
No one mentioned saving the world at freshman orientation, but you still can’t decide if the worst part of college is the essays or the demons.
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
One of my favorite CoG/Hosted Games titles ever. It's been brought up that the writing feels a bit disjointed sometimes, with a lot of jump cuts between wildly different scenes, but I personally haven't been bothered by it. The writing is excellent and the author does both humorous slice-of-life scenes and tense emotional and battle scenes with equal high skill. Also there are ten different romance options, all of whom seem to be really interesting from the routes I've played, which to me is a huge plus. One thing to definitely note is that this is the first game in a trilogy, the second one being out for less than a month at the time of review and the third one still being at least a couple years away (props to the author for putting so much effort into writing this alongside living life and dealing with modern world madness), so if you want to be able to blitz through the entire story and get the whole saga at once then this isn't for you. IF you're like me and can enjoy playing a partial story over and over until the finale is released, then 100% go for it - Sun and Moon has a huge amount of replay value and I haven't even started getting into carrying over into Keeper of the Day and Night, the sequel.
This was my first ever game on the "Hosted Games" platform, and I quite enjoyed this experience. My favorite parts have to be the setting and characters. The world created by the author is unique, detailed, and consistent, which is extremely important for stories about magic worlds hidden away from human society. If there's a lack of creativity and originality, you may as well just find something similar that's written by a more experienced and professional author. But if the author creates all kinds of new ideas and isn't able to keep them detailed and consistent, you risk causing too much confusion and breaking immersion, which you do NOT want to do in a choose-your-own-adventure written in the second person. Thankfully, the Keeper series does maintain this balance pretty well in both this part and the sequel (which I recommend playing as well). I enjoyed being able to read into different aspects of this world and the people and creatures that inhabit it, getting to see what kind of jobs, traditions, and daily activities people in a world like this may have. The messaging system was a fun way to sprinkle in extra information and some comedic relief, the classes and their professors were unique and interesting, and the different forms and properties of magic were interesting, well-defined, and detailed. I also enjoyed the options for different races. They each help provide a different experience, which gives it lots of replay value. And they don't just affect your skills and abilities, but relationships and dialogue too. Different race options can also unlock different story parts as well. I enjoyed the Drakaina a lot, especially going into the second game. Another option that can change your experience is your choice of whether you have both of your parents or just one, and what relationship you have with them. It seems like a relatively small choice at first, but becomes much more throughout this part and especially the next, and that's something I didn't realize until playing around a bit. However, the experience certainly isn't perfect either. Some of the story beats felt too obvious, and the antagonist doesn't seem to have any sort of clear motives, nor a grand plan besides 'destroy the city because bad guy'. And no matter what kind of personality you have or choices you make, the game always has to find some way to get you onto the main plot somehow. In my first playthrough I didn't have much interest in all of the saving the world business when there were so many other fun or interesting things to focus on. Classes, friendships, magic, other activities, all of them were much more interesting to me. The world was so charming and I was having way too much fun just living a normal life at magic college to bother with the plot going on. And it didn't really help that the game pulls you back and forth around a bunch of things all the time because the game would direct you in one way before snapping back to something else, making it harder to focus on any one thing. There isn't much personal reason for your character to be involved in the plot until the end when your friends are at stake, you discover your true place in this world, and after what happens to your friend during the ritual (I'm trying to keep it vague enough for those who haven't played yet, sorry). Thankfully, these problems are mostly resolved in the sequel, as you're already in neck deep and you have valid reasoning to be doing what you are (even though you're still allowed to try to resist your calling). Still, just getting thrown into a situation I was mostly hands-off about was jarring at first. There were also a few minor quirks in the writing that made it feel off at times. The most prevalent for me was that any cursing typically felt like it came out of nowhere. Thankfully it wasn't used that much (I think Astrid was one of the only ones I heard curse, at least that I can remember), but whenever it was used it felt unnatural or forced, and it stuck out in a weird way. Or sometimes your character will give the same sarcastic or rude response in certain set dialogues, even when it's out of character for the personality you've been building. However, those are smaller quirks in the grand scheme of things. All-in-all, I really enjoyed the experience of playing through this story, and I was very excited when the sequel came out as well. It's not perfect, but it was entertaining and it left a lasting impact. And while I don't want to use price to evaluate the worth of the experience, I do believe that at the low price and with a free demo, there's no reason anybody should pass up on this experience too. If it looks like something you'd be interested in, I recommend giving this a try.
Great game. While some of the writing is a bit imperfect, it still delivers a very impactful choice driven story with a lot of variations depending on what you do. While the main plot stays the same, even two playthroughs is enough to show you even the tiniest detail the author thought of. Classes, if you want to get involved with the world's politics, everything. Great game, easily worth the price.
Keeper of the Sun and Moon is very similar to Percy Jackson and the Olympians, Divergent, and The Elementalists (a game from Choices: Stories You Play) hence why I immediately knew I'm gonna love it. And it didn't disappoint. This is the fantasy school setting I've always wanted. In fact, I love it so much I'd like to go into this world and live here even though Crème de la Crème is my favorite. It has a great cast, amazing world building, engaging story, many species to choose from, and most of all, every choice and stat matter. I played this for fifteen times trying different variations, and choosing all of the LIs, and it was fun to see new scenes and options. Not to mention how addicting it is to discover all fifteen secrets and understand the characters and the world they live in even more. And trust me, uncovering them all is worth it because a lot of them are mind blowing and shocking. Overall, it was a really great game and it's definitely on my top five Choice of Games games of all time. I'm so excited to read the sequel! Best Specie(s): [spoiler] Kitsune [/spoiler] Honorable Mention: Human and a [spoiler] Hunter [/spoiler] Best Route: Leon and you're a [spoiler] Cambion [/spoiler] Honorable Mention: Kol and you're a [spoiler] Kitsune [/spoiler] Best Stat: Elemental Manipulation Honorable Mention: Ritual Magic and Potions Best Love Interests: Leon and Kol (I can't choose! Maybe reading the sequel will help me finally decide.) Best Character and Character Development: Seraphina
Весьма недурно.
Me gusto, la única queja que tengo al respecto es que el juego me daba opciones para apoyar el plan del malvado, pero no me decia que era lo que quería hacer, así que no tenía razones para que mi personaje decidiera auxiliarle, y volverse villano porque si no me parecía correcto. De todas formas espero disfrutar la continuación de esta historia en su secuela.
Very fun!
It's a really great game :)
Had a great time playing through this! Looking forward to my next playthrough!
Good
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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