
The store is your kingdom! Expand your humble boutique into a thriving business: hire the right staff, decorate your displays, and lure in customers. Even your wildest ideas can turn a profit. Why not start a business that sells only white T-shirts and ketchup? PCs and beans? Your rule, your rules!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Ever wanted to start your own business? In King of Retail, anything is possible!
Plan a shop theme and store design, and launch your very own enterprise. The store is your kingdom, and if you run it well you might be able to expand into a larger corporation! If you get it wrong… well, blame it on the economy.
It’s your store, and you can sell whatever you want! Want to run a shop that only sells chicken? Do it! Every kind of electronic, and also fresh foods? Why not!
Design and customize your store, and achieve your dreams of running a unique emporium of your very own.
The secret is, you need people to choose YOUR location to spend their hard-earned money. What makes your store the best? Do you have the best shelf-stockers in town, or the most convincing salespeople? Maybe you simply have well-targeted online ads. There are many ways to make your store stand out!
Watch your customers closely! Study their behavior and figure out what makes them pull out their wallets. Then, do more of it!
Humanize your brand by hiring humans — the right ones! Conduct interviews with prospective employees to find the best mix of skills and culture fit. Negotiate salaries, manage shifts, and train people up so they thrive and grow with you
Why settle for one shop, when you could run a whole chain? Invest money in advertising to bring in greater throngs of customers; rebrand your store’s interior design; and keep optimising stock and pricing to maximize your profit. If it all pays off, you might be able to incorporate and expand into multiple stores across the city!
It’s your store, and you can run it how you want. Micro-manage every detail and constantly adjust for optimal profit, or just watch the ebb and flow of your perfect masterpiece. You’re your own boss and you can play your own way — it’s good to be the king.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.49−75% | 3.6Kreviews | 88% | — | $675.3K |
| $6.49−75% | 32ratings | 66% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 804 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game was good for 5 minutes. I bought it under the assumption that the developer will update it regularly after early access ended (at least that's what we were told). Unfortunately, the developer has stopped working on the game. The game has so much potential.
i made cex
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 0.44/day in the week to Aug 4 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Danish, French, Dutch, Russian, Simplified Chinese*languages with full audio support
| $24.99 |
| — |
| 91% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 810 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Half baked. Man, this game really could have been something... had they just stuck with it a little longer. Gone are the days where developers polished out games before being released (because they had to be, due to no internet). Today is just... push it out, we'll fix it later. Later never comes for many titles. This one included.
Das Spiel ist okay, es hat einige Features die Interessant sind, wie z.B. den Karrieremodus. Aber: Für ein Spiel das normal 25€ kostet wirkt es noch unfertig, schlimmer wird es noch, wenn man bedenkt, dass es mittlerweile einen Nachfolger gibt, anstatt neue Features durch günstige evtl, sogar kostenlose DLCs ins bestehende Spiel zu implementieren. Vielleicht wurde auch die ganze Softwarearchitektur im Nachfolger überarbeitet, aber das ist Spekulation meinerseits. Ein 3 Jahre altes Spiel nicht weiter zu entwickeln, welches unzählige Featurelücken hat und stattdessen einen 2. Teil in bei Steam als Early Access in den Store zu stellen, lässt es sich wie einen Cashgrab anfühlen. Was vermisse ich: 1. Geld hat keine Währung. 2. Anti-Diebstahl-Systeme wie Alarmanlagen/ Schleusen. 3. Dekorationen (Die Läden sind einfach bleiben leblos und hässlich) 4. Grafiken (Gesichter sehen aus als kämen sie aus 15 Jahre alten Spielen) 5. Detaillierte Analysetools um Kundengruppen und Bedürfnisse im voraus besser erkennen zu können. 6. Standartstock an Waren von Laden zu Laden übertragen/kopieren 7. Detailliertere Übersichten für Cashflow einzelner Läden und Konzern als ganzes 8. Möglichkeit Tage simulieren zu lassen, ohne dass man in einem Laden schimmelt/arbeitet Darüber hinaus sind die Geldbeträge eigenartig, das finanzielle Balancing scheint bei Löhnen und Gehältern nicht gefinished. Dazu wenn man einen Mitarbeiter zu einem Storemanager befördern möchte, warum geht man in Gehaltsverhandlungen um im Anschluss nochmal eine Prozentuale erhöhung des Managergehalts aushandeln zu müssen? Im Großen und Ganzen könnte man sagen das Spiel ist zu 65% fertig, es wirkt nicht gepolished dafür ist der übliche Preis viel zu hoch. Im Angebot kann man durchaus zugreifen.
Achtung Suchtgefahr!! Tolles Spiel und ich hoffe es wird auch weiter Entwickelt das Spiel hat es Verdient. Macht mega Spaß. Das einzige das schade ist: Leider kein Multiplayer Modus :(
Cash grab. No updates anymore basically an early access game for 25 bucks. Already anounced King of Retail 2
Not a bad premise for a game, the controls are terrible but you get used to them. Not a lot in the way of stock management or details on sales as much as I would like, plus it would be nice to have more time before or after closing to figure things our but the game forces you back to your office. It's not a terribly hard game once you figure it all out but once you do, that is it, it is a lot of the same a slight expansion from there. Rinse and repeat. People say this game is unfinished and abandoned so they could make the sequel, I can see where they are getting this from, it is lacking a lot of things that would make it a classic if they took the time.
[h3] I think it's understable to get angry at the developer for "abandoning the game" BUT there might be a good reason for it.[/h3] You see this game has very very good aspects like you can not only run a shop but an entire company empire and even invest in real estate. But this game has also limits in the technical aspects and there are many quality of life features missing that makes playing it a chore of repeating the same steps over and over because you cannot automate them easily. I guess with the technical foundation of the game that's not easy to fix. So he might as well started developing the same game from scratch but much better this time with the money he earned. If the developer just abandons the game they often would announce an entirely different game. Because those developers who are just scammers in disguise won't expect you to fall into the same trap twice. But the fact that Freaking Games is just starting to develop the same game again is giving me hope. I think they are fully aware nobody will buy KoR 2 if it is the same or worse than KoR. I think I would be 100% angry if they just abandon King of Retail community and develop a game about zoo keeping which is just an lazy asset flip. But I really have hope they realized it's not possible to update KoR into being an fully amazing game so they decided to get a better technical foundation and then create the ultimate retail empire game.
don't recommend this game .. it seems the developers abounded it no more updates.
Look, The developer is working on another game already, This game is Pretty great in its current state, but it really could have used some updates ill admit. That being said It was a solo indie developer 100%. got to give credit where its due, that being said alot was learned in the process and it is able to be redone, but better. I dont necessarily recommend purchasing the game unless its discounted. but it is quite challenging to a point. there is alot to learn, and i personally really enjoy the gameplay. but due to the fact this it will not recieve any kind of updates i have to warn you that you get what you will. I am excited for the second already.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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