
Kill the Shadow is a detective game with multiple endings, featuring 2.5D pixel art and semi-open exploration and investigation. Play as Lucas, a former police officer, alongside a mysterious Shadow who can see the “past.” Remember—every choice you make will change the fate of countless characters!
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About


A puppy named Teddy, found dead under mysterious circumstances. Master Reed, vanished in a bustling temple fair crowd. Years of grudges festering at the Shipwreck Wharf. Scattered newspapers and handwritten notes in an unknown prison... Traverse the eclectic districts of Dark Tide City and investigate a string of bizarre cases.
Recover the city's lost memories. Piece together the truth behind the city's fracture ten years ago. Kill. Judge. Or perhaps… kiss(?) the mastermind.


It pairs 3D HD environments with 2D pixel characters, creating a striking modern-vs-retro visual style, and offers a wide range of freely explorable locations across distinct districts, including the rusting steel jungle of a long-shuttered factory, the muddy Shipwreck Wharf built on stilts, the floating slum of the Pig Cage Walled City where Chinese tradition and neon lights bleed into one another, and the bustling, crowded streets of the Old Town District.


Freely choose how to improve your abilities: Strength, Spirit, Charm. Pick your own approach to each case: Play mind games? Grease some palms? Or just beat a confession out of the suspect?
Deduction System: Gather, analyze, and connect the clues. Craft your own unique investigation trail!


Meet the people of Dark Tide City and uncover the stories behind their masks... whether it's the sanctimonious Captain Theo, the fiery young Axel Flint (son of Griff Flint), the defiant Rafe Carter, the cheerful shutterbug Kiki, the elegant Mrs. Reed, the rumored hex-casting Priestess, the warm-hearted fishmonger Auntie Bass, or the foul-mouthed little rascal Chiffon.

The Shadow: A strange creature clinging to your back. It reads memories and reconstructs the traces of the dead.
"Don't worry, Lucas. We're just using each other. You use me to find the killer, and me? I love nothing more than feasting on the bizarre tales. Hahaha—!"
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 567 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好玩,剧情很有趣确实需要动脑子,很享受这种大脑在运转的感觉。配音特别有代入,很牛,角色个性也都很鲜明,越玩越上头,两三天就打完全成就了,杀死影子2啥时候出(
非常好遊戲
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Languages: English*, Simplified Chinese*, Traditional Chinese, Japanese, Korean, Italian*languages with full audio support
Hours played at review time, across 569 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
特别喜欢上价值说教的一款游戏,需要你全程保持守序善良才不用一直读档改结局。剧情上各方势力数量有点多,不是说势力盘根错节需要分析推理,而是单纯人员数量太多了放在一起接近大乱斗。美术不错,流程不短。总体值得一玩。
[spoiler] 나쁜놈들 봉구가 좋아했던거라니... [/spoiler]
支线做的不咋好尤其豆蔻这个线前面铺垫那么多结果在结尾跟老爹对峙却不见她来帮男主,还有就是阮太太线支线结局不太好导致阮太太死亡的结局如果说是男主保持沉默的话为什么不能加入一个男主前期在城寨所积累的城民和人物好感度低,导致在解救阮太太时无论男主如何说出真相哪怕让哥哥和妹妹来当众说出真相大众都不站在男主这一边,当男主试图在说出一些什么得时候豪绅和民众已经不想在听男主废话连篇纷纷要求执行火刑,这时男主绝望的掏出武器反抗马上子弹打光时候老爹赶到问男主是否要杀光城民,男主这时已经对这群城民失望选择同意或者沉默不阻止后面就是与阮夫人一起加入了老爹队伍控制了整个南方,另外一个问题就是物品栏没用的道具能不能做一下标记用完变成灰色,钓鱼不能做个支线吗?纯钓完给个成就也不能卖吃又吃不了。
好玩的,就是后面结束有点仓促,但是也可以理解。最近刚新入坑这种游戏。值得支持,值得一玩。人物的刻画也不错。还有反派拍桌子那里特别逗。那段演出很好玩,剧情也不错,虽然有些地方有BUG,但值得一玩,我很喜欢。
having a great time so far!
玩
[h1] 你是否担得起抉择的重量 [/h1] [h2] 剧情引子—— [/h2] 主角叫做阿光,十年前是个意气风发的小警察,身为曾经警校第一名毕业的他,自信于自己的推理能力,也拜了警局的老田为师父。 但是一场变故之后,一切都被改变了。。。 再次出场时,阿光已经是酒瓶不离手的邋遢大叔,胡子拉碴,头发凌乱。 这十年发生了什么,那场变故是怎么回事? [h2] 值得称赞的影子回溯—— [/h2] 游戏要求玩家先收集散落在场景里的影子碎片,也就是证据,通过结合这些有关证据就可以使用出一个叫做影子回溯的特殊功能。 曾经的案发过程剪影都会被一五一十的展现在面前。但是当手里的线索是错的,或者是缺少了关键的,那这次影子回溯就会给出一个误导人的错误案发过程。 [h2] 感想—— [/h2] 这个回溯功能会出现错误这一点,可以说这招实在是太损了,但是也太妙了。有时候看似自己在观看真相的回放,实际上可能只是一个基于错误信息的脑补。 时刻提醒着玩家不要轻易相信,对所有的事情抱有怀疑态度。 自由度高和多结局也是这个游戏里我喜欢的部分,每个案子基于做出的选择都会引导到不同的结局,当每个案子结案的时候还会告诉你触发了哪个结局,剩下的那些结局是什么关键词,后续就可以通过这些关键词来读档弄出更好的结局或者看其他的发展。 力量、精神、魅力这三个选项必备属性里面,精神和魅力应该是用的最多的,买东西或者地上捡东西都可以使用来恢复一些。 这里我建议是多计算一下回复性价比,然后没钱的话可以考虑去打工赚点钱,多买点东西补足状态准没错,不然出现关键分支选项,结果没有属性导致没办法选就很尴尬了。 能够加上限的道具建议是优先购买,每次补齐状态之后就可以考虑攒钱购买上限了,如果遇上连续属性消耗的情节会很有用。 破案的代入感基本是靠线索梳理环节带来的,贴上不同的线索和证词,使用连线来串联这些线索就可以给整个案子带来一个更清晰的脉络。 而且真的感觉自己像是在当警察一样,站在办公室的板子面前整理破案思路,代入感拉满了。 游戏里面最让我觉得惊喜的还是这个美工和场景设计,可以说这一切都太完美了,像素风的2.5D场景,3D的场景加上2D的角色,还有纵深带来身处其中的感受。 色彩和背景设计上也是现代加上复古的结合,既有赛博朋克的地方,也有上世纪厂院的地方,不同时代不同地域的文化都通过视觉呈现了出来。 当然还有不同的口音,这里面的很多方言太到位了,既有粗口又有雅言,每一句都体现出了场景里的烟火气。 [h2] 总的来说—— [/h2] 《杀死影子》虽然是一部推理游戏,但是他的重点从来不是凶手怎么做下的案子,而是聚焦在为什么这个人要去做这件事,案件只是游戏里的剧情入口,沿着线索一路探查下去才能找到这个背后深藏的原因。主角还能使用收集到的证据来发动时间回溯,查看案发现场曾经发生了什么,但是这一切都是基于证据出发的,一旦收集有遗漏或者出错,就会得出错误的回溯结果。 [quote]欢迎前来关注「 [url=https://store.steampowered.com/curator/45353266/] 𝗞𝗼𝗶𝗺𝗶𝗮𝗼🍁」[/url] [u][b] 采撷旅途之叶,铭刻生命之诗[/b][/u][/quote]
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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