
It's sometimes a visual novel and point-and-click adventure about nothing, it's sometimes chaos, someone said that the ending was like jazz... if you can defeat the trashbags you're good to go...
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain*, Spanish - Latin America**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Look, I can't say I like it. The developer seems like someone who appreciates art, because this game is clearly in that category over a "game." It's MOSTLY a visual novel, with usual three-tier puzzles ala Toby Fox school of thought, with quirky characters breaking up the gameplay with extremely long-winded nonsense dialogue (which could be a localization issue), followed up by humor about how bad the gameplay or humor is. It's not really endearing, and it really just feels like the developer is trying to fill up time, when a simple puzzle game probably would've sufficed. In regards to the characters and writing, I would say less in more, and to be honest, sometimes I felt like choices were made out of their sheer weirdness over actually having any emotional or thematic reason for existing. With that being said, most of the design work, art style, sound design, basic build- it's all really good. That's the problem, it's just TOO MUCH introduction, standing in one spot, listening to someone talk to pick up words to fill a puzzle which isn't hard because all the answers are handed to you, and this is done through conversation with a spirit, who tells you the backstory to a world you haven't even seen yet, and then you just kinda zone out. I start skipping all the long-winded discussions that aren't charming, or endearing, or even entertaining. So, it's a really bad visual novel, with a lot of different game "genres" rolled into one un-cohesive experience. I came into this with so much confidence that I could've found a hidden gem, but all I found is an "artsy" game with very little to say about it's nonsensical story structure that's trying too hard. I read somewhere in the comments that this game took a while to build- and you can tell. Like YiiK, there's so much passion and love for what's being provided, I feel bad even giving it a bad review, but I also know that honesty will make the dev a stronger one in the future. So to the dev who worked on this; no, I didn't get anything from it like Shadow of the Colossus, Obra Dinn or Undertale- but your quirkiness and vision has potential, but I would recommend bringing in some fellow writers and developers to help strength your next project's pacing and character development, because it's hard to get invested in characters when you bore your audience and literally remind me that you're wasting my time intentionally for a joke that might've worked better (once) later in the game.
You know what, this game was great. Well, it had some great stuff in it. Some might call it "incomprehensible" but I understood everything that was going on even through the broken english. Anyway, no matter what anyone says they can't take away the enjoyment I had with it. It was weird, creative and clever and I love stuff that is all of those things.
Very surprised by this game. It is very original and a lot of fun. Really unique gameplay and visual style. Super good price for the amount of fun.
Variety-puzzle adventure game. You are a human woman, on the run from inhuman creatures who have taken over, trying to find power to use to survive and hopefully fight back against...oh, wait. She did all that. Okay, so NOW you're an inhuman creature, on the run from the woman who has taken over and is hunting you down, her and her minions and her armies and her security forces. And a talking piano. This game is random and self-referential and funny. It's funny about being self-referential, and it's self-referential about being funny, and it's random in that you don't really know what's going to happen next. There are incidents that vary between point-and-click adventures to sliding puzzles to timing exercises to pattern-identifying puzzles. All the while you (yes, the inhuman creature, I'm certain this time) are trying to escape. I like the humor. I find the low-rez graphics charming. I enjoy the puzzles. A good random game is nice to play on occasion. Some people in comments complained about the English translation/rendition, but I myself don't think it's that bad and find that part of the charm and humor. I got it on sale, but I'd've been happy with the Steam price of US$10 for the humor, the story, the puzzles and the overall stimulation. And the talking piano.
This game is a wild mix of old school gameplays. It'll shift from point and click adventure to an arcade-style runner, but every stage finds a fresh way to subvert classic game mechanics in often mend-bending ways that, weirdly, make for an experience that feels closer to fighting gods than a lot of other games because reality is constantly shifting around you with little explanation. It doesn't hold your hand. So a lot of the time half the challenge is figuring out what the puzzle is in the first place, and deeper into the game those puzzles are fused with dodging mechanics that become increasingly reflex-dependent. I couldn't hack it. Somewhere around third to the last stage I hit a point where I just couldn't get fast enough to proceed. I didn't want to start all over on an easier difficulty because I'm old and I have ♥♥♥♥ to do, but I liked the story so I went and watched a playthrough. So here's the thing: If you like puzzles you'll probably like this game, but it'll make you move fast sometimes. The story is great. It finds a way to be epic and intimate at the same time, but it can be hard to follow because it jumps around in time and sometimes you'll forget what's actually happening in the frustration of getting through a level. Great game. I can't wait to fail at playing whatever these folks make next.
La chingada is taking me away. Quien diría que las almohadas son mortíferas.
Runs poorly on compatible hardware, save system messes up, tutorial explains very little, have to reads walls of text which are skipable for puzzles that once reading are trivial.
This game feels like if a rebellious narrator, a drunk guy at a bar, and a stand-up comedian all teamed up to tell you a story… and somehow, it works. 😂 The flashy mix of pixel art + 3D, solid music, and gameplay that keeps switching styles just to mess with you makes for a weird, clever, and totally unique experience. In short: I loved it! even when I wasn’t entirely sure what was happening. And honestly, that’s part of the fun.
Tits save lives if I may say so.
Simultaneously one of the most beautiful and interesting games I've ever played and one of the most irritating. Significant parts of this game rely on the player to make huge jumps in logic and skill with very little warning beforehand. It switches from a point-and-click to a reaction-based runner on a whim. I'm excited to see what they put out next.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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