
LumineNight is a story-driven detective adventure. Play as Detective Foster and his daughter to solve a series of murders spanning a decade. Interrogate suspects, infiltrate locations, solve puzzles, and gather evidence from crime scenes. Uncover the dark truth behind these killings.
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About
'LumineNight' is a mystery adventure game set in the city of Summerset, USA, in the 1950s. You can play as Detective Kelvin Foster and his only daughter, self-proclaimed Detective Selen Foster, to unravel the secrets of a series of unresolved murders over a decade.
Players need to investigate, solve puzzles and codes, infiltrate, interrogate, and deduce the truth, all based on the following five detective principles:
In a corrupted city's darkness, the detective's eyes are the only thing you can trust.
In the deep night, the neon-lit streets are filled with truths yet to be uncovered.
Gathering raw evidence is the mother of all detective work.
Detectives who pursue the truth prowl through the city in the night's darkness, gathering even the slightest clue.

Nothing can stand in the way of those seeking the truth.
A piece of advice from a father to his daughter, a genius in deciphering codes.
Riddles and puzzles encountered during the investigation, doors that are firmly locked and won't open, codes containing secrets that penetrate all truths...
Everything awaits the touch of a solver.
As a detective, sometimes you should act before getting permission.
When you secretly infiltrate and bypass strict security, you might be able to access crucial clues.
If there are manipulated traces in the crime scene or testimonies that do not align, you can verify the contradicting aspects through interrogation.
When you refute the contradictions with your logic, the masks of those riddled with lies will be stripped away.
You can deduce the beginning and end of all incidents, the reality behind secrets, and what each character wanted to hide.
Revealing the truth now depends upon you.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, Spanish - Spain, Japanese, Russian, Simplified Chinese, Traditional Chinese, Portuguese - Portugal
Engagement
Hours played at review time, across 49 reviews with recorded playtime.
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
LumineNight - наигоднейшый приключенческий детектив! Выполнен в виде визуальной новеллы с элементами Point & Click-а и перемещением в 2.D пространстве. Честно говоря я не ожидал, что изначальная история развернется до таких масштабов! Раскрытие кучи преступлений, заговоры, тайные организации и все что я так люблю! Так ещё и добротно сделанные головоломки, благодаря которым приходится нехило так напрячь мозги! Ближе к середине интерес и интрига к тому, чем же всё закончится нарастает и не отпускает до самого финала! Игра линейна от начала и до конца, без каких-либо развилок, при этом хронометраж самой истории займет добрые ~ 15 часов. Набор сопутствующих саундтреков скоромный, однако его более чем достаточно для поддержания атмосферы. Великолепно проработанный визуальный стиль и анимации персонажей во время диалогов, единственный недостаток - неотключаемый интерфейс, без него можно было бы сделать кучу сочных скриншотов. А так целом я очень доволен! Рекомендую к прохождению!
Well, I'll never get those 10 hours back. The mystery quality is pretty poor. They lost me at "master of disguise with 3+ disguises" and "mind control device." Or maybe at the like 80% of the game that doesn't feel like a detective game (sneaking puzzles, pipework puzzles, musical puzzles, which paintings count as pointing to which lightbulb puzzles, counting alcohol bottle puzzles, unusually thin cases that don't make much sense). I think the most ridiculous case in the game is "a mastermind serial killer uses a wheelchair to move [spoiler] a weeks-long-dead frozen body[/spoiler] past the victim's coworkers by [spoiler]using cosmetics to disguise a frozen corpse dead for weeks as a sleeping coworker[/spoiler]. Also, everyone in the room knows the victim their coworker and is probably not expecting their coworker to be asleep on the job or, um, frozen stiff, or getting wheeled in a wheelchair at a 1960 industrial site, just guessing. Detective character paraphrased: "IT WAS DARK, guys, this killer is an absolute mastermind." Every case, there is AT LEAST one mandatory "solution" like finding the password is 2644, and you were supposed to come up with that because if you had counted the 16 bottles in the scene, 2 are blue, 6 are green... [spoiler]Let's not pretend this is a good game[/spoiler]. Oh, also, it's not actually clear whether aqua and teal bottles count as blue or green or not. [spoiler] I'm kind of making up that example, but there are many actual examples, like "which light bulb is this painting supposed to be looking at?"[/spoiler] Even if you understand the not-very-interesting logic to the solution you're supposed to find, there's a lot of struggling with "how does this ******** puzzle expect me to use each of the 16 pieces of "evidence"?" This is a REALLY bad detective game.
