
It's sometimes a visual novel and point-and-click adventure about nothing, it's sometimes chaos, someone said that the ending was like jazz... if you can defeat the trashbags you're good to go...
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 74reviews | 85% | — | $11.9K |
| $9.99 | 25ratings | 76% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Look, I can't say I like it. The developer seems like someone who appreciates art, because this game is clearly in that category over a "game." It's MOSTLY a visual novel, with usual three-tier puzzles ala Toby Fox school of thought, with quirky characters breaking up the gameplay with extremely long-winded nonsense dialogue (which could be a localization issue), followed up by humor about how bad the gameplay or humor is. It's not really endearing, and it really just feels like the developer is trying to fill up time, when a simple puzzle game probably would've sufficed. In regards to the characters and writing, I would say less in more, and to be honest, sometimes I felt like choices were made out of their sheer weirdness over actually having any emotional or thematic reason for existing. With that being said, most of the design work, art style, sound design, basic build- it's all really good. That's the problem, it's just TOO MUCH introduction, standing in one spot, listening to someone talk to pick up words to fill a puzzle which isn't hard because all the answers are handed to you, and this is done through conversation with a spirit, who tells you the backstory to a world you haven't even seen yet, and then you just kinda zone out. I start skipping all the long-winded discussions that aren't charming, or endearing, or even entertaining. So, it's a really bad visual novel, with a lot of different game "genres" rolled into one un-cohesive experience. I came into this with so much confidence that I could've found a hidden gem, but all I found is an "artsy" game with very little to say about it's nonsensical story structure that's trying too hard. I read somewhere in the comments that this game took a while to build- and you can tell. Like YiiK, there's so much passion and love for what's being provided, I feel bad even giving it a bad review, but I also know that honesty will make the dev a stronger one in the future. So to the dev who worked on this; no, I didn't get anything from it like Shadow of the Colossus, Obra Dinn or Undertale- but your quirkiness and vision has potential, but I would recommend bringing in some fellow writers and developers to help strength your next project's pacing and character development, because it's hard to get invested in characters when you bore your audience and literally remind me that you're wasting my time intentionally for a joke that might've worked better (once) later in the game.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain*, Spanish - Latin America**languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
You know what, this game was great. Well, it had some great stuff in it. Some might call it "incomprehensible" but I understood everything that was going on even through the broken english. Anyway, no matter what anyone says they can't take away the enjoyment I had with it. It was weird, creative and clever and I love stuff that is all of those things.
Very surprised by this game. It is very original and a lot of fun. Really unique gameplay and visual style. Super good price for the amount of fun.
Variety-puzzle adventure game. You are a human woman, on the run from inhuman creatures who have taken over, trying to find power to use to survive and hopefully fight back against...oh, wait. She did all that. Okay, so NOW you're an inhuman creature, on the run from the woman who has taken over and is hunting you down, her and her minions and her armies and her security forces. And a talking piano. This game is random and self-referential and funny. It's funny about being self-referential, and it's self-referential about being funny, and it's random in that you don't really know what's going to happen next. There are incidents that vary between point-and-click adventures to sliding puzzles to timing exercises to pattern-identifying puzzles. All the while you (yes, the inhuman creature, I'm certain this time) are trying to escape. I like the humor. I find the low-rez graphics charming. I enjoy the puzzles. A good random game is nice to play on occasion. Some people in comments complained about the English translation/rendition, but I myself don't think it's that bad and find that part of the charm and humor. I got it on sale, but I'd've been happy with the Steam price of US$10 for the humor, the story, the puzzles and the overall stimulation. And the talking piano.
La chingada is taking me away. Quien diría que las almohadas son mortíferas.
