
Something is wrong with the world — or with the boy walking through it. A surreal pixel adventure across two parallel realities, about fear, memory, and a mind that sees everything differently.
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About
"Don't be afraid. We are also monsters."
Nono moves through a world that has turned strange and cruel — a forest that grows books instead of leaves, a sky that snows numbers, a place overrun by monsters, and a silent Specter that follows wherever he goes. Something happened to him. He can't yet face it. And the only way forward is through.
Searching Light is a surreal, hand-crafted adventure across two parallel realities. Shift between them to reveal hidden paths, solve riddles only Nono can see and confront the strange and unsettling creatures that stand in your way. Little by little, the world around you begins to mean more than it seems.
Searching Light was inspired by and dedicated to the creator's younger brother — an autistic, brilliant mind whose unique way of seeing the world shaped everything about this game. It isn't a game "about" a diagnosis. It's a love letter to a mind that perceives the world differently, and to everyone who has ever felt unseen because they didn't fit the shape the world expected.
Cross between two worlds — shift between two overlapping realities to reveal hidden paths, traps, and truths that exist in only one of them.
Leave your body behind — become a ball of light to move objects and solve puzzles from afar, leaving a fragile flower behind each time.
Face haunting bosses — each one a confrontation that means more than it first seems.
Uncover the truth — multiple endings, secret memories and hidden depths reward those who look beyond the surface.
By turns strange, tender, funny and devastating, Searching Light is made for players who love emotional, story-rich adventures — and for anyone who has ever felt like the world was speaking a language they couldn't quite understand.
We live in a perfect world…
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Spanish - Latin America
Reviews
I'm giving this game a positive review, because I want to show support to a developer who clearly put a lot of effort into his first game. I want to give constructive feedback, so I'll go over my positives and negatives. Positives: The world looks very nice, sometimes it's a bit too cluttered, but other times the background and the play area blend together to give a very cool look that I haven't seen in other games. The mechanic of switching back and forth to see new perspectives is implemented well, it goes great with the teleportation butterflies, and I can see a lot of creativity with how you've implemented some of the obstacles. I appreciate the secrets that you can get off the beaten path, I also like how they have their own little puzzles. Negatives: This game is overly punishing with it's enemies, and most of all it's hitboxes. I found myself unable to really appreciate the world, because every single puzzle carried with it the threat of immediate death, if I didn't play it perfectly. It really works against the perspective switching mechanic, because now I can't take my time to figure out how to solve the puzzles because there's an enemy about to kill me. So it becomes a game of dying, a lot, until I figure out what the method is to solve the puzzle. That's the main reason I haven't gotten further than the third boss. The game also introduces a lot of new mechanics with no real tutorial or warning, this would be fine, but since every puzzle has a built in time limit to figure out how to solve(the enemies killing you), it turns what should feel like really cool discovery into an annoyance, because that's just another 10 deaths added to the counter to struggle through it. The text in the game is also a little difficult to read, with how visually active the background world is, it clashes with the text at times, making it a bit of an eye sore. In effect, it was really difficult to follow whatever story was being told. The game has really, really irritating spike placement, reminiscent of rage games. They blend so well into the environment, that there's a good chance you won't notice them before you're dead. You have so much as a pixel on that tile, you're going to die. The same with the floating platforms, they're especially easy to fall off, especially when you consider that some disappear with the perspective mechanic, and you have to switch on the fly. I think the game overall has a lot of really cool ideas, but in it's current state it just feels overly punishing in a trial and error kind of way. Even so, I think it's worth a few bucks, just to see the beginnings of what could be a really good indie developer.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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