
Story-driven open-world RPG that immerses you in an epic adventure in the Holy Roman Empire. Avenge your parents' death as you battle invading forces, go on game-changing quests, and make influential choices. Explore castles, forests, villages and other realistic settings in medieval Bohemia!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 34.14/day in the week to Aug 18 → 45.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 185.9Kreviews | 84% | — | $88.3M |
| $29.99 | 43.7Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2969 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Редко встретишь такие игры, которые посвящены сугубо средневековой тематике без каких-то магий и прочего, истинная РПГшка, красивый мир, интересное развитие событий, где можно отвлечься и заниматься чем-то другим Сам сюжет довольно неплох, но все доп. квесты настолько давят своей духотой, что можно сойти с ума, особенно когда нужно всю карту отбегать, чтобы получить одну строчку диалога и так из раза в раз, из-за чего появляется борьба играть дальше или дропнуть наконец-таки Видно, что бюджета не хватало, чтобы довести игру до идеала, встречаются баги, проблемы с анимациями бросаются на глаза, но это не столь важно. Тот кто сильно неусидчив игра быстро надоест, здесь неплохо побегать и посмотреть вокруг, ибо действительно красота у игры имеется «Надо же было узнать, скован ли ты бессмысленными принципами или думаешь своей головой» 7/10.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 14: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain, Czech*, Polish, Russian, Italian, Simplified Chinese, Turkish, Korean, Ukrainian +2 more
| $29.99 |
| 18.2Kratings |
| 72% |
| — |
| not modelled |
| $4.49−85% | 2.7Kratings | 84% | — | not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The biggest complaint about this game is easily the combat, and even I have to admit it is clunky at times. But if anyone tells you that it is the absolute worst thing in the world, they're either: ~Just not good at the game. ~Not training their combat skills enough. ~Trying to fight a 1v5. Remember that this game's main gimmick is being brutally realistic. If you try to fight against even 2 dudes at a time and they have better kits than you, then you will most likely get your ass whooped, ESPECIALLY at earlier stages of the game. Here are some tips for combat so that you don't end up in the reviews typing about how this game's combat is the ♥♥♥♥♥♥♥♥♥ thing of all time: ~DON'T FIGHT LARGE GROUPS! With the right equipment (and skill) you can pull off a 1v2, or even a 1v3. But 1v4 is where it starts to get risky. ~Never go into a fight tired or hungry. Both of those lower your stats and possibly cause you to die. ~Train. You have to train with Bernard. It might be a boring slog, but you have to train if you don't want to get killed by the first bandit you see. Train until you hit level 3 with your selected weapon, and then learn master-strikes. (aka the most op mechanic in the game) ~Save before combat. Nothing is worse than getting whooped and then realizing you haven't saved in 30 minutes. You don't even have to use up one of your precious savior schnapps, you can just use the "save and quit" option in the menu, re-open the game and select "continue". It's a free save-point! ~Did I mention training? Yes, you might wanna immediately jump into the action, but you MUST train. ~Watch out for enemy dogs. If they latch onto you, they can cause bleeding and also keep you locked in one place unable to attack anyone around you, and just in general make you a very vulnerable target. ~Also stay away from hills during combat. Remember how I said combat was clunky at times? If you're fighting on uneven ground like a hill then get ready for some clunky shenanigans. Hopefully these tips will lead you to success. JCbp.
Kingdom Come: Deliverance’ı bitirdim ve gerçekten çok keyif aldığım bir oyun oldu. Başlarda alışması biraz zaman alsa da ilerledikçe kendini çok daha fazla içine çeken bir yapısı var. Hikâyesi, görevleri ve karakter gelişimi gayet başarılı. Oyunun en sevdiğim taraflarından biri her şeyi kolayca vermemesi oldu. Karakterin gelişmesi, yeni şeyler öğrenmek ve güçlenmek gerçekten emek isteyen bir süreç. Bu da oyunu diğer RPG oyunlarından farklı yapıyor. Ana hikâyeyi bitirdikten sonra bile yan görevlerin ve yapılacak şeylerin devam etmesi hoşuma gitti. Oyun bitti diye hemen bırakılacak bir yapısı yok, hâlâ oynanacak içerik sunuyor. Not: oyunda Türklere ufak bir yerde barbar muamelesi çekiliyo yinede güzel oyun
спасибо за откат до пролога
打折买了一起玩的,从一代开玩,现在在玩二代。 二代给了好评了,一代还是差评吧,我最受不了的就是那个存档要道具的设计,能忍住不打存档mod的都是大神,他们居然还能把这个设计留到二代去,真也是神了,很难相信这年头的游戏还会有这么落后的游戏设计。 然后一代还有最红温的1vn战斗,我感觉正面根本打不了,一直被抽陀螺,我都是拿弓射的。这种战斗做出来只想问他们制作组自己玩过没。 但是话又说回来,我感觉天国拯救这系列最大的优点就是剧情,很多别的游戏比他游戏体验好,但是剧情都没他好,战斗设计玩法设计全都得给战马编剧磕一个
BUG一堆,在各种主线支线甚至连DLC都有BUG,总是要回档回档,非常的烦,战斗系统更是依托,这个打斗方式本身很有趣很有特点,但被官方做成了依托,怪物就像吸铁石成精一样,你想跑都难,一直粘着你,追上来一刀然后就是其他人一起上来把你围起来砍,几下就没有体力,除了等死什么都干不了,再不干脆就是被狗硬控,强盗少的时候还好说,七八个谁吃得消啊?想边退边打都搞不了,强盗把你围起来,而且人家粘着你打你耐力分分钟就空,然后强盗耐力就像无限一样,不停的防御大师反防御大师反,还连着砍,尤其全甲能打半天,这还不像魂游,魂游至少有敏捷的反应,你自己足够快就好,这反应还慢慢的,无论你是出招还是防御或者大师反都是慢慢的,闪身什么的都是,真的难崩,我建议大家不要买,不然你就知道启动宗门都得被围殴是什么概念,萌新还是去买二代吧,比一代好多了,二代只要你熟练了会了就可以随便打奥村,这里七八个全甲神仙来了也没用。
Malgré tout, je e le recommande pour l'immersion, la justesse historique, le travail effectué concernant cette région et cette époque, ça fourmille de détails et c'est assez fou, l'histoire est passionnante et les personnages sont attachants MAIS Venant du 2, ce premier opus est une purge, le plaisir de l'immersion est ruiné par un pseudo réalisme poussé à l'extrême qui n'est pas fun, ado oisif analphabète, fils de forgeron, on s'attend effectivement à ce que Henri n'est ni la Culture d'un moine ni l'adresse aux armes d'un preux chevalier... tout cela est logique mais les courbes d'apprentissage sont justes bien trop lentes, pénibles et non réalistes... se comporter en asthmatique après deux coups d'épée... juste non ;. Le système d'endurance est vomitif et ce auto lock. Pitié. c'est injouable en plus de 2vs1..oubliez d'autres armes que l épée même si sur le papier toutes sont disponible , le Maitre de combat vous tapera dessus tel un marteau sur un clou si vous essayé la Mace d'arme même en bois , votre vie baissera à la vie du formule 1 rendant 'exercice inutile ...et la lecture on en parle mon cher Henri? .. "Henri: "J'ai appris à lire dans ce jeu et je ne le souhaite à personne' ...En résumé si vous voulez éviter des moments pénibles, passez à côté Le plus triste avec tout cela c'est que c'est un bon jeu qui vous fera passer de merveilleux moments dans un Moyen Age qu'on adore .;mais à réserver aux personnes très patientes qui résisteront à l'envie de casser leur pc à causes de mécaniques de gameplay bancales ...
太卡了
very good game and im enjoying it but the controls feel so stiff and enemies spot you and chase you even if they cant see you. never has a game drawn me in and pissed me off so much. i havent hate loved a gaame since cs2
Güzel oyun bazı uzun konuşmalara rağmen soluksuz oynadım
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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