
kHED is a 3d low-poly model editor for indie game developers and modding enthusiasts
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Languages: English
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Khed, Although an older piece of software, is very straight forward and rather easy to grasp. It doesn't have the power that, let's say, comes with Blender, or 3DS Max, but it provides more than enough options and features for the small time hobby game designer. For instance, use Khed to create your custom obj models. Convert those .obj models with the freeware autodesk .fbx convertor and you got your custom assets ready to go with things like Game Guru. Khed is not meant for the AAA dev audience, nor does it try to be. But, if you like to get your hands on 3D modelling, but find things like Blender to hard to learn; give this a try. It will show you the basics and provides a solid foundation to build, expand, upon.
Отличная програмка для создания как простых вещей, так и сложных, позволяет за короткое время создать мелкие предметы, для помещений, помещения и пр. Удобная настройка UV и материалов. Нет только анимации. Импорт в obj и в любой редактор. Проверил на игровом движке S2 Engine HD - модель отлично импортировалась. Текстуры все ровно легли, как надо. Вобщем идеальна для быстрого создания моделелей. Просто необходимо вникнуть в управление. Понравилось создание труб, да и др инструементы очень удобные. Автору большой респект и удачи в развитии.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 32 reviews with recorded playtime.
kHED is a low-poly 3D modeling software which I believe to be a derivative from Milkshape 3D (though I could be wrong). It's powerful for what it does, and has primarily been used for source modding. The main appeal is how intuitive it is. It's very easy to take some reference material and start creating simple models. It has a low entry barrier compared to something like Blender. And (I believe) in the more recent Steam versions you can also rig and animate your models.
I've used kHED before, but I'm now having issues, I'm not sure if it's because of Windows 10 or not but whenever I try to move the views by CTRL+Mouse movement, both the 3d view and 2d views jump around uncontrollably making the software unusable, if anyone has a solution I would like to hear it to give this a thumbs up instead. Update: I figured out the problem, it's G-SYNC, somehow it causes the program to go haywire. To fix this, go to Manage 3D Settings in NVIDIA Control Panel. Then click the Program Settings tab and customize kHED by disabling G-SYNC.
Давно уже пользуюсь этой прогой. Как увидел в Стиме, сразу купил не задумываясь, просто даже поддержать парня за разработку самого удобного и простого 3Д редактора из всех, что я пробовал. Яб и косаря не пожалел и даже двух. НО прога ещё далека от совершенства и её ещё нужно полировать и полировать, хотя-бы в том функционале, что есть сейчас. Я буду всячески довать советы, что необходимо поправить и добавить в минимальный функционал... Недеюсь Женька прислушается и сделает мегаафигенную прогу в итоге.
I don’t review much, but I feel compelled to do so with this product. As a game developer I’ve used 3DS Max for years but after they moved to a subscription model I was done with it for personal use. I’ve searched since November for a replacement. After buying / trying various other software with mediocre results I stumbled on kHED. I immediately loved it, it is extremely easy to use. I feel at ease now knowing that I have something in my toolbox to cover the loss of 3DS. Can it do everything that 3DS can? Of course not. Does it cover all the basics for modeling and texturing? Absolutely! For me that’s 99% of what I did with 3D studio. kHED is excellent! Thank you so much for making this software, it answered my prayers!
是英语没有中文 不会玩 差差评 不公操作!
A useful and easy to learn, albeit very dated modelling software, i'm using it to make models for a CS:GO map. I cant seem to get the function to Export as MDL working, so I export as a Half Life SMD and use StudioCompiler to make the MDL. Very few tutorials exist on this software, (that aren't in Russian) but that gives kHED a kind of esoteric charm. Overall would recommend for prop modelling novices.
It's the best beginer friendly model editor!
keeps crashing everytime I try to export models
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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