
From indie pioneers Zen Studios (makers of Pinball FX2 and CastleStorm) comes KickBeat, an innovative rhythm game with a Kung Fu theme, featuring fully 3D characters and high-energy music! You can use your own music to create custom KickBeat tracks, allowing you ultimate replayability!
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It's a rhythm game where the inputs don't line up with the music and where there isn't a single good track.
great game !!
Ритм гра з крутою музикою та ігроладом!
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Languages: English*, French, Italian, German, Spanish - Spain*languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is a fun little rhythm game done that is of about double A kinda quality the kind of double A that you'd see on the xbox live arcade era, a small team of 30-40 or so people so you know that it isn't gonna blow your mind or anything. What it does though it does well, and I was really surprised at its varied music selection, even having some big names like Rob Zombie and Papa Roach! For the record before I give out judgements, I played through the story mode on hard difficulty as that was about match to my skill and was a mix of challenging and fun. Before I start too, I will make one request.. please make a borderless window mode!! Fullscreen really sucks when you have a two monitor (or more) setup. Why also is there only a manual offset setting, why not use what's already there with custom music's bpm calculator for setting your offset? The story mode is about 24 tracks, played twice to go through as each character to experience the full story. I'd recommend pacing it out a little with a day long break or so that when you have to play through the songs again it doesn't feel too repetitive. You don't need to binge every game after all, and I enjoyed myself much better when I did take a break instead of feeling the need to grind through the latter half with the feeling of almost done beating the game. Albeit it still is a little bit repetitive having to play through the songs again with only some variation coming in with the cutscenes. The story.. I actually found rather enjoyable despite what others have said. By no means is it good per say, but their focus definitely wasn't in telling a gripping tale. It revels in its cheesiness, and it's just honestly fun. There was a few really goofy moments that caught me so off guard that I giggled. When you can get into the flow of the song and get really good, it's also feels very satisfying. You really do feel like a badass kung-fo movie protag when you really start kicking ass, it's very visceral and satisfying to fend off such a huge crowd of mooks. The hit sounds are punchy, and it sounds good when you are hitting on beat. I think my main issue with the game is.. man, the system of getting bonuses just sucks. Flat out, that is unpleasant. Having to double tap a button that isn't always to a beat and it doesn't have any sound indicator that you hit on any beat just really breaks the flow going on especially on the blue faster enemies where it feels even more awkward as you pretty much have to double tap between beats and quickly hit the next. When it gives a lot of the bonuses in a row it can legitimately feel fatiguing on the hands too, some levels have more than half the enemies have at least the 500 point bonus ones and often grouped up together. I found more enjoyment in the game in sections where it didn't have any bonuses to collect, like the helicopter boss was my favorite level for that reason and I saw it in the more fun parts of the song 'I Can't Wait' and etc. was when I could focus on the flow and there was very little powerups to collect. There was also some parts where the powerups made sense to the beat though, like it was decently done in 'Last Resort', although I think it'd feel so much better if it was less yellow enemies with powerups but more so just two blue enemies clustered rather close. This issue is honestly at its worse with the boss. Aggravated also by the tentacles feeling weird to hit, I am not sure if I am just not getting the beat right or if there is some change to timing and making me hit off beat but I struggled a lot with that boss and it wasn't from me feeling overloaded. The whole gimmick of it with the damaging powerups just make things all the worse, as the already unpleasant and flow breaking hits are now necessary. I'd honestly love a mod that would just auto collect the bonuses for me, detecting them and auto doubling my input. It'd actually let me enjoy the game a ton. If there ever is a second, or hell even this game but redone just a little I'd hope that the bonus system is either removed or heavily reworked. Like honestly I think it'd be so much better that instead of a double tap, it is something like you only collect the powerup if you hit that respective note at a great or higher timing. Removing the 500 point bonus and making the other ones a little more rare (You could even put in the occasional point bonus, but a higher point bonus to balance the sparser powerups) Make the final boss more engaging with something like a slow health drain (Because he doesn't play fair, cheating in his own simulation) and you have to hit trickier notes that have health restores. Balancing so it doesn't require perfection, and you could miss a few health restores but still be able to manage to recover so it can reach a tenseness instead of frustration of "Oh I just missed this one note now I am dead" Another feature that might be nice would be the ability to make charts for this game and upload it via Steam Workshop functionality. It's something more rhythm games should have, as it will extend a game's lifespan quite a bit more. The automated play your own tunes thing is a nice idea, but full automation of that is rough. It only looks at the BPM of a song, but it doesn't have anything else like telling the intensity of the track and reacting accordingly with the enemy placements. Anyways, I enjoyed the game though. Just if you get this expect a game that's rather rough around the edges.
f
No
The beats seem off. It's poorly readable due to bad choices of colors. Choice of tracks is ... arguable. Not a lot of tracks though. Oh and there is a story mode. But it clearly doesn't help.
Se tem um jogo que parece uma ideia maluca no papel — mas funciona melhor do que deveria — é KickBeat Steam Edition. KickBeat basicamente pergunta: “E se um jogo de luta fosse um jogo de ritmo?” E a resposta é… surpreendentemente boa. Você fica no centro da arena enquanto inimigos atacam no ritmo da música — e cada golpe seu precisa acompanhar o beat. É tipo misturar Guitar Hero com kung fu. E quando você entra no flow… vira quase uma coreografia. O jogo acerta MUITO no conceito. Tudo é sincronizado com a música, e a sensação de acertar vários inimigos em sequência no tempo certo é extremamente satisfatória. E a trilha ajuda. Tem nomes conhecidos como Marilyn Manson, Papa Roach e Pendulum misturados com artistas indie, criando uma vibe meio “rock + eletrônico” que combina demais com o estilo do jogo . Mas aqui vem o ponto que define o jogo: Ele é legal… mas limitado. A campanha é curta, com cerca de 20 e poucas músicas, e isso pesa rápido . A repetição aparece cedo, e mesmo com o modo de usar suas próprias músicas, a implementação não é tão perfeita quanto parece — exige configurar manualmente o ritmo e nem sempre funciona bem . Além disso, a dificuldade pode ser meio desbalanceada. Do nada, o jogo sai do “tranquilo” pro “absurdamente punitivo”, especialmente nas lutas contra chefes . E isso explica bem o status dele: avaliações “mistas” ao longo do tempo, mesmo com uma ideia forte . Mas mesmo com esses problemas… tem algo nele que marca. Porque poucos jogos tentaram algo assim. Veredito: criativo, estiloso e divertido — mas com pouco conteúdo pra sustentar por muito tempo. 🎧 Nota: 7.8/10 🥋 Recomendado para: fãs de ritmo que querem algo diferente ⚠️ Aviso: ideia genial… execução limitada “É como lutar no ritmo da música… pena que acaba rápido.”
Remains as the best solo rhythm game for me. Thank you.
Very disappointing rythim game. Not worth both ur time nor money. Avoid
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