
Answer the question of mortality in this sidescroller inspired by the adventures of old. Wander the depths of two parallel worlds. Confer with gods, locals, and other travelers. Solve problems through intuition and a collection of odd trinkets. Choose: death, or eternal life?
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About
Due to the high-contrast between the "two worlds" of the game, switching between them quickly may trigger photosensitive epilepsy. Please exercise caution.
Kenoma: Action Without Action is a 2D-sidescrolling graphic adventure game focused on a peculiar narrative experience, a two-sided game world, and a streamlined version of the classic adventure-game feel.

The world has been in two pieces since time immemorial. One knows death, the other does not. Which would you rather live in?
Moving between the halves of the world is instant, easy, and entirely at your discretion. Any time, anywhere, so long as you won't land inside the floor. A spectral image of the other half is always visible to keep you informed. Some problems can only be solved by going back and forth!
Take the role of a driven wanderer and travel these world-halves, finding and destroying the pillars of one to ensure the continued survival of the other. All you need is your wits, the things you can find on the floor, and the help of a few strangers to complete your task.


Though it is monochromatic, the world is far from mundane. Visit scenic trash dumps, ancient ruins, massive temples, and some private homes along your way, all populated by meaningful symbology and a cast of odd characters.
People have many shapes in this world. Some of them are priests, some of them are sages. Yet others are tradesmen and day-laborers. There is no telling which of them will prove vital to your efforts. Who can say what your conversations may reveal?

Of course, your goals cannot be achieved through only walking and talking. You'll need to find and put to good use a myriad of strange things. You can carry only four at a time, but you needn't be discerning in what you pick up. There is nothing truly pointless: if you can take it you can use it, and soon!

As you travel, you will come upon many interesting sights. Some of these can be interacted with more closely, leading to small setpieces that use your computer mouse (or equivalent). Knock bones around, smash padlocks, cut open glass, catch rats, and much more!

