
A thrilling story-driven action RPG, with a rich open world, set in 15th century Medieval Europe. Experience the ultimate medieval adventure - through the eyes of young Henry - as you embark on a journey of epic proportions.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 195.8Kreviews | 94% | — | $189.2M |
| $94.89 | 45.9Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3412 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
---{ Graphics }--- ☑ You forget what reality is ☐ Beautiful ☐ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☑ Very good ☐ Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☑ Eargasm ☐ Very good ☐ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf ---{ Audience }--- ☐ Kids ☐ Teens ☑ Adults ☐ Grandma ---{ Game Size }--- ☐ Floppy Disk ☐ Old Fashioned ☐ Workable ☐ Big ☑ Will eat 15% of your 1TB hard drive ☐ You will want an entire hard drive to hold it ☐ You will need to invest in a black hole to hold all the data ---{ Difficulty }--- ☐ Just press 'W' ☐ Easy ☑ Easy to learn / Hard to master ☐ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Grind }--- ☐ Nothing to grind ☐ Only if u care about leaderboards/ranks ☑ Isn't necessary to progress ☐ Average grind level ☐ Too much grind ☐ You'll need a second life for grinding ---{ Story }--- ☐ No Story ☐ Some lore ☐ Average ☐ Good ☑ Lovely ☐ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☐ Short ☐ Average ☐ Long ☑ To infinity and beyond ---{ Price }--- ☐ It's free! ☑ Worth the price ☐ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☐ Never heard of ☑ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☐ 7 ☐ 8 ☐ 9 ☑ 10
Media

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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 19: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best CN #10, worst US #83 · 13 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 90.14/day in the week to Aug 18 → 124.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Italian, French*, German*, Spanish - Spain*, Czech*, Japanese*, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese +3 more
| $69.99 |
| 12.9Kratings |
| 84% |
| — |
| not modelled |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Yılın en iyi oyunudur net. Siktiğimin Clair Obscur saçmalığı bu oyunun hakkını yemiştir. En iyi RPG ödülünü KCD almayacakta kim alacak bilader dalga mı geçiyorsunuz. Orta Çağ Doğu Avrupa atmosferini de mükemmel yansıtıyor. Ne diyebilirim ki, tarih hisleri yansıtan en iyi oyun olabilir. Yapımcı Warhouse tarihi çok iyi araştırıp oyuna eklemiş ve bunu yaparken oyuncuda yararlansın diye farklı farklı kodeksler ile tarihi altyapıyı desteklemiş takdire şayan gerçekten .Arada Osmanlı Devletine değinmeleride mutlu etmedi değil.. Oyunun açık dünyasında aklına ne gelirse yapabiliyorsun İstersen usta bir hırsız ol, Simyager ol, şehirde geceleri soymadık yer bırakma; istersen kaçak avcı olup ormanda yaşa; istersen zar oyuncusu ol; istersen Yahudi mahallesine gidip tüm Yahudileri öldür ya da şövalye ilkeleriyle yaşayıp günahtan uzak dur. Açık dünyadan bahsetmişken yan görevlere değinmezsek olmaz. Her bir görev inanılmaz kaliteli ve hiçbirisi boş değil. Ubisoft formülü gibi iğrenç, angarya gibi sağ sola malzeme taşıma cart curt yan görevleri yok. Her görev için ciddi emek verilmiş. Güçlü bir ana hikâye ile birleşince ortaya çok uzun ve dolu dolu bir oyun deneyimi çıkıyor. Elbette kusursuz değil; dövüş sistemi zaman zaman beynimin sinir uçlarını didikledi resmen, bazı teknik pürüzler ve tempo düşüşleride var. Ancak rol yapma özgürlüğü, Troksy ve Kuttenburg şehirlerinin tasarımı ve atmosferi, yan görev kalitesi bu eksileri rahatlıkla unutturuyor ve ortaya sabır isteyen ama fazlasıyla karşılığını veren güçlü bir deneyim çıkıyor. Üstelik bu oyun çok sınırlı bir bütçeyle yapılmış. Adamlar bunu yaklaşık 40 milyon dolarla başarmış, akıl alır gibi değil. Bir sonraki oyunlarında daha fazla kaynakla daha fazla içerik yapıcaklarına canı gönülden inanıyor ve bir sonraki yapıtlarını beklemeye koyuluyorum. Unutma WARHORSE STUDİOS ''audentes fortuna iuvat''(Talih cesurlardan yanadır.)
