
Killer Frequency is a first-person horror puzzle game set in 1987, that puts you in the role of a late-night radio talk show host in small town America whose callers are being stalked by a mysterious killer.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.67/day in the week to Aug 4 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The year is 1987, and as the clock strikes midnight in small-town Gallows Creek, USA, former big city radio DJ Forrest Nash is live on air in what will turn out to be the graveyard shift of a lifetime...
In this horror comedy, you must solve puzzles to save callers from being hunted down by a mysterious killer. Where every call is life and death, can you save the inhabitants of Gallows Creek?
Step into the shoes of a late-night radio talk-show host – new in town and fallen from grace. The Police Chief is dead… so the townsfolk turn to you for help, as apparently you, Forest Nash are the only person in town who can run a phone line.
Use branching dialogues to interact with a variety of eccentric small-town personalities including potential victims and suspects. Explore your surroundings, gather clues, make decisions, solve satisfying riddles, and try to help each of your callers survive the night.
Jump back in time to 1987 with this slasher inspired puzzler – explore an authentically detailed radio station and interact with dozens of physics-based objects straight from a bygone era, including a working cassette and record player. With a fully voiced cast and a killer original soundtrack of 80's inspired tunes from rock classics to synthwave!
Genres
Sums Steam only; PlayStation, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 6.2Kreviews | 93% | — | $4.7M |
| $4.99−80% | 8.7Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 962 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The year is 1987. It's a chilly September night in the town of Gallows Creek, and you're alone with your producer at KFAM 189.16, broadcasting your late-night show to an audience of about 35. It's a slow night, nothing in particular stands out. You throw on some tunes, toss a couple crumpled papers into your trash bin - then, you get a phone call. The mysterious killer known as the Whistling Man, long thought to have been dead after disappearing over a cliff in the 50s, has returned. The sheriff is dead, the only other cop in town has been brutally beaten into unconsciousness, any calls outside of the area code aren't going through, and the town's only 911 operator has to make the trip out of town to get help. It'll take hours for backup to arrive, and in the meantime, you've been tasked with taking and handling any emergency calls that come through. There [i]will[/i] be calls. There's a killer on the loose, after all. This is [i]Killer Frequency[/i], and this game is awesome. [i]Killer Frequency[/i] is many things. It's dripping with a slick, retro-neon atmosphere, it's packed with memorable characters and set in a town with a surprisingly rich history. It's got a great soundtrack, voice acting, and sound design in general, and it's legitimately creepy at times while also being one of the most genuinely funny games I've played in the past while. This is on top of having a fairly compelling murder mystery that I actually did manage to solve before the game revealed it - which is a huge plus to me when it comes to something of this genre. [i]Killer Frequency[/i] is, at its core, a single-player horror/mystery/comedy take on [i]Keep Talking and Nobody Explodes[/i]. You'll get a call from a desperate individual stalked by the killer, and you have to walk them through an escape plan using whatever you have on hand. Find a manual to give someone instructions on hotwiring a car, use some faxed blueprints to plot a route out of there while distracting the killer with phone calls to various extensions, and much, much more. There's a map of the town on the wall you can use to facilitate some of this, complete with post-its and pins - and you always have to pay attention. What seem like throwaway details can be crucial, and even street names, road closures, and the movements of the killer from place-to-place can be key to saving people and solving this mystery. It's really quite an engaging formula, made even more so when the radio station itself and the surrounding back alleys open up for exploration and a host of [i]Resident Evil[/i]-esque puzzles to learn more information that can potentially solve the mystery or save lives. This is all, of course, when you're not dealing with prank callers and other assorted weirdos like Brian Ponty, owner of Ponty's Pizza - the best character in modern fiction. The town of Gallows Creek is essentially one big slasher-movie homage, and the game as a whole runs on slasher movie logic more than anything else. The tropes are there, and the tropes are plentiful - but this really works for the game. While protagonist Forrest Nash and his producer Peggy take some of the deaths a little less seriously than you'd expect, complete with dialogue options to just be a ♥♥♥♥ live on air and make some radio-show-esque pun, the actual sequences of events leading up to said deaths and the overall mystery maintain a good deal of gravity. Your choices [i]do[/i] matter here, more than in most games of this sort, and each character you save ends up giving you a different piece of the mystery that would be forever lost if they were killed - making this a great incentive for any would-be detectives to try and save everyone you can. Then, of course, there's the Whistling Man. The presence of the Whistling Man is always felt, and though you're rarely in proper danger, you're always looking over your shoulder when you have to leave your booth and venture out into the station. As a fair warning, a lot of this game is dialogue. Sitting around in the recording room talking to people. I can see how someone might call it boring in this sense, and that'd be a fair assessment, but the game does a good job of splicing in callers, exploration segments, puzzles, and other elements that keep it relatively fresh throughout. Even with this in mind though, you are still going to be spending a lot of time listening to people talk. If