
An incremental / idle action adventure game where you must battle foes, mine rocks, defeat bosses, and grow stronger in your quest to conquer the mountain and defeat the Evil Geomancer.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

You will help guide your Fox by attacking enemies, dodging their attacks, and gathering loot, all with just your mouse cursor (or keyboard if you prefer!).

As you progress, you will grow stronger. Acquiring new equipment, upgrading them, investing into a skill tree, and choosing permanent major upgrades in the form of Blessings.

Simple, but engaging gameplay. Click to move your Fox, or change a Setting to make it so your Fox moves to your cursor position automatically. Keyboard and Gamepad movement options are also available.
Fighting is done by proximity. The Fox gets near an enemy, they swing their weapon if they can. Combat involves deftly moving in and out of enemy range while dodging obstacles and other attacks.
Upgrade your equipment to become stronger. Choose from 1 of 6 different weapons, unlocked gradually as you play through the game.
Skill tree with meaningful progression and impactful choices.
Choose a powerful Blessing upon level up, a permanent bonus that grants you great strength.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 209 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
oyun 2 dolar bile etmez hem Türkçe değil hem de çok kısa
升級的項目偏少 建議多加一些項目技能 數值膨脹不多 有自動模式還不錯
中规中矩,前期自己操控有点意思,后面关卡怪物数值起来了就只能用自动模式了
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English, French, German, Japanese, Korean, Simplified Chinese, Portuguese - Brazil, Russian, Spanish - Spain, Traditional Chinese
Hours played at review time, across 211 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
여우가 귀여워요
其实我也很矛盾,自动模式摧毁了我的体验,但没有自动模式我也不确定我能不能玩到通关。 设计能看出下了挺多功夫的,所以给个好评 体感上奇怪的点: 杖和书的解锁放在了困难和极难的成就奖励里,这导致我解锁杖和书时,我已经有了更高级的剑和匕首,导致我不想体验新的武器。 素材其实并不讨喜,这种战斗很难反馈出成长,难度主要体现在怪物的移速和每单位时间刷新血量上,只是单纯的一个数值验证,检测dps,缺少一个足够强的局外的标杆,所以我使用自动战斗挂机后,除了数字变大了,能通关的关卡数量增加了,关卡内的战斗并没有很强的反馈。 一些做三选一肉鸽套皮转重度的手游(比如卡皮巴拉go),这方面的设计就很闭环:做个关卡内的三选一,局外养成越强,单次通关进度越高,进度越高,能获得的局内强化越多,相辅相成,也把局内成型眼花缭乱刷怪的爽感,转移了一部分到数值验证的反馈上。
다시보니 선녀였다 이 제작자의 전작을 하다보면 확실히 제작자가 발전하고 있다는 걸 깨닫는다. 계단식으로 성장하는 성장형 제작자. 그래서인지 이번 작품이 전작 대비해서 제일 낫다, 확실히. 전작은 성장이 느려도 너무 느려서 도무지 해먹을 수가 없다는 단점이 있었는데 이번 작은 반대로 성장이 너무 딸깍이라서 당황스럽다는 단점이 있다 정말 이유는 모르겠지만 게임 내에 오토 모드를 넣어뒀는데 이 게임은 설계상 수동으로 해야 재미가 있는 설계를 해놓고 오토 모드를 넣어둔 탓에 오토 모드를 키고 멍때리다가 오면 어느새 엔딩 크레딧이 떠있고 개노잼으로 느껴지는 이해할 수 없는 설계를 해두었다 그냥 자체적으로 오토를 봉인하고 플레이 하면 적당히 광질하고 몹 때려잡으면서 도파민을 느낄 수 있는데 왜 오토 모드를 넣은건지 도저히 이해가 안가는 게임 하실 거면 오토를 끄고 하시길...
Unlike some of the other reviews, I actually only play in the auto mode - though I also liked the Dev's other game, Nomad Idle. My main complaint is that the difficulties weren't intuitive - I expected there to be a linear progression of clear all levels on normal -> clear all on hard -> clear all on extreme. In reality, difficulty scales primary with level, while hard/extreme are only slightly harder than the previous difficulty. That made it kind of hard to figure out what was an appropriate level/difficulty to be doing and led to some weird leapfrogging over the content that I'd unknowingly outscaled. At the end of the day I really like the basic mechanic of "watch my dude shoot stuff on my second monitor then level him up." There isn't anywhere near as much substance to this as the dev's other games, so it's hard to give a firm thumbs up or thumbs down, but I think that if you like that mechanic then you'll like this. I got about 5 hours total out of this but, like I said, there isn't as much substance here as the Dev's other games. One thing that gave those games replayability was that there was a lot of room to optimize your build on another playthrough. I didn't feel that it was possible to optimize much here and don't have anything I would want to do in another playthrough. As to whether 5 hours is worth $9 to you I can't say, but I don't think it's outside of the realm of what short games like this are charging nowadays. The last thing I'll say is that the game is being marketed as a bullet hell game and idk. I don't like bullet hell games at all and I didn't play it as a bullet hell game, so if that's what you're looking for then this review isn't going to be any help for you.
分辨率如果可以有更多的自定义选项就好了,总体上是合格的挂机增量
价格适中,整体就是4个小时玩完游戏,后期不知道开发考不考虑多做一些地图和装备,现在的装备有点换皮
游戏整体节奏挺舒服,没有特别复杂的系统,每次升级都有明显反馈
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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