夯
很难想象有一款游戏能让我玩了四五十多个小时之后还没有做完第一个可自由活动后的主线任务....你赢了哈基亨.... 目前体验下来是一款非常沉浸的中世纪开放世界游戏,我很早就买了但没玩,其实是我不太习惯第一人称我更喜欢能欣赏建模的第三人称,不过这轮体验下来绝对不后悔,每天茶饭不思(实则吃的比谁都多)每天觉也不睡就这样经营自己的中世纪盗圣生活by bike.... 玩完之后很难想象,为何2025年度游戏奖项都被33号包揽完了?(叠甲:主包是33号远征队全成就,虽然玩的不是那么精通,但起码不是云玩,还能评价一下)目前天国拯救2还差最高难度,全debuff和不吃肉不杀生成就就齐了,我不否认33也是一款优秀的游戏,但我觉得不至于奖项都包揽完了 这是一款适合慢节奏游玩的游戏,体验过程你能获得意想不到的经历,如果你走的太快很容易错过这些细节,玩下来你很多的想法都会是“还能这么玩?”“还有这么一个小细节?”,举几个我比较喜欢的例子(涉及剧透) [spoiler]如果你前期一直推进主线不去做支线,到了绝境丧钟任务,少主会因为偷猎被处决,因为偷猎是重罪,但是这个时候没人认少主的贵族身份,所以十二声钟响之后就会被绞刑,这个时候亨利表现得很不可思议,但是如果你做了猎人的支线(先去解救猎人,这也是找到呆呆的必要一环,后续他会让你来回跑去解决附近的偷猎者)最后一个偷猎者就是汉斯,你会跟随指引来到他的偷猎者营地[/spoiler] [spoiler]在冯·波尔高城堡期间,你可以找到管家接到驱魔的任务,这时候不要着急推进剧情,可以去找少主(嘿嘿...少主...少主.......)对话告诉他城堡里有“恶魔”,少主会警告你不要提及恶魔并给你讲他的儿时经历,这个时候你可以疯狂调戏少主,在他说话期间一直说“恶魔!”这个时候少主会傲娇回怼“You are one yourself!”好玩,少主可爱捏嘻嘻[/spoiler] [spoiler]还有一个比较伤心的细节,一个支线任务“公平至上”,帕维尔会让你帮他偷东西,其中一个就是博胡斯卡老婆婆的戒指,老婆婆应该是有老年痴呆,但是她记得自己会做好吃的面包,因为她丈夫很爱吃总是吃不够,所以丈夫死后老婆婆每天都会疯狂做面包,以至于很多人觉得她是个怪人,这枚戒指就在她做的面包里,可以吃出来(老婆婆睡觉会说梦话提示你)白天老婆婆会在房屋里到处找戒指,找不到之后会去教堂附近哭泣,这个时候你把戒指还回去她会非常感谢你,并且会强塞给你一大堆面包吃(主包是帮助帕维尔偷东西之后才得知的...非常后悔之...不过这个支线任务好像有后续触发,可以去追回赃物,但是主包没有触发或者没有接到,着急结束主线了)[/spoiler] 那么就有人问了,有没有比较常见的细节,有的宝子有的,经常偷东西,啊不是,经常“借”库腾堡居民东西的宝子都会知道[spoiler]如果你行窃过多,大街上就总会有npc提醒你,小心被抢劫,小心,附近有扒手,你被抢劫了嘛?