
Time has come to begin a Dark Journey to the other side of Teana and explore a mysterious region never before seen by royal bounty hunters. King’s Bounty: Dark Side lets you play as the villains in a full standalone campaign with new heroes, dark factions, and a fresh tactical perspective.
Modeled estimate, not a reported figure. How we estimate →
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About
King’s Bounty: Dark Side is a standalone entry in the King’s Bounty series that turns the familiar fantasy world on its head. Instead of fighting against darkness, you take control of it — experiencing the story from the side of villains, outcasts, and forbidden powers.
Choose one of three unique dark heroes: an Orc warlord, a Vampire lord, or a Demoness. Each character offers a distinct starting point, personal storyline, and playstyle, shaping how you explore the world, build your army, and approach combat. Their journeys intersect with familiar factions — but this time, the forces of light stand in your way.
Exploration unfolds across a large world filled with hostile territories, dangerous creatures, and morally dark choices. Towns, wilderness, and dungeons are packed with quests, secrets, and powerful artifacts, encouraging careful planning and risk-taking as you grow stronger.
Combat follows the classic King’s Bounty formula with deep, turn-based tactical battles. Positioning, morale, unit abilities, and spell timing remain crucial, while new dark-themed units, abilities, and spells introduce fresh tactical possibilities. Battles reward preparation and smart decisions rather than brute force.
Dark Side expands progression with new companions, artifacts, and mechanics tied to each hero’s dark origin. Army composition and long-term planning play a central role as enemies grow stronger and encounters become more demanding.
By shifting perspective and embracing darker factions, King’s Bounty: Dark Side offers a familiar tactical experience with a distinctly different tone — challenging players to rethink their strategies and explore the world of King’s Bounty from an entirely new angle.
Three dark heroes with unique companion systems
Play as an Orc, Vampire, or Demoness — each hero has their own companions, abilities, starting conditions, and progression, shaping a completely different playthrough.
New battle companion
A powerful combat companion actively participates in battles, adding a new tactical layer and influencing how encounters unfold.
New dark-themed units, artifacts, and Rage abilities
Command new troops, equip powerful artifacts, and unleash devastating Rage skills designed specifically around darker factions and aggressive playstyles.
Over 100 new quests and 15 new locations
A massive set of new story quests and side missions tied to the darker regions of Teana, offering fresh challenges and rewards. Explore previously unseen parts of the world, filled with unique enemies, secrets, and tactical encounters never visited by royal bounty hunters.
A darker perspective on the King’s Bounty world
Experience the story from the other side of the conflict, where familiar factions become enemies and moral choices take on a darker tone.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
整个系列都很好玩,除了第二部。
还是第一代最经典
с первых минут ощущается "васянский" душок. дропнул когда пробежался по гномским локациям, офигел от убогости локаций и сдался
Как по мне худшая часть из всех. Миссии принеси подай по несколько раз абсолютно лишние так как игра итак через чур растянута. Фракция нежить больше всех нравится в таких играх. Но здесь все очень плохо играть прям неприятно за нежить. А так игра неплохая и вся серия как по мне шикарная.
не знаю что там на баланс и непроходимость жалуются, демонессой на сложном вполне летит. скачки сложности по островам такие же как в легенде о рыцаре. вылетов всего пока пара была. единственная проблема - игра вообще не позволяет необдуманно тратить золото, ибо можно неиронично словить софтлок сюжетных заданий, которые уже ко второму острову высасывают денежки из кармана в размере сотен тысяч. ну и визуально она гораздо хуже почему-то смотрится, чем легенда о рыцаре и перекрёстки. система заданий тут наоборот кажется интереснее, ведь игра по их устройству начала быть чуть похожа на олдовые игры-квесты. p.s. наносящие урон статус эффекты это просто млять раковая опухоль. когда оставшийся в живых из отряда 1 бомж-лучник героически кидает огненную стрелу и выжигает тем самым несколько церберов или 3(!) королевские тернии разом, а последние, на минуту, юнит пятого уровня и продаются они в крайне ограниченных количествах. харкал в жопу тому человеку, который сделал ДОТы такими сильными (да, в них теперь есть смысл), но не дал возможности их снять. по крайней мере в первой половине игры...
まだ1.9時間しかしてないけど現状ではぶっちぎりで歴代で難しい シリーズ経験者向けな調整。説明とかほぼない 光の戦士らがつよい。というか闇側が弱すぎる。攻められ弱体化してんだからしゃあないけど 最高難易度、序盤がマジできつい
Dobra gra dla fanów serii. Dla mnie to ostatnia. Wcześniejsze już przeszedłem. Ciekawe easter eggs dla zapaleńców. Mało bugów. Jak zwykle stworzone mapy to klasa. Opłaca się poczekać na sale i wtedy dziesiątki godzin przygód za grosze. Ps. Polecam walki włączyć na trybie przyspieszonym. Trochę ich jest.
Самая худшая часть Кингс Баунти. Вся игра, по факту, всего лишь dlc с перекрашенными иконками и ретекстурами. Сюжет очень скучный, интересно было только в финале игры. Локаций вроде много, но активностей на них не особо полно, да и из интересного только сюжет. К тому же, некоторые вообще необязательно посещать, если проходить только сюжет. Из геймплея хороши только абилки Черныша. Концепция набора армии только из " плохишей" сломана, ибо по ходу сюжета можно будет брать любые войска ( просто перекрашенные в серые тона). Контента тут на часов ~70, но 60% это принеси подай и наваляй всем врагам по квесту. Не рекомендую по крайней мере из-за того, что игра не оправдывает средств ( 500 рублей насколько я помню без скидки, слишком дорого для такой скучной dlcишки).
Хорошая
I have three big pet peeves with this one: 1. Quests are very, very annoying. For whatever reason, they are never straightforward. Ever. Instead of an interesting story and maybe giving a player the choice of doing it the right way or the lying conniving way (after all, you're the dark overlord, beware, maidens and peasants!), it's just 20 steps of going back and forth between the same places, and then gathering some flowers. Evil overlord. Going around gathering flowers. And it's all sprinkled with cringeworthy dialogue, like "of course I won't be honoring our agreement! Can't you see I'm evil! Gya!". No inspiration whatsoever. And then while you roll your eyes and skip all the dialogue, your realise that you accidentally accepted some side quest and all the instructions for it were in said dialogue, including where to go and what to find, while in the quest tree it says: "bring Bolo the Orc cooking manual". What. 2. The maps are empty. Like, really empty. I got to continent Aranal (or whatever it's name), and it's just... huge forest. With two people living in it, no joke. No shops, nothing. Just a lot of generic enemies, a quests about eggs and mushrooms and a girl that will run you ragged before you can take her hostage. And the other continents are about the same. You basically forced to fight with what you got at the Shelter, which also looks barren. Whoever designed it decided that more enemies = more happy. 3. Rage abilities are kinda underwhelming. Sure, some of them scale fine late game, but some are just meh. Especially AOEs that can't be used midcombat, because your troops will be caught in them as well. It has some ups. Like companions, for example. Or spells, some of those were fun. Some quests are interesting, like marrying off the circus girl or helping the boy to become pirate. But the overall vibe I get from this is that it's a half-baked effort and should've been at least twice as short as it is.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Languages: English, Russian, Polish, German
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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