This game is a wild mix of old school gameplays. It'll shift from point and click adventure to an arcade-style runner, but every stage finds a fresh way to subvert classic game mechanics in often mend-bending ways that, weirdly, make for an experience that feels closer to fighting gods than a lot of other games because reality is constantly shifting around you with little explanation. It doesn't hold your hand. So a lot of the time half the challenge is figuring out what the puzzle is in the first place, and deeper into the game those puzzles are fused with dodging mechanics that become increasingly reflex-dependent. I couldn't hack it. Somewhere around third to the last stage I hit a point where I just couldn't get fast enough to proceed. I didn't want to start all over on an easier difficulty because I'm old and I have ♥♥♥♥ to do, but I liked the story so I went and watched a playthrough. So here's the thing: If you like puzzles you'll probably like this game, but it'll make you move fast sometimes. The story is great. It finds a way to be epic and intimate at the same time, but it can be hard to follow because it jumps around in time and sometimes you'll forget what's actually happening in the frustration of getting through a level. Great game. I can't wait to fail at playing whatever these folks make next.
Runs poorly on compatible hardware, save system messes up, tutorial explains very little, have to reads walls of text which are skipable for puzzles that once reading are trivial.
This game feels like if a rebellious narrator, a drunk guy at a bar, and a stand-up comedian all teamed up to tell you a story… and somehow, it works. 😂 The flashy mix of pixel art + 3D, solid music, and gameplay that keeps switching styles just to mess with you makes for a weird, clever, and totally unique experience. In short: I loved it! even when I wasn’t entirely sure what was happening. And honestly, that’s part of the fun.
I recommend, but with some reservations. I enjoyed this game, but it's not perfect and it's not for everyone. Please continue reading to understand. [b]GAMEPLAY[/b]: This game is mostly a [b]Visual Novel[/b]. There is a lot of reading and a lot of cutscenes. It is possible to fast-forward the dialog and skip some cutscenes, but there is still a lot of waiting for the "visual novel" portion of the gameplay. In between the (many and long) visual novel sections, there are a few point-and-click-adventure style sections, and some puzzle elements. For me, that was the most enjoyable part of the gameplay. Then, mostly near the end, the game focus heavily on real-time reaction gameplay. You have to react fast and press the arrow keys (and even diagonals). This was the most frustrating part for me, and I almost gave up a several times. All parts of the gameplay are mandatory. You cannot skip the parts that you don't like. While the game will drop not-so-subtle hints on how to solve the puzzles, the game won't lower the difficulty of the real-time sections. You have to keep trying until you get good. [b]CONTROLS[/b]: The game is fully playable with either mouse+keyboard or a gamepad, and you can switch between them mid-game. However, for the real-time reaction parts, I felt the controls didn't respond properly and were sometimes buggy. I believe sometimes I lost despite pressing the right buttons. [b]WORLD BUILDING[/b]: This is where the game shines. The art is great, with a mix of pixel-art with 3D art with shader effects. The writing is cheesy and silly, with many jokes and fourth-wall breaking moments. While I understand the humor won't land for everyone, I found myself smiling and laughing very often. This game is made in Mexico, and we can see the influence of Mexican culture. This is good and refreshing. On the other hand, since the developers aren't native English speakers, there are a few typos and grammar mistakes. (Considering the large amount of text they had to write and translate/localize, I forgive them and it didn't bother me much at all.) [b]ACHIEVEMENTS[/b]: There are many MISSABLE achievements, and there is no chapter select. If you missed it, you have to replay a long part of the game, and likely the whole game from the start. The game auto-saves, so good luck with the no-death achievements. I couldn't be bothered. [b]CONCLUSIONS[/b]: I'd rather play a unique and weird Mexican game that doesn't take itself too seriously. I think this is more refreshing than "yet another war-based first-person-shooter". It's not a perfect game, it tries to combine multiple genres into one, and not everyone will enjoy the humor. But I think it is worth giving it a try. (There is even a demo available, but I haven't played the demo.) Just don't bother with (all) the achievements, and feel free to stop playing the game if the real-time sections are too hard.
Simultaneously one of the most beautiful and interesting games I've ever played and one of the most irritating. Significant parts of this game rely on the player to make huge jumps in logic and skill with very little warning beforehand. It switches from a point-and-click to a reaction-based runner on a whim. I'm excited to see what they put out next.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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