
No one mentioned saving the world at freshman orientation, but you still can’t decide if the worst part of college is the essays or the demons.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
I have absolutely nothing to say except I love this game with my whole heart, I've played over 40 times and still don't get bored. Something is wrong with me. Jokes aside, this has a lot of replay values thanks to the many species and romances