I'm not giving this a thumbs down because I do think a lot of passion and energy went into this game by its creators. It's not a bad game by any means. But...This is definitely not the best detective game I've played. Honestly, it's more puzzle game than detective game. Yes, there are deductions to be made, evidence to be linked together...but none of it is really difficult. It's all pretty straightforward. So, then what's the challenge? The puzzles. And if you're not into those types of puzzles, or at least not expecting them -- which was both for me -- then the puzzles are just kinda annoying. They just get in the way. But that's probably my fault for not reading the store page closely enough before buying it! None of the puzzles were really that difficult. However, there was one puzzle that definitely required external knowledge that's not necessarily common to have. A puzzle should be solvable within the confines of the game; that one was not. That's not good. I kept playing because the story was interesting, but towards the end, it was like "Really?" It became very hard to continue my suspension of disbelief. Like there's no way all this is happening in such a short time period, and no way someone is setting up all these puzzles and plans in such a short amount of time. And it got overly dramatic. It felt more like a K-Drama at the end. Like others have said, there are some misspellings and bad grammar (in the English translation), but I'm willing to overlook that a bit given that this game was made by a group whose first language is likely not English. And it's not like it made anything not understandable. So, I'm willing to give some grace. As for positives, the art is excellent! You can tell a lot of care and attention went into it all. That's one of the main reasons this game caught my eye. To wrap up, LumineNight isn't a bad game. That's why I'm not giving it a thumbs down. I think it's just not a game for me. Maybe someone who's into puzzle games would like it more. You’ll have to be your own judge on this one.
[h1] 虎头蛇尾的平庸之作 [/h1] 说是推理游戏实则游戏中堆满了益智小游戏,我真要玩益智小游戏我干嘛不去玩密室逃脱玩你这游戏?????花了41块大洋用了8个小时打通关,其中1h在翻对话记录看之前讲了啥,3.5h在打你那又臭又长的小游戏,讲故事的部分和推理部分少之又少。几个案件融在一起显得非常混乱,到最后还有坑没填完,虎头蛇尾。 打折后的41块大洋还只能玩8h我觉得极其不值,除非后面还有续作继续讲故事我愿意为这个游戏打更高分数,现阶段我只愿意打60分。
Developed and published by Spickasoft, LumineNight is a narrative-driven detective adventure that combines mystery, puzzle-solving, stealth, and visual novel storytelling into a suspenseful investigation set in the fictional city of Summerset during the 1950s. Rather than relying on combat or fast-paced gameplay, it emphasizes careful observation and logical thinking as players follow Detective Kelvin Foster and his gifted daughter, Selen, through a series of murders that have remained unsolved for years. What begins as a routine investigation gradually expands into a larger conspiracy, encouraging players to connect seemingly unrelated clues while uncovering the city's darkest secrets. The game's investigative structure is one of its strongest features. Every case requires players to thoroughly examine crime scenes, search for hidden evidence, and pay close attention to environmental details that may initially appear insignificant. Instead of simply highlighting every important object, LumineNight rewards curiosity and patience, making each discovery feel meaningful. This approach creates an immersive detective experience where progress depends on observation and deduction rather than following objective markers from one location to another. Puzzle-solving is woven naturally into the investigation, with players deciphering encrypted messages, unlocking hidden mechanisms, and solving logic-based challenges that stand between them and the truth. Selen's exceptional analytical abilities become an important part of the gameplay, giving her a distinct role beyond the narrative. The puzzles vary in complexity while remaining closely connected to the investigation itself, ensuring they feel like genuine obstacles detectives would encounter rather than disconnected minigames. Successfully overcoming these challenges provides satisfying moments that reinforce the sense of solving an intricate mystery. Stealth sequences introduce welcome variety by placing players in situations where direct access to evidence is impossible. Sneaking through guarded buildings and avoiding detection creates moments of tension that contrast nicely with the slower investigative pace. Although stealth is not the primary focus of the game, these sections help maintain momentum and remind players that uncovering dangerous secrets