that's not for you, I would understand - but you'll definitely figure out whether you're hooked or not by the time the refund period rolls around. There's also the issue of price. I got this on sale for $5, and this game took me around 5 hours to beat. Absolutely a great deal. But the regular price is $25 and while I have definitely paid more for less, I can understand if someone would want something more gameplay-heavy and longer at that price point. That being said, it goes on sale pretty often and is actually on sale right now at the time of writing this, so if you can, wishlist it and buy it for cheap whenever the next sale goes up. This game really surprised me, and was a breath of fresh air when it comes to horror and mystery and especially horror/mystery games. Very unique take on the subject, with some very unique storytelling and narrative devices. I'm not about to clamor for a sequel, I think the plot is pretty wrapped-up here, but I'd love to see a spiritual successor or something along the same vein. The "outside-looking-in" approach to the horror scenarios and mysteries here was really something special, and I'd love to see it done again.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 30: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese, Korean*languages with full audio support
| $4.99−80% |
| 884ratings |
| 96% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 967 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
good story, if you didn't find or fully understand the clues that reveal the killer it doesn't really make sense, and the game doesn't make it super clear unless you look closely at what seems like filler content
I'll preface by saying I have not finished the game, as I just couldn't keep going. I really wanted to like it, I've played other slow paced games and loved them. But the amount of repetition in the dialogue that you're forced to listen to is just such a drag, that even though I enjoyed the premise and the first few calls, as it began to repeat and you had to sit there, waiting for Peggy to overexplain the full plans you were making over and over, then listening to yourself reexplain it to the caller... it simply became Unfun to listen to. Which was a real shame, since I truly had been excited to play this as its my type of game, but it just wasn't executed very well. The overall picture of the design, the premise, and the voice acting, seems great! It's just that when you're playing, it's the little things that actually make a game Fun to play that I think Killer Frequency really lacked, and that alongside a vast amount of little annoyances meant it ended up not being for me. Some other little gripes that added up into an overall unfortunately Negative experience include: - the weird tone setting - comedy in very serious situations is fine, entertaining even, if you lean fully into the comedy... but that didn't happen. It made the stakes feel odd - we're a radio show host suddenly forced to act as a 911 operator since a serial killer is on the loose, trying to convince some callers who insist its not the 'real' Whistling Man that yes, there is danger! But in the same breath, we're joking, still introducing ourselves in our 'cool radio host' voice, and being entirely not serious enough for the situation these people are in? Again, it'd work if it either leaned fully comedy, or fully horror, or at least more to one than the other. But no, instead what can happen is that some guy gets brutalised on air, but - oh well, moving on! Lets crack a few jokes, play some tunes, and have a segment where we get to know Peggy. It just totally took me out of it. And speaking of Peggy... - Peggy as a character - admittedly this is more personal of an issue but she just frustrated me, I didn't find her interesting and she annoyed me, I just couldn't keep playing knowing the whole time she'd be there talking at me. I felt no draw to her character and it felt uncomfortable getting to know her, since I knew we were meant to like her (i.e. 'boohoo my family left, aren't I so pitiful? surely this will make me a likeable character with depth') but I just... didn't enjoy her. I felt no stakes in the dynamic with her, no urge to get closer to her. - the lack of having anything to do - ok great, there's a ball game. but I got bored of it after 15 minutes, there's nothing else you can do in the main room, and you can't leave unless Peggy sends you to go and find something. The game recognising that it needs a ball throwing game to keep its players entertained should already be a red flag frankly... & other such little things that, when experienced all at once, just made the game unenjoyable to play. I can't recommend it because of that, certainly not at full price, but if you're really interested in the concept, it's worth a try when discounted.
6/10 Dropped the game early in. The game was just too cheesy for my taste. Thought it was going to be abit more interactive from the start but it didn't really keep my interest. Might return later but yea it wasn't that good.
Killer Frequency is an excellent summer slasher themed game. The voice acting is excellent, the dialogues are good and the story is very interesting! Moreover the gameplay is very fun and varied.
This positive review is sponsored by ponty's pizza
O jogo te da uns sustos do nada, mas não se preocupe, vc não vai precisar correr ou se esconder, com tanto que vc preste atenção nas pistas vc vai ficar bem :D
This game was really fun! Got to play it next time somewhere in the future! 8/10 and try it too!
radio man save non radio people. 10/10 would recommend
Silêncio, estamos diante de um jogo absolute cinema. Eu nem sabia do que se tratava Killer Frequency, mas pequei na promoção pra dar uma chance, e pra quem gostou de jogo estilo Firewatch vai curtir demais esse aqui. O jogo tem uma atmosfera muito foda, o terror psicológico é na medida certa e os puzzles são simples, mas caso esteja jogando sem atenção, vai conseguir errar em vários. Recomendo demais esse game. Vibe, gráficos, narrativa, personagens, atmosfera, terror e piadas na medida certa.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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