
A free-roaming squad based RPG. Focusing on open-ended sandbox gameplay features rather than a linear story. Be a trader, a thief, a rebel, a warlord, an adventurer, a farmer, a slave, or just food for the cannibals. Train your men up from puny victims to master warriors.
Modeled estimate, not a reported figure. How we estimate →
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A free-roaming squad based RPG focusing on open-ended sandbox gameplay features rather than a linear story. Be a trader, a thief, a rebel, a warlord, an adventurer, a farmer, a slave, or just food for the cannibals.

Research new equipment and craft new gear. Purchase and upgrade your own buildings to use as safe fortified havens when things go bad, or use them to start up a business. Aid or oppose the various factions in the world while striving for the strength and wealth necessary to simply survive in the harsh desert. Train your men up from puny victims to master warriors. Carry your wounded squad mates to safety and get them all home alive.
Freeform gameplay in a seamless game world in the largest single-player RPG world since Daggerfall, stretching over 870 square kilometers. The game will never seek to limit you or restrict your personal play style.
Custom design as many characters as you want and build up a whole squad to fight for you. Characters will grow and become stronger with experience, not just in their stats but their appearance too.
Build a base where you can research new technologies, upgrade your defences and craft new gear.

Original take on the RTS-RPG hybrid genre. No "hero" characters with artificially stronger stats than everybody else- Every character and NPC you meet is potentially an equal, and has a name, a life.

You are not the chosen one. You're not great and powerful. You don't have more 'hitpoints' than everyone else. You are not the centre of the universe, and you are not special. Unless you work for it.

Purchase and upgrade your own buildings to use as safe fortified havens when things go bad, or use them to start up a business.

Variation and possibilities of gameplay. Be good, be evil, be a businessman, be a thief, live in a town, live in the desert, travel alone, travel in hordes, build a fortress, raze a city. Devote yourself to freeing slaves, or maybe end up a slave yourself.

Dynamic, ever changing world. Support or hinder whoever you wish, or keep to yourself, the world won't stop moving. This is not just a "game", you are living and surviving in a simulated world.

Get captured by cannibals and eaten alive, or sold off by slavers and forced to work in the mines. These are not scripted events, just a regular part of this chaotic world that ruins your life by chance. Anything can happen, yet anything can be overcome if you have the strength.

Absolutely no Level-scaling. The world does not level up along with you, and the shops don't change their inventory to only items matching your level. At the start of the game almost everyone will be stronger than you, and survival will always be a struggle. The game won't hold your hand or help you when you're down.

Realistic medical system that affects gameplay. A character with a wounded leg will limp or crawl and slow the party down, wounded arms means you must use your sword one-handed or not at all. Severe injuries will result in amputees needing robotic limb replacements. Blood loss means you can pass out, and the blood will attract predators. A character’s stats are affected by equipment, encumbrance, blood loss, injuries and starvation.

Intelligent AI that allows for characters to reason and work towards long-term goals and desires. Squads work together and carry their wounded to safety. Characters can be setup to take care of micromanagement for you and run production in your base.

Aid or oppose the various factions in the world while striving for the strength and wealth necessary to simply survive in the harsh environment.

Independently developed with no design influences, or alterations dictated by men in grey suits who have never played a game before in their lives.

Original game world. There are no fantasy-knock-off clichés. No magic.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain*, Portuguese - Brazil*, Japanese*, German*, Russian*, French*, Simplified Chinese*, Korean**languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 676 reviews with recorded playtime.
Reviews
Themes across 675 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Ce jeu et trop facile malheuresement aprés quelque minute de jeu tu et stuff et tu affronte un dragon que tu tue en quelque flèches. Non attend je confond c'était pas un dragon mais une chévre je m'en souvient maintenant et j'ai pas gagner je me suis fait défoncer, on ma piller et réduit en esclavage. A oui sa ces Kenshi je me rappel. Ce jeu te fera vivre une véritable aventure n'hésite pas a l'acheter ces pas de l'argent de perdu.
Buenardo, chupate una pija Nación Sagrada
好游戏,太吾绘卷是真的拉完了
es como la vida en latam me encanta son un pelele la gente mejor parada son gatos si salis a las afueras todo te matan o te roban o las 2 juego 10/10
Kenshi : ou comment devenir un clochard intergalactique avec des rêves de grandeur J'ai lancé Kenshi avec une idée simple : bâtir un empire, recruter une armée et devenir une légende. Cinquante-quatre heures plus tard, je vis dans une cabane en tôle, mes compagnons sont à moitié morts et je me cache derrière un caillou pour éviter qu'une chèvre ne me démonte la mâchoire. Bienvenue dans Kenshi. Le jeu commence avec ton personnage, équipé d'un pantalon douteux, d'un bout de pain rassis et d'autant de compétences en combat qu'un lampadaire. Le tutoriel, lui, se résume à : — « Débrouille-toi. » Dix minutes après avoir quitté la ville, je me fais agresser par des bandits. Vingt minutes plus tard, je découvre qu'ils ne veulent même pas me tuer. Non. Ils me tabassent gratuitement, me volent mes chaussures et me laissent agoniser dans le désert comme un vulgaire sac-poubelle. Dans n'importe quel autre RPG, tuer un loup niveau 1 rapporte de l'expérience. Dans Kenshi, croiser un chien errant est un événement suffisamment grave pour rédiger son testament. Le système de progression est absolument génial. Tu veux devenir plus fort ? Il faut te faire casser les jambes. Tu veux courir plus vite ? Il faut traverser la moitié du continent poursuivi par des cannibales. Tu veux être un grand guerrier ? Il faut accepter de finir inconscient dans un fossé pendant les trente premières heures. Puis vient le moment où tu recrutes une équipe. Là, tu comprends que tu n'es plus responsable d'un personnage, mais d'une colonie entière de bras cassés incapables de couper du cuivre sans déclencher une catastrophe humanitaire. Et quelle carte ! Un monde immense rempli de merveilles : Des bandits. Des bandits plus forts. Des esclavagistes. Des robots psychopathes. Des cannibales. Des girafes démoniaques. Et cette satanée chèvre qui vaut manifestement un boss de fin. Le plus beau dans Kenshi, c'est qu'après cinquante heures à souffrir, quelque chose change. Ton équipe commence enfin à tenir debout, tes réserves se remplissent et tu te surprends à regarder les pauvres débutants se faire massacrer en pensant : « Ah oui, moi aussi j'étais comme ça il y a trois jours. » Kenshi n'est pas un jeu. C'est une expérience sociale menée par des développeurs qui se sont demandé jusqu'où un être humain pouvait encaisser l'humiliation avant d'abandonner. Verdict : 10/10. J'ai perdu un bras, deux compagnons et toute dignité, mais au moins j'ai gagné +1 en athlétisme.
I really want to like this game but every time I’ve tired to play it there doesn’t seem to be enough to do. To sandboxy and aimless for my taste.
Уважаемые разработчики, большая просьба - доделайте сначала эту игру до готового состояния (уберите явные баги), а потом беритесь за что хотите, хоть за 2 серию, хоть за другую игру! Неужели вы так и оставите в истории этот недодел!?
Kenshi забавное место только здесь тебя могут ТРАХ**ТЬ ешё раз ТРАХ**ТЬ и СЪСТЬ.
This game is freaking weird bro. Biggest waste of 2 hours in my life. Grab 13 dollars, light them on fire.. That's Kenshi.
от нас воняет
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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