Venture through a two-sided world, switching between the sides whenever you choose
Choose a side to destroy
Visit interesting locales and meet strange people
Engage in worry-free puzzle solving
Play varied micro-games to find information and effect change upon the world
Decide whether or not you want to die
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Reviews
[h2] 游戏介绍 [/h2] 《空相:无为是行》是Jack Levin制作的一款黑白像素风的2D横版冒险游戏,本作受到经典的点击冒险游戏启发,专注于独特的叙事体验,探寻生死的哲学命题,玩家将会漫步与两个平行世界,与各种各样的角色对话,收集解开谜题的关键线索,并最终做出忠实于内心的选择。 [h2] 美术音乐[/h2] 本作的画风采用黑白相间的设计,有种中国古代太极阴阳的意味在里面,而这也正好代表了两个世界,更是代表了生和死这种更深层的含义。游戏的音乐也能看出作者的小巧思,既不是复古的8bit电子乐,也不是叙事类型常用的纯音乐,而是有些特殊的动次打次的变奏,根据场景的切换这个节奏也会相应的变化,在搭配上各种其妙的动作音效,共同构成了游戏的独特的游玩体验。 [h2]玩法介绍[/h2] 游戏的操作非常简单,WASD控制方向,其中长按W可以跳的更持久,shift可以快速移动,Q打开背包栏,数字键对应的游戏内的诸多选项,当然还有最重要的control用来切换两个世界。 说到两个世界的设定,笔者非常喜欢《塞尔达传说:时之笛》就是这样的设定,表里两个世界通过笛子可以切换,而本作没有那么繁琐,只要按下control就可以随意切换,这也突出了游戏的快节奏解谜冒险的游玩方式。 游戏中玩家可以隐约看到两个世界重叠的影子,一黑一白的设计也让本作蒙上了一些神秘色彩。不过本作说到底还是解谜为主,玩家需要善于切换两个世界来穿过各种奇怪的道路,或者找到隐藏的房间获取关键道具,亦或者可以用来遇到不同的NPC。 本作的选项系统比较有意思,不是玩家通过点击鼠标决定,而是利用数字键,我个人比较喜欢这样的设计,因为能够更加对选项印象深刻,有时候可能会回想起来刚才为什么没有选择1或者2这样。 [h2]总结[/h2] 游戏的整体解谜难度不大,毕竟还是以讨论哲学为主,毕竟很多人对于生与死的看法也不相同,不妨来到这款游戏的世界里寻找你内心深处的答案。 [quote]漫话漫谈,期待关注:[url=https://store.steampowered.com/curator/44551694/]写生漫话家[/url] ←节约宝贵时间,阅读省流测评~ 欢迎加入漫话家的大家庭:[url=https://steamcommunity.com/groups/14030826]写生漫话家[/url]←共同探讨游戏中的精彩片段,向玩家展现第九艺术的魅力~
A charming little game about smashing stuff to see what happens, and really strange individuals. Controlling a woman who can sometimes call herself Ghost, you explore different levels solving simple inventory puzzles and talking to everyone you can come across. The conversations are a definite highlight of the game, with so many of the recurring characters having this amusing dry, heavily character oriented writing that doesn't seem to get old, reminding me of Dave Grossman's work. The puzzles are a fun exercise in exploration, as you can swap between the black and grey worlds to do basic platforming and check out different rooms, and rarely are too hard to figure out on your own. However the difficulty was a bit odd, as I found the more obtuse ones to be in the second level of four personally, and I did run across some few bugs with the save system, which the dev kindly fixed. My biggest qualm is that unfortunately the switching mechanic doesn't get as much use as it potentially could, but as is, you already have a cute effort with two different routes to take your playthrough in. It reminded me a lot of playing Humongous Entertainment games, which is as good as praise I could give a title like this.
Kenoma: Action without Action is a worthwhile addition to anyone's library for its low cost and enjoyable gameplay loop. While lacking in flashiness, the game holds true to itself by focusing on what it does best, which is atmosphere and writing. The characters are enjoyable and the dialogue, as well as the world itself, are well-crafted. The music is simple but fitting for the tone of any given area, which is important, since it's likely to repeat whilst you're running back and forth solving puzzles. The different endings also genuinely change the game's route, instead of being a 'choose door 1 or door 2 for ending a and ending b', which is a nice change of pace from many other games. There's easily 6 or more hours of gameplay here, depending on how fast you are with puzzle solving; my time isn't indicative, since I played the game without an internet connection.
《空相:无为是行》是一款像素风平台解密游戏,画面很简洁,是黑白风格,BGM也挺复古,上手有一种玩老游戏的感觉。但里面的核心解密方式还挺有趣的,玩家可以通过切换两个世界发现各种可互动的道具从而推进游戏的进行,寻找这个世界的秘密。 画风我感觉是玩家比较需要注意的,因为是黑白风格,所以看起来有点费眼,一些互动点也就看起来不那么明显。看到像是凸起的地面,或者风格明显不同当前游戏的场景的东西,一定要去互动,第一次玩我掉下深渊,因为没注意最右侧的地块上有个互动按键以为自己卡死了,从而重新玩了一遍。另一个要注意的是游戏有点掉san内容在里面的,在开完鸟笼后得到眼球后用手操作眼球上的火焰点燃烛火这个互动还挺怪诞的。 至于在游戏的平台跳跃方面,确实会有一些跳跳乐环节,而且要随时切换世界来应对中间相隔一个平台的跳跃部分,不过难度还好,并不是很难,不过得注意视觉效果,因为里世界虽然会有淡淡的虚影,但还是不太容易看清,容易擦肩而过,而且有的时候你跳跃的高度要在另一个世界边框以外的地方,不然也是触发不了世界切换的功能。不过还好游戏整体其实更侧重解密,遇到卡关的情况,多走一走就好了。有些道具甚至需要拿多次,或者互动多次才会触发下一步阶段。后面的一些谜题还会要求我们进行预判来操作其他物品,总之还是挺有意思的。 游戏的核心剧情还挺有深度的,虽然我没太看懂,不过大概就是主角去拜访这里的神庙,顺便帮别人解决一些问题,然后探究更深层次的东西。剧情对话不算多,但几个npc还是刻画地挺有意思,都有独特的性格,而且你要是拿他们的物品首先要和他们进行交易。不过能不能归还物品就不是他们说的算了。 整体来说,《空相:无为是行》的玩法其实还可以,画面简单,黑白画风也很有特色,里面的谜题设计与风格还挺新颖的。虽然剧情交代不多,甚至有些会以动画演示的方式表达,但还是能理解一些含义。Npc刻画的挺有趣,一些对话还有留言都挺风趣的,可以看出来制作人确实有点想法的。适合能够接受老游戏画面和新鲜解密玩法的玩家游玩本作! [quote]关注鉴赏组:[url=https://store.steampowered.com/curator/45134494]浮生评测[/url] ←"浮生若梦,一鉴倾心,邀您共赏人间烟火" 加入Steam组:[url=https://steamcommunity.com/groups/LLFLLFF]浮生评测[/url]←“一起追寻'浮生若梦'般的游戏体验” 开始“浮生若梦”鉴赏组的奇幻之旅![/quote]
This game was really fun! I liked the spirit world shifting mechanic, and it was surprisingly funny. I also like how the game gave me choices that seemed to make a real difference to the story. I did get stuck for a bit, but after finding the solution I can confidently say it was my fault, and I wasn't paying enough attention. The characters are neat and fun to talk to, and the story is interesting. Definitely recommend.
This was a pretty interesting game. The world-changing mechanics were really cool—using them to reach higher platforms or enter different buildings was a truly unique idea. The game has a lot of characters that look strange and weird, which added to its charm. The music was quite good and really made it feel like you were exploring a broken-down world. Finally, the game’s art style was very unique, with a lot of attention to detail, which I really liked. Overall, I had a lot of fun solving puzzles and talking to all the different characters. I definitely recommend playing this game.
故事开头就抛出一个问题:我们的女主角立于悬崖之巅,请问她叫什么名字?给出的初始答案是“幽灵”,随着我们操控的女主纵身一跃坠入悬崖,游戏也便正式开始。 从这里不难推测出,这是一个拥有生死哲学背景的横板解谜故事,游戏中黑白两个世界的切换似乎象征着时间相对于生与死之间的流逝,在与物品交互时也会有大量隐晦短句,留给玩家回味与思考。 游戏操作方面是一部非常精美的横板游戏,在拾取道具和推进时有时需要通过ctrl键进行两个世界的切换,增加了游戏的可玩性。 画风非常奇特,整部游戏都是黑白像素风格,这种模糊感带给玩家神秘感,也与游戏想表达的中心议题贴合。音乐在每个不同区域会进行切换,低频器乐和游戏本身风格一致。 美中不足的是游戏存档只有一个,优先上一档存档,游戏内存档点是每次到新地点时才可以存档,死亡时从当前区域初始状态开始。 总的来说是一部很不错的横板解谜游戏,适合一个人时慢慢推进,慢慢去读懂每一个交互时的文案,或许在游戏的最后会有更多不同的感受。 [quote] 奏游戏之乐章,品人生之绚烂 [url=https://store.steampowered.com/curator/45672460/]欢迎加入 『 丰川集团 』[/url] [u][b]以丰川集团之名,行评测鉴赏之事[/b][/u][/quote]
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