被偷的商店老板还会在商店里讨论被偷的事情[/spoiler]首先,我很感谢你们这么关心我的近况,其次就是扒手是谁你别管,嘻嘻 综上,细节真的是相当多,做完任务不着急走,你还能看到更多细节,所以相当适合慢节奏的玩家,你太快推进主线不仅不方便(属性不够高,技能点不够多)并且会遗漏很多,失去了非常多乐趣 那么除了细节多,这款游戏我觉得很赞的点在于代入感强,不论是情绪感知还是剧情的身临其境,我一周目几乎是善人抉择,保了塞米又拦住酒鬼救下了村庄,很多npc的人情味以及人与人之间的惺惺相惜是很能有体会的,还有就是很容易代入进去,由于我是烂好人,啥忙都在帮,我就说两个地方 [spoiler]还是驱魔任务,但凡做完驱魔支线,不想打铁匠和偷铁匠东西的你是这个👍,还有一个就是公会支线,你帮门哈德上位之后他后续会让你把公会剑取回来,你只能去找屠户要,做完你能忍住不打屠户的你也是这个,那个时候我在疯狂刷匠心永铸DLC的委托,每天时间都精打细算,做了一下这个支线,气的我懒得理论了,直接上手开打,拳头1v2,打晕了之后不解气,直接原地存个档当守卫面给人砍死了,算你俩走运,我走的是不滥杀无辜路线,大多数时候也是嘴炮过剧情,这个我真忍不了,直接打晕用武器砍泄愤[/spoiler] 其次我想聊聊感情线,一夜情的我就不说了(克拉拉,黑巴托什,罗莎....好像还有别的,婚礼上跳舞一个,宴会上还有个寡妇,澡堂好像也有一个叫玛丽?我只知道这么多)我一个都没碰,本作感情长线有两位(还有一位...隐藏!?)封面的分别是杰式卡,凯瑟琳,亨利,少主汉斯,那凯瑟琳和少主位列其中,那不言而喻我还是选了少主,因为先不说凯瑟琳和亨利的年龄差,我觉得他俩都没啥共处时刻,也没啥共患难时刻,都说患难见真情,唯一一个相处最久的时刻就是被困在堡垒的时候,感觉没啥情感基础也没啥真情实感,我觉得凯瑟琳和杰式卡才是最配的,相似的经历,都一样比较成熟稳重,他俩相处的也最久,杰式卡视她为最重要的姐妹,凯瑟琳也多次话语表示这辈子跟定杰式卡了,不论十字路口的抉择在哪,她都会毫不犹豫跟随杰式卡 少主不用我多说吧,多少次患难见真情,从一代延申到二代(一代我没玩,大致了解一点,后续我会找个时间补下一代)其实少主最开始我是不太喜欢的,首先就是我没玩过一代完整少主故事线,对他没太多认知,本来开局强盗追杀,我还说这俩真兄弟来的,有点好感了,结果就是酒馆打架那次,少主不由分说就把一切推到我头上,我想着维持关系也想着他是可攻略角色,我还是想尽快解决纷争,我没有回怼,只是一味劝和(现实我肯定说不出来,现实遇到了我会气炸,何人物?)当时我就好感直降,多少次共患难,相处了这么久,你就这样对我,直到后面才发现....哇塞,原来我们少主也是个傲娇来的,更喜欢了,我觉得这种态度不可一世的人物还能给台阶,还能主动承认错误真的很好品有没有,从少主被关监狱给我道歉开始,我就原谅他了,虽然他有点小孩子气,没有那么成熟,还很傲娇,但我觉得这正是最好品的,少主最鲜明的特点,哈基亨也是个听话的小狗来的,恩!好吃好吃好磕好磕!再结合背景一看,中世纪时期的基督教私生子和一个贵族的领地继承人,那是真的很爱了,新作能不能多来点感情线的任务和CG,吃不够谢谢!(之前偶然还刷到了亨利本人发的视频,给天国拯救里所有可攻略角色打分...毫不意外,我们少主第一!) 接上述,那打分第二和这个隐藏是谁呢,那肯定是我们青梅竹马特蕾莎啊!我只能说少主和特蕾莎才能真正称得上爱情长线,同样的患难见真情,由于没玩过一代,我只大致知道特蕾莎救过亨利命,本人也有勇有谋,并且两人是青梅竹马,所以光凭这里我觉得特蕾莎在最后有个专属CG完全不过分!彩蛋级别![spoiler]好像是不攻略任何人,剧情对话也要提及特蕾莎,最后选择卸甲归田就会触发,由于主包攻略了少主,触发不了,我后续回档再打一遍,看能不能触发[/spoiler]好品好品! 