
Story-driven open-world RPG that immerses you in an epic adventure in the Holy Roman Empire. Avenge your parents' death as you battle invading forces, go on game-changing quests, and make influential choices. Explore castles, forests, villages and other realistic settings in medieval Bohemia!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 34.14/day in the week to Aug 18 → 45.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 185.8Kreviews | 84% | — | $88.3M |
| $29.99 | 43.7Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2937 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Świetne, klimatyczne RPG osadzone w średniowiecznych Czechach – każdy detal, od architektury po zwyczaje, robi wrażenie. Walka mieczem jest wymagająca, ale satysfakcjonująca, a system alchemii i dialogi z realnymi konsekwencjami sprawiają, że świat czuje się żywy. Trochę bugów i trudny start to część uroku – syn kowala Henry staje się prawdziwym rycerzem, a ty przechodzisz tę drogę razem z nim.
Fantastic story and writing. Unpolished, boring and tiresome gameplay.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 14: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain, Czech*, Polish, Russian, Italian, Simplified Chinese, Turkish, Korean, Ukrainian +2 more
| $29.99 |
| 18.2Kratings |
| 72% |
| — |
| not modelled |
| $4.49−85% | 2.7Kratings | 84% | — | not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
bir oyunun dövüş mekaniği bu kadar mı kötü olur ya
I had an awful experience with this, I originally played a few hours on console and the performance was awful, so I thought I would try on PC, luckily I did not buy it, it was part of a bundle or something like that, so there is a small plus, but it played poorly, buggy and I just couldn't get into it.
Very good game. The combat feels good and the leveling system makes it easier as it goes on. The weapons are nicely designed and getting a good sword really makes a difference. Anyone complaining about the combat just does not understand this game at all. I was able to take down the dice tournament gamblers entire camp of 10-15 people by myself. Some people say "This game works really well for duels but then pits you against multiple enemies. THATS GENIUNLY HOW SWORD COMBAT WAS. The story is amazing. There's a ton of rememberable characters. Each of them are unique and don't feel out of place. The world feels alive and reactive. My only complaint is that after 100 hours and multiple new saves I wanted to finally beat the game, but right at the end they force you to do the Sir Hans missions if you haven't already. I played through this DLC in one of my older saves and wasn't too interested because of the reasons before, but it totally kills the pacing of the ending. You go from all out war to stealing a necklace in Rattay and its like 5 fetch quests back to back. Just when you think its over, Hans has another fetch quest for you within the DLC. No DLC should be forced on the player and I feel like they did that just for the second game. Don't get me wrong the arc of Henry and Sir Hans is really good, but when you go from the chain of events at the end of the game back to side quests it just kills the momentum.
Did the quest to hunt hares with Hans, wasted 50 arrows to get 5 rabbits. Then the meat got to heavy, then I tried to travel, peasants ambushed me with clubs and a dog. The poor piss combat and the dog biting my arm killed me, rage quited, then entered again to a save 2 hours before. Nope. Uninstalled and thats the end of it.
Of my 6 hours of playtime I would say that over half has been spent reloading saves because of quest breaking bugs. No matter how much money I have, the executioner will not simply sell me the ring, the option will always be "I don't have enough" once you click that, you CANNOT ATTEMPT TO BUY THE RING AGAIN. The game is designed to be a little frustrating, I get that and I commend it, but bugs and design like this are simply unacceptable
самая уебищная боевка в играх ever
GET ME OUT OF THIS PHCKING MONASTERYYYYYYYYYYYYYYYYYYYYYYYYYYYYY
I feel quite hungry, and where my ♥♥♥♥♥♥♥ sword
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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