
A free-roaming squad based RPG. Focusing on open-ended sandbox gameplay features rather than a linear story. Be a trader, a thief, a rebel, a warlord, an adventurer, a farmer, a slave, or just food for the cannibals. Train your men up from puny victims to master warriors.
Modeled estimate, not a reported figure. How we estimate →
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A free-roaming squad based RPG focusing on open-ended sandbox gameplay features rather than a linear story. Be a trader, a thief, a rebel, a warlord, an adventurer, a farmer, a slave, or just food for the cannibals.

Research new equipment and craft new gear. Purchase and upgrade your own buildings to use as safe fortified havens when things go bad, or use them to start up a business. Aid or oppose the various factions in the world while striving for the strength and wealth necessary to simply survive in the harsh desert. Train your men up from puny victims to master warriors. Carry your wounded squad mates to safety and get them all home alive.
Freeform gameplay in a seamless game world in the largest single-player RPG world since Daggerfall, stretching over 870 square kilometers. The game will never seek to limit you or restrict your personal play style.
Custom design as many characters as you want and build up a whole squad to fight for you. Characters will grow and become stronger with experience, not just in their stats but their appearance too.
Build a base where you can research new technologies, upgrade your defences and craft new gear.

Original take on the RTS-RPG hybrid genre. No "hero" characters with artificially stronger stats than everybody else- Every character and NPC you meet is potentially an equal, and has a name, a life.

You are not the chosen one. You're not great and powerful. You don't have more 'hitpoints' than everyone else. You are not the centre of the universe, and you are not special. Unless you work for it.

Purchase and upgrade your own buildings to use as safe fortified havens when things go bad, or use them to start up a business.

Variation and possibilities of gameplay. Be good, be evil, be a businessman, be a thief, live in a town, live in the desert, travel alone, travel in hordes, build a fortress, raze a city. Devote yourself to freeing slaves, or maybe end up a slave yourself.

Dynamic, ever changing world. Support or hinder whoever you wish, or keep to yourself, the world won't stop moving. This is not just a "game", you are living and surviving in a simulated world.

Get captured by cannibals and eaten alive, or sold off by slavers and forced to work in the mines. These are not scripted events, just a regular part of this chaotic world that ruins your life by chance. Anything can happen, yet anything can be overcome if you have the strength.

Absolutely no Level-scaling. The world does not level up along with you, and the shops don't change their inventory to only items matching your level. At the start of the game almost everyone will be stronger than you, and survival will always be a struggle. The game won't hold your hand or help you when you're down.

Realistic medical system that affects gameplay. A character with a wounded leg will limp or crawl and slow the party down, wounded arms means you must use your sword one-handed or not at all. Severe injuries will result in amputees needing robotic limb replacements. Blood loss means you can pass out, and the blood will attract predators. A character’s stats are affected by equipment, encumbrance, blood loss, injuries and starvation.

Intelligent AI that allows for characters to reason and work towards long-term goals and desires. Squads work together and carry their wounded to safety. Characters can be setup to take care of micromanagement for you and run production in your base.

Aid or oppose the various factions in the world while striving for the strength and wealth necessary to simply survive in the harsh environment.

Independently developed with no design influences, or alterations dictated by men in grey suits who have never played a game before in their lives.

Original game world. There are no fantasy-knock-off clichés. No magic.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain*, Portuguese - Brazil*, Japanese*, German*, Russian*, French*, Simplified Chinese*, Korean**languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 676 reviews with recorded playtime.
Reviews
Themes across 675 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Пробовал несколько раз начинать играть, мне не понравилось, очень быстро становится скучно. Ладно там графика и оптимизация, но отсутствие в песочнице геймплея это сильно. Не знаю, может с модами начинает играть новыми красками, но ванильная версия ни о чем. Мир очень пустой, мало точек интереса, карта большая но бестолковая. Я думаю игра переоценена судя по крайне положительным отзывам, может кому-нибудь и понравилось, наиграли по 500+ часов люди, но я вообще такого вайба игры не понял.
Kenshi has a nice, unique gameplay. It may take lots of hours of you to play and anyone who play also might have fun. It has sold 3 million copies in 2026, there is been 8 years since relase but its still buggy as Beta game. Don't buy this game or Kenshi 2 until producer debug game or until relase first stable version of Kenshi.
Disgustingly overhyped piece of crap. Decent experience for a few hours but everything is half-assed, it's presented as a "be as quirky and crazy and ingenius as you want sandbox experience" but everything is extremely surface level and half-assed, the dialogs, the NPCs, the geography, the combat. There is not a single quality to this game that warrants the positive attention it received. Idiots behind this game marketed it as 'you are not the chosen one and you are not special' but they underpower your character so much that you still end up extremely special, except special in a retarded mentally stunted way. You are not even on a hungry bandit level of combat, which you'd expect is somewhere around the average martial ability of a person.
What a ♥♥♥♥♥♥♥ boring game. One of those times when the review rates make you to buy a ♥♥♥♥♥♥♥ bad game. And I REALLY gave it a try.
I'm a Super Samurai Look at my blades, they'll cut you down to size I'm a Super Samurai With the power friendship burning deep inside I'm a Super Samurai I wander the plains and train all day and night I'm a Super Samurai Protector of the weak I am the light
this is arguably one of the greatest games of my lifetime. I am an addict, there is nothing like it, I have found no game that fills it's void and trust me i have searched. I hope that some day the dev blesses us with a kenshi 1.5 or a kenshi 2.
Mi reseña llega bastante tarde, pero, fuera de esto, tengo que afirmar al 100 % que este es uno de los mejores juegos de rol de todo Steam. La cantidad de historias que puedes llegar a crear es fantástica y su rejugabilidad es de lo mejor. Tiene una gran cantidad de mods y, aun sin ellos, el juego sigue siendo buenísimo. Este juego tiene una historia muy buena y sus mecánicas son muy divertidas. P. D.: Hay que tener mucho tiempo libre para jugar a esto.
Ce jeu et trop facile malheuresement aprés quelque minute de jeu tu et stuff et tu affronte un dragon que tu tue en quelque flèches. Non attend je confond c'était pas un dragon mais une chévre je m'en souvient maintenant et j'ai pas gagner je me suis fait défoncer, on ma piller et réduit en esclavage. A oui sa ces Kenshi je me rappel. Ce jeu te fera vivre une véritable aventure n'hésite pas a l'acheter ces pas de l'argent de perdu.
好游戏,太吾绘卷是真的拉完了
Awesome sandbox game One of a kind, give it a try
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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