正统感情线认准我们特蕾莎和少主汉斯好吗!?好吃好品好磕! 说一些个人比较难受的点 开荒玩的好难受...啥东西也没有,装备全靠捡...强盗还是成群结队的打,打的难受,基本被围殴就是死,前期钱也不好赚(加入我们盗圣组合好吗?好的!)感觉正常赚钱很难,因为我一周目开荒除了任务,我真没偷过东西(太老实导致的)我疯狂刷炼金,然后去疯狂卖小药水,每次卖个好几百,存个上千的可美了,结果后面越花越快,完全不够开销,到库腾堡解锁匠心永铸dlc内容后更是不够用,剧情对话动不动就要钱,上来就是几大千,募捐也要钱,改造铁匠小屋也要钱,啥都要钱还动不动就是几大千,从此走上盗圣路一去不复返.... 不得不说,口才的共犯技能点超好用,偷完就去卖,盔甲一件一件卖出去的爽感懂得都懂,是赃物卖出去的感觉更爽了! 然后就是强盗营地的点,动不动就是群殴,打的特难受,不想晚上来刺杀和偷东西就得火拼,特麻烦,一周目想打的舒服我都是拉远然后用毒箭不让强盗跑起来,不然动不动就被围殴 然后就是火铳,何武器我就问,装填比老奶奶过马路都慢,这玩意弹道也特离谱,更不用说我不知道这强盗出刀是有无敌帧还是啥,我想瞄准靠近点,这个时候要是强盗攻击,就会把我子弹吞掉,我不仅被打强盗也不会死,无语死,不是做成就我都不会掏出来,不过打盾的敌人还蛮好用的,霰弹一发带走,不过还是装填问题,太慢了,看的我心烦 然后就是一些bug,倒没有遇到特别搞心态或者恶性bug,我目前就遇到几次,比如恩怨支线里救博珍娜女儿那里,我不知道咋了,我一到目的地,女儿自己跑出去了,然后我还和她对话不了,我去解决了绑架她的人,然后我跟上去准备对话,她看见我就跑,不知道何意味,她一路跑回家了,然后任务显示“解救失败”不过索性我回博珍娜家能报平安,过段时间女儿就自己回来了,但是后面对话,她会莫名其妙指控我为啥不救她?哈喽宝子你何意味? 还有就是一些上坡路和石头路,会莫名其妙卡脚,非常矮的建模但是你上不去,会一直卡脚,跳了半天也上不去,每次都要蹭半天才能解决,宝子究竟何意味呢? 还有一些个人体验下来的感观上觉得的缺陷,我觉得这个硬核难度和全debuff有点为难而难得感觉,好处是你会很沉浸,因为硬核屏蔽了地图标点和指南针以及指针,禁用了快速传送,大部分时间你都在找路,找得我头疼,不敢轻易进入树林和山地(听懂的人都哭了)作为路痴的我也是狠狠无奈了,索性一周目就把所有成就都刷了,二周目可以速通只要注意不吃肉不杀生就行,然后就是各种debuff,我也是服了,捡个草药时不时就闪腰强制减速,然后负重也不行,动不动就超重,还有那个梦游症,我都不想说,传些附近居民区我都不说啥了,有一次我在库腾堡铁匠小屋睡觉,给我传西吉斯蒙德高地营地去了?哈喽?你睡醒在那就算了,™在人帐篷大本营啥意思,是个严禁进入的禁区,我醒来就被npc看到,然后直接给我强加罪名,跑出去又是私人领地,我真的无奈了,回档- -作为全成就党,这些我觉得为难而难得设计挺没必要得,好处是你沉浸了,坏处就是折磨人 总而言之,依旧是款不可错过的佳作,就打折这价格要啥自行车,几十块钱能玩很久很久!喜欢慢节奏游戏,喜欢中世纪背景以及乡村风景的直接无脑入! 适合自己的才是最好的,这个游戏我觉得跟博德之门3一样挑人,喜欢自留,不喜欢便弃. 但我还是推荐你来体验一下!万一呢万一呢!加入我们斯卡里茨的盗圣队伍好吗?好的!
