
A free-roaming squad based RPG. Focusing on open-ended sandbox gameplay features rather than a linear story. Be a trader, a thief, a rebel, a warlord, an adventurer, a farmer, a slave, or just food for the cannibals. Train your men up from puny victims to master warriors.
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A free-roaming squad based RPG focusing on open-ended sandbox gameplay features rather than a linear story. Be a trader, a thief, a rebel, a warlord, an adventurer, a farmer, a slave, or just food for the cannibals.

Research new equipment and craft new gear. Purchase and upgrade your own buildings to use as safe fortified havens when things go bad, or use them to start up a business. Aid or oppose the various factions in the world while striving for the strength and wealth necessary to simply survive in the harsh desert. Train your men up from puny victims to master warriors. Carry your wounded squad mates to safety and get them all home alive.
Freeform gameplay in a seamless game world in the largest single-player RPG world since Daggerfall, stretching over 870 square kilometers. The game will never seek to limit you or restrict your personal play style.
Custom design as many characters as you want and build up a whole squad to fight for you. Characters will grow and become stronger with experience, not just in their stats but their appearance too.
Build a base where you can research new technologies, upgrade your defences and craft new gear.

Original take on the RTS-RPG hybrid genre. No "hero" characters with artificially stronger stats than everybody else- Every character and NPC you meet is potentially an equal, and has a name, a life.

You are not the chosen one. You're not great and powerful. You don't have more 'hitpoints' than everyone else. You are not the centre of the universe, and you are not special. Unless you work for it.

Purchase and upgrade your own buildings to use as safe fortified havens when things go bad, or use them to start up a business.

Variation and possibilities of gameplay. Be good, be evil, be a businessman, be a thief, live in a town, live in the desert, travel alone, travel in hordes, build a fortress, raze a city. Devote yourself to freeing slaves, or maybe end up a slave yourself.

Dynamic, ever changing world. Support or hinder whoever you wish, or keep to yourself, the world won't stop moving. This is not just a "game", you are living and surviving in a simulated world.

Get captured by cannibals and eaten alive, or sold off by slavers and forced to work in the mines. These are not scripted events, just a regular part of this chaotic world that ruins your life by chance. Anything can happen, yet anything can be overcome if you have the strength.

Absolutely no Level-scaling. The world does not level up along with you, and the shops don't change their inventory to only items matching your level. At the start of the game almost everyone will be stronger than you, and survival will always be a struggle. The game won't hold your hand or help you when you're down.

Realistic medical system that affects gameplay. A character with a wounded leg will limp or crawl and slow the party down, wounded arms means you must use your sword one-handed or not at all. Severe injuries will result in amputees needing robotic limb replacements. Blood loss means you can pass out, and the blood will attract predators. A character’s stats are affected by equipment, encumbrance, blood loss, injuries and starvation.

Intelligent AI that allows for characters to reason and work towards long-term goals and desires. Squads work together and carry their wounded to safety. Characters can be setup to take care of micromanagement for you and run production in your base.

Aid or oppose the various factions in the world while striving for the strength and wealth necessary to simply survive in the harsh environment.

Independently developed with no design influences, or alterations dictated by men in grey suits who have never played a game before in their lives.

Original game world. There are no fantasy-knock-off clichés. No magic.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain*, Portuguese - Brazil*, Japanese*, German*, Russian*, French*, Simplified Chinese*, Korean**languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 676 reviews with recorded playtime.
Reviews
Themes across 675 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
раз уж я наиграл СИИИКС СЕЕЕВЕЕЕЕН часов в данную игру в стиме это один из лучших опытов открытого мира доступный на данный моменте на рынке видеоигровых развлечений, который я испытал и посоветую испытать всем своим друзьям (не смотря на их упреки, мол я шизик и как играю в это мыло) то, что мне больше нравится про неё это, наверное очевидно, свобода действий. я её рассматриваю немного по-детски что-ли - тебе дают в руки гигантский набор лего, кукл и прочей фигни. тут нет какого-то "правильного способа игры" или в классическом понимании "сюжета", но есть лор, вокруг которого ты строишь свой способ игры и сюжет. возвращаясь к кенши я будто возвращаюсь в детство, когда тебе не нужны были ААА тайтлы с самым на свете проработанным сюжетом, катсценами, персонажами; а достаточно было пару палок, кукла и воображения игра кажется тупой, сырой или вообще неиграбельной с первого взгляда, но это только с первого взгляда. у неё неплохой такой порог вхождения - терпеть графику, сложности, стиль старинных рпг, интерфейс. это тот самый редкий случай когда "сейчас будет больно, но потом приятно" я настоятельно рекомендую всем хотя бы на часов 50 углубиться в кенши и прочувствовать тоже самое, что и я как только я приобрету обратно свой пк вернусь первым делом сюда, а дальше всё остальное
I love the freedom and difficulty of this game. Even if i struggle to progress I still keep coming back just because of the world, characters, and lore.
Certainly a unique game, and as much as I love the landscape, the freedom, and everything in the whole package... the main thing that absolutely destroys the experience is combat. It is abysmal as ♥♥♥♥♥♥♥♥. After a while playing, the allure wears off and quite frankly you get tired of being a weak little piece of ♥♥♥♥ that can't defend himself at all. It gets old. You are constantly having to run away from giant groups of bandits that you can't possibly stop from bodying you in seconds. If you don't spend 90%+ of your time near town starting out it is impossible to progress for this reason.
Kenshi забавное место только здесь тебя могут ТРАХ**ТЬ ешё раз ТРАХ**ТЬ и СЪСТЬ.
появился голым без руки взяли в рабство отрубили ногу и потом забыл про эту игру на 2 недели
Игра просто сырая поделка\ целый час бегал, пытался понять что вообще тут можно делать и ничего. Подсказок валом, но они ничего не обьясняют ибо писал их какой то албанец
10/10 Меня съели
от нас воняет
queres un mundo abierto donde no te dicen que hacer y haces lo que tu quiereas descargalo pero es duro despiadado no te sorprenda que antes de los 20m estes en el suelo en coma o muerto
норм игра за часов 20-30 пройти чисто, сюжет крутой тоже
Related
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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