
A thrilling story-driven action RPG, with a rich open world, set in 15th century Medieval Europe. Experience the ultimate medieval adventure - through the eyes of young Henry - as you embark on a journey of epic proportions.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 195.8Kreviews | 94% | — | $189.2M |
| $94.89 | 45.9Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3412 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
夯
Ive had this game for 14 days, i have over 240 hours...
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 19: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best CN #10, worst US #83 · 13 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 90.14/day in the week to Aug 18 → 124.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Italian, French*, German*, Spanish - Spain*, Czech*, Japanese*, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese +3 more
| $69.99 |
| 12.9Kratings |
| 84% |
| — |
| not modelled |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Amazing game, LOVED it. So many pizzles yanked in my playthroughs. Can't wait for a KCD3 (Jesus Christ be praised)
Excellent development of Henry's story and hands down one of the best non-fantasy RPGs to date. KCD2 has all the necessary elements in place - impressive world, captivating story, likable characters, and a ton things to do. Core mechanics are great, good balance of stealth combat and dialogue, and many interesting quests with none feeling arbitrary or dull. The main feat for me is how big yet interesting the game world is. Given the realistic setting - straight out nothing but fields, forests, rivers and small towns - it's bound to be plain, however the game does heaps better than many other games' fantasy worlds. Each area is distinct and memorable, lots of believable environmental storytelling - pure pleasure to explore. And the main story is remarkably good - no weak parts imo, kept me engaged till the very which was surprisingly the best part of the (whole series) story. Runs great on linux, good mod support - Easy recommend.
KCD2 does pretty much everything I wanted from a sequel. Bigger world, better combat, great quests, tons to do, and an absurd amount of little details everywhere.
чётко
Eww. The game is terrible, mainly because the character is uncontrollable, and the fight mechanics are unbearable up to the point you end up dreading every single circumstance where you may end up fighting against someone. Even if you want to keep your distance, bows and crossbows are completely unusable, as the arrow's collisions do not register most of the times, and horse fighting is a joke, you are literally unable to turn fast enough. Unless, of course, you want to waste your precious time to learn htf every aspect works in detail, especially how fighting works, but sincerely, I work many hours every day, I do not have time for that, I do not have time to learn how the hell a sword works in real life, I do not want the crossbow to behave like it has incorporated vibration, I just want a game that works and that does not require so much effort to be played.. Did you guys ever used a damned crossbow in your life? Because I did and It's easier to hit stuff in real life compared to this game. To my great displeasure, I couldn't ask for a refund because of all the wasted time at the beginning, during which I had to witness so many boring cutscenes, they are so long they resembles a movie (and not a good one). When you finally get to own some decent equipment and fight, at least 30 hours of game have passed, at that point you realize the whole thing is a full time job but Steam doesn't allow for a refund unfortunately. Thank god I bought it when it was on sale for 20€, if I paid more than that I would have would have felt bad.
Отец 1- придушить 2 - отдать пиво
игрушка очень крутая. сайд квесты просто балдеж. все очень иммерсивно. герои тоже классные. мега советую
Story and characters of the game are legendary. I didn't expected it to be so huge and rich with content, twists and story arcs. Sound and graphics are great as well. Game mechanics are not so good in comparison (especially crafting and alchemy), but still much improved over KCD1. I didn't like how much walking I had to do, but it was still an amazing experience. Great game, amazing RPG, I recommend it to everyone! :)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $46.2M | 16.3K | 86% | $69.99 |