战斗系统太拉了
first game is a masterpiece, this game is to a point until the propaganda starts, thumbs down, never support propaganda, if i could refund this game i would
Да! В эту игру стоит сыграть! Положительные моменты: Полноценная самостоятельная история о том, как Индро и Ян Птачек письмо решили доставить, а по итогу первый схлопотал кризис личности, а второго женят против воли. Династические браки, они такие. Да, 100% будет третья часть. Но даже в рамках этой игры, много интересных самостоятельных событий произошло. И на свадьбе побывали, и короля вживьём повидали, и пыточки устраивали, и ограбление века устроили. Я бы даже сказала, Индро и ко умудрились выбесить короля, да так, что тот в Венгрию воротился. Дополнительный контент в игре обязателен к покупке. Три истории в рамках DLC очень глубоко проработаны. Заиметь свою кузницу ммммм мечта Индро, такого подарка у игроков не было в первой части. Монастырь версии 2.0 прям потрясающий. А история творческой личности с поехавшей кукухой - это отдельный кек. Отрицательные моменты: Над боевой системой всё ещё нужно серьезно поработать, так как она вызывает много проблем. 1. Основная моя претензия - это то, что враги аимят Индро, где бы он ни находился на карте; ГГ как красная тряпка для быка, что выглядит нереалистично для исторической ролевой игры. Враги откровенно игнорируют союзников рядом и во что бы то ни стало пытаются именно с Индро сразиться. Союзники точно также игнорируют врагов, заходящих им за спину. Смотрится такая ситуация крайне нелепо. Или например союзник продолжает лупить стрелами во врагов со стены, хотя у него за спиной враг с мечом атакует других союзников. 2. Очень раздражает система приклеивания врагов во время боя, Индро не может физически отойти от врага назад, чтобы избежать удара, враг как-бы скользит по земле и оказывается внезапно рядом с Индро, чтобы нанести ему удар. 3. Отдельная боль - это наличие удачных окон для укола или выпада алебардой во врага, но игра вероятно считает, что так делать нечестно. И сколько бы ты ни жал кнопку атаки, Индро стоит как вкопанный. Ты умом понимаешь, что в реальной битве, ты бы давно на шампур насадил неспешного врага, потому что вот он удачный момент, выверенный тайминг. Но Индро такой... нет, я не буду этого делать. 4. У всех врагов уровень владения оружием одинаковый, что конечно же нереалистично. Не важно, кого ты встречаешь в бою, алкаша нищего забулдыгу или атамана. Оба владеют оружием на уровне профессионала. 5. Сражения на жёстком уровне сложности невыносимо затянутые, скучные, нереалистичные. Не важно насколько хороший у тебя меч, тебе нужно нанести им ударов 20 по бронированному врагу, чтобы он пал. Это самая примитивная и совершенно незамысловатая реализация сложности в бою. 6. Стрельба во время скачек (высокая сложность) плохо реализована, потому что времени, чтобы натянуть тетиву и прицелиться полностью меньше, чем нужно. Ребята-разработчики, давайте уже переходить на UE5, потому что CryEngine не годится для адекватной лицевой анимации. Ну прям очень плохо. Поучитесь у Кодзимы, как надо делать внутреигровые сцены.
Overall review: Absolute garbage! The game would have been great, but there are several gamebreaking bugs that to this day have not been fixed. Developers quick to churn out ♥♥♥♥♥♥ expansion packs for extra cash, but refuse to remedy bugs that prevent you from completing the game. There's also the woke ♥♥♥♥ they felt like they needed to include, muslims and jews who just happen to be unequivocally good. Even though everyone else, main character included, is morally flawed. But not the jew and the muslim they are in fact so good that you can't even refuse to defend/side with them. If you try, at least with the muslim, you will get instantly executed without the possibility to fight back. First game was amazing, then this slop. Very dissapointing
Návykový banger 2
This is the worst game I have ever played in my entire life. 4 hours of chores to accomplish nothing. I'd have more enjoyable combat fighting my Nan.
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