sé, si vede l'ambizione del team nel cercare di creare un prodotto di un certo spessore pur non avendo evidentemente abbastanza budget ed esperienza (che sono arrivati con il secondo capitolo). Tuttavia gli sviluppatori sono riusciti a svolgere un grande lavoro, difatti non mi sono mai sentito cosi "preso" da un titolo che ho giocato e rigiocato più volte cercando di viaggiare con la mente nel tempo e catapultandomi direttamente in questo contesto in cui a volte mi bastava semplicemente fare una camminata nel mondo di gioco o aiutare qualche NPC per sentirmi in un'altra epoca cosi lontana dalla nostra, un'epoca dove la natura e l'essenzialità riescono a trasmettere quel senso di "vita" tanto semplice quanto ricca nelle piccole inezie.
额滴个神啊这就是神作吗
muhteşem ötesi
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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