
King of Jade: Stone Tycoon is a casual management simulation game. Inspect raw stones, polish the surface to reveal unique hidden jadeite, craft products of all sizes, and sell them to build your ultimate business empire!
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
One cut can make your fortune. One cut can wipe you out. Either way, tomorrow's rent is still due.
King of Jade: Stone Tycoon is a management sim blending jade stone gambling, jewelry crafting, market-stall trading, and strategic build-making. Start from a humble stall on Old Street: pick your raw stones, judge the jade within, craft jewelry, and haggle with all kinds of customers — building your reputation under ever-rising pressure.
Source raw stones from the market, then shine a light, scrape the skin, and open windows to reveal the quality inside. Cash out while you're ahead — or take the gamble and keep cutting. Craft the jade into all kinds of jewelry and wait for the right buyer to come along.
Move beyond Old Street to ever more challenging jade markets. Each one brings its own business cycle, rent pressure, and story to clear — testing your budgeting and your eye for stones.
Build around appraisal, restoration, crafting, pricing, or shop management by pairing tools with talents. Shape your own playstyle run by run, and turn an ordinary business into an overwhelming edge.
Deal with customers, collectors, and industry insiders, each with their own personality and tastes. As deals and relationships deepen, unlock exclusive content, character stories, story art, and multiple endings.
Clear the main markets, then take on Endless Mode: rents keep climbing, the market keeps shifting — armed with everything you've built, how many days can your little jade stall survive?
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese
Engagement
Reviews
Themes across 166 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
无尽模式有BUG,我第16天卡在商店界面没办法继续了,好不容易爽起来。
无聊
这游戏要说最爽的还是开头挂料子的一刻,调好刮刀半径下刀,第一刀出绿价格直接飙上去,再刮一下碰到裂纹瞬间跳水,那心情跟坐过山车似的。及时收手还是梭哈都在一念之间,有一说一,目前在这个环节我还是赚了不少,贵的直接卖。这游戏还不止有赌石一个元素,它还有个Roguelike构筑元素,道具和天赋围绕鉴定、加工、报价来搭配,不同组合玩法区别挺大。随机性算是游戏最大的亮点,打灯只能看文字提示,不真透视,每次出手都心里没底,我属于稳健型的一般都是开没有裂缝的。 要说缺点应该就是本作经营这块,经营玩法不够深入,加工首饰基本就是调角度套型,议价也是系统给数字你点确认,我是贵的直接卖亏的就拒绝,多来几个基本上都不会亏。另外游戏角色剧情也没太大意思,立绘还行但体验ai。整体体验还行,游戏价格也不算贵,还有成就系统打两把库库跳成就...
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 166 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
赛博赌石,还可以的小游戏,加了些肉鸽元素,打发时间还可以。
起猛了,居然在steam上玩到了赛博赌石,不知不觉玩了三个多小时,挺上头的。
这是完整版还是持续更新 希望能持续更新个一年半载的 不然就这个略贵 毕竟这个东南亚那么大的玉石经营别光摆地摊啊 就个剧情故事模式让玩家选呗 去缅甸赌石 赌拍卖 一堆石里选石头 和NPC竞拍
1:游戏节奏差劲。一路缓步行走太休闲后期没有上天的成就爽感,没有改变节奏的关键节点。 2:核心玩法无聊。开石头叠天赋没有产生欲望和惊喜感。 3:开出的石料等级不明朗。C到S级没有特效和音效没有让我感到惊喜和欢乐 4:天赋力道不明朗。天赋单个或几个一起叠加最后效果没感觉,缺少爽感没有让我出现这样的想法“我去牛啊,这不起飞,来了来了就是这套打法干翻游戏,哈哈神清气爽”! 5:剧情毫无联动。擦边剧情和这游戏有啥关系两者没有互通的联系感觉生生加进来的,起码游戏内铺垫一下让我觉得合理。 6:整体感觉游戏没有一点深度水得一比,唯一让我产生多巴胺的就是游戏名字。
刚开始第一个小时有些新鲜,后面比较无聊,就为了刷刷npc剧情不停的就在第一关速通,但立绘也太AI了
初期我刮了一刀出紅,系統提示我石價值5萬,我想賣了,也必須賣,否則我的流水跟不上,然而沒有人要接盤。
狗屎 不知道跟赌有什么半毛钱关系 一点都带入不了 买个石头最贵的三千块 一刮npc就出价 出价是估价的二倍 永远不会亏 叫什么赌 有输有赢才叫赌 天赋道具系统也是画蛇添足 不是所有游戏都适合加这个 就往现实做不行吗 剧情也是没有 做个剧情不好吗 上来欠钱什么的过几天还钱 做关卡的意义在哪 ai美女漏个屁股蛋也不知道在干嘛 缝合缝了一堆没有意义的东西 没有任何游戏性 还有这个估价系统也是屎 我是来赌石的 你给我来个估价系统 我还赌什么 就盯着估价高的买呗
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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