often requires taking considerable risks. They add excitement without overshadowing the detective elements that define the overall experience. Interrogations serve as another engaging mechanic, challenging players to compare testimonies against collected evidence in order to expose inconsistencies and reveal hidden motives. Rather than relying on random dialogue choices, success depends on understanding the facts gathered throughout the investigation. As cases progress, players eventually reconstruct events and identify the connections linking multiple crimes together. This gradual process of gathering evidence, questioning suspects, and reaching logical conclusions gives LumineNight a satisfying investigative rhythm that rewards attentive players. Visually, the game embraces a stylish 2.5D presentation enhanced by noir-inspired lighting and environments that effectively capture the atmosphere of a crime thriller. Dimly lit streets, detailed interiors, and expressive character artwork help establish an engaging setting that complements the game's darker themes. The 1950s backdrop provides additional personality, while the soundtrack and overall presentation reinforce the tension surrounding every investigation. The narrative is equally compelling, focusing not only on the mystery itself but also on the relationship between Kelvin and Selen. Their partnership brings emotional depth to the story and makes the investigation feel more personal as they confront dangerous truths together. The writing gradually builds suspense over the course of the campaign, revealing new information at a measured pace while introducing memorable supporting characters whose motives are often more complex than they first appear. Players who appreciate story-driven adventures will likely find the plot to be one of the game's biggest strengths. LumineNight is not without shortcomings. Its deliberate pacing may feel slow for players expecting frequent action, and some stealth sections can become repetitive if mistakes force repeated attempts. Since the experience places heavy emphasis on dialogue and investigation, those seeking constant gameplay variety may occasionally find the progression uneven. However, these issues do little to overshadow the game's commitment to delivering an authentic detective adventure built around thoughtful problem-solving instead of reflex-based challenges. Overall, LumineNight succeeds as a rewarding mystery game that confidently blends investigation, puzzles, stealth, and narrative into a cohesive experience. Its engaging detective mechanics, atmospheric world, memorable characters, and carefully constructed storyline create an adventure that encourages players to think critically while remaining invested in the unfolding mystery. Although its slower pace may not appeal to everyone, fans of detective fiction and narrative-driven adventures will find plenty to enjoy throughout its carefully crafted investigation. Rating: 8/10
画风很不错的解谜游戏,塞满了小解谜,虽然内置提示但感觉用处不大,好几个提示都是看了依旧一头雾水,但好在总体难度不大。叙事比较一般,整个故事剧情很薄弱,推凶环节不知道是翻译问题还是线索比较薄弱,要么一遍过要么变成枚举法现场hhh 看末尾彩蛋应该是还要出第二部,还是支持一下吧
The plot of the game has essentially ripped off the entirety of the Somerton Man case (a real life unsolved case that took place in Adelaide, Australia).
探偵推理ゲーム! 推理要素は選択肢からはめ込み、間違えてもペナルティなし即やり直しなので難易度は優しめ 推理以外にもトリックを使ってその場を切り抜けたり暗号解読したり パズルしたりメタルギアしたりもするけど、こちらもすぐにリトライが可能 ストーリーはちょっと粗めな部分があるけど、謎が謎を呼びながらも 自分の足で前に進みながら情報を集めていく探偵ものの醍醐味があって楽しい 問題はパズル なかなか難易度高いやつがあります 推理ではなくヒントなしで解く必要があるやつが…… 総当りの裏技まではないけどパズルがだめな人はがんばれ
6.5/10。 虽然打了推理的tag,但本作其实比起推理更多的是解谜和潜行,不如说是密室逃脱游戏。 +音乐不错,很适合烘托氛围又不喧宾夺主 +美术风格和ui做的还不错,推理成功的小动画挺帅 +女主很可爱,和男主的互动很有意思 +涉及了简单的密码学入门,就好这一口 -文本量太少,和定价对比很没有性价比 -同样因为文本太少导致情感烘托不到位,伏笔不够,在结局搞得人有点莫名其妙 -推理有些地方感觉不能自圆其说,证据不到位 -解谜提示给的不足,虽然有官方给的提示,但还是很多时候指代不明确导致很容易卡关 -中文翻译不够上心,有些部分语句不太顺畅导致读起来很费力 这一作剧情里还有很多没有讲清的东西,估计是留着出第二部的,所以总之捏着鼻子给个推荐吧,你最好是下一部让父女团圆嗷
A really charming detective puzzle/adventure game. It's a bit like playing a film noir movie. A few puzzles got a bit frustrating, but only like 1-2. The music, atmosphere, characters and audiovisuals are pretty good. The plot stays reasonably constrained without getting too crazy, in a good way, but it has it's twists and turns. The pacing is pretty good too, not too long, not too short. The game really invokes a "Very Long Night" atmosphere. I didn't have issues with the localization, like some other reviewers alluded to. Maybe the devs have fixed it by now. If you like mystery games with some puzzles, I'd say this is worth the full price.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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