
An incremental / idle action adventure game where you must battle foes, mine rocks, defeat bosses, and grow stronger in your quest to conquer the mountain and defeat the Evil Geomancer.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

You will help guide your Fox by attacking enemies, dodging their attacks, and gathering loot, all with just your mouse cursor (or keyboard if you prefer!).

As you progress, you will grow stronger. Acquiring new equipment, upgrading them, investing into a skill tree, and choosing permanent major upgrades in the form of Blessings.

Simple, but engaging gameplay. Click to move your Fox, or change a Setting to make it so your Fox moves to your cursor position automatically. Keyboard and Gamepad movement options are also available.
Fighting is done by proximity. The Fox gets near an enemy, they swing their weapon if they can. Combat involves deftly moving in and out of enemy range while dodging obstacles and other attacks.
Upgrade your equipment to become stronger. Choose from 1 of 6 different weapons, unlocked gradually as you play through the game.
Skill tree with meaningful progression and impactful choices.
Choose a powerful Blessing upon level up, a permanent bonus that grants you great strength.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 209 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
地牢、冒险、小狐狸,这几个元素组合起来莫名有种童话冒险的感觉
일단 나는 매우 매우 재미있게 했음 수동전투가 있고 자동전투가 있는데 수동으로 하면 약간 뱀서류 하는 느낌남 대신에 강해지는건 뭘 조합하고 그러는게 아니라 방치형처럼 돈모아서 정직하게 강해짐 그리고 낮은티어 장비들 올렸을 때 영구보너스가 있어서 내실 챙겨야되는거도 은근 괜찮았음 근데 영구보너스 이거는 튜토에 좀 설명있으면 좋겠음 무기만 계~속 업글해서 스테이지 밀다가 한참 나중에 알았음 이거 좀 더 가다듬으면 더 재밌는 게임이 나올거같은데 다음작을 기대함
实在是太短了,就几个小时就能全成就的游戏,实在是对不起这个价格。希望还有后续的更新。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English, French, German, Japanese, Korean, Simplified Chinese, Portuguese - Brazil, Russian, Spanish - Spain, Traditional Chinese
Hours played at review time, across 211 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
这个好玩的,玩完了,后期我站着不动就能通关噩梦,而且血量都没掉完
7个小时玩完了,游戏性太少了,武器的差别没有很大
Great little game. Short through for an incremental game. You can clear everything in about 10 hours, and about 2 of those hours are "active" play time. Neat concept, really addicting I just wish there was MORE. I do reccomend it.
A bit short (4 hours and I was playing chill and unlocking things) but kinda fun.
内容太少,本来还以为会有重生和新地图,结果12个图就没了,一天就能玩完所有流程
Nice incremental game I like the action approach to the genre and also how upgrades and damage are for all equipement. This way one is not forced to always use the newest equipment but can mix and match
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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