
Story-driven open-world RPG that immerses you in an epic adventure in the Holy Roman Empire. Avenge your parents' death as you battle invading forces, go on game-changing quests, and make influential choices. Explore castles, forests, villages and other realistic settings in medieval Bohemia!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 34.14/day in the week to Aug 18 → 45.29/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 17 day-to-day chart moves that followed a price cut, against 2,502 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 186Kreviews | 84% | — | $88.3M |
| $29.99 | 43.7Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3118 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Шедевр
好玩,沉浸感拉满
Recommended game
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 14: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain, Czech*, Polish, Russian, Italian, Simplified Chinese, Turkish, Korean, Ukrainian +2 more
| $29.99 |
| 18.2Kratings |
| 72% |
| — |
| not modelled |
| $29.99 | 2.7Kratings | 84% | — | not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Everything is perfect, except the combat. Enemies teleport, their weapons teleport to block your attack, you fall through the map, you teleport to the top of trees, the camera locking makes fighting multiple enemies nearly impossible. I don't know why they didn't just use a bannerlord combat system with combos. Like why add camera locking? It doesn't serve any purpose. You're not fighting elden ring bosses.
罪垢病的垃圾引导系统,搞个小地图或者在玩家视野里直接标出来不好吗?有些任务就只给你一个方向,不给确切的位置,还有的就放出一大片区域要你去找,太折磨玩家了,任务也好无聊,到后面的任务基本上就是做马仔,然后去打工,调查一大堆杂七杂八的事情,跑来跑去,跟NPC对话,结束剧情,然后引出新的任务,接着又重复上面的循环,接着跑来跑去,然后去找东西或者找人,里边太多这种无聊的剧情了,玩的真的头晕了
Really nice game. Some bugs here and there, but pleasent enought to play through.
Jogo merda por isso e esquecido desse jeito, sistema de combate uma bosta, o propio jogo te ensina de um jeito e quando voce vai pra um pvp seja com o npc mais fraco possivel voce perde porque a mecanica do jogo e uma merda, fora que o propio controle do jogo que te ensinam nao funciona
Muito Bom
锁定视角,逆天胆小的马,超雄的狗,600卖6000买,我不理解制作组为什么喜欢搞这种逆天傻逼格挡格挡格挡挡,你家现实里面打仗就俩傻逼在哪大师反吗?路边一条狗都能咬你疯狂恶心,掉血扣体力又是hyw,制作组母亲小时候因为生他流血太多体力不够直接难产而死,制作人更是被他妈臭b夹了做出这种阴臭战斗机制,敌人无限体力你格挡丢一大截体力这一块,依旧弓箭没准星,你要说为了拟真我不说啥by能不能给主角发俩人,无法战斗换配置武器,傻逼野狗死命撕咬你体力没了直接挨打,b狗的性能都比主角强 机动高伤害好还能损失体力,你就是基因原体掉落在这个地方也得老老实实玩你那个司马大师反,敢不顺从直接一扭让你掉大半管加流血,你比安格隆母星那个骑士都牛逼,最后祝愿全体制作组上街团建被400条狗咬住袖子体力耗尽流血致死
挺有意思的
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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|---|---|---|---|---|
| $88.3M | 65.3K | 85% | $59.99 | |
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| $87.5M | 56.9K | 88% | $59.99 | |
| $89.3M | 395.4K | 97% | $13.99 | |
| $90.1M | 105.9K | 86% | $39.99 |
Related
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| $358.7M | 298K | 88% | $49.99 | |
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| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $68.2M | 172.2K | 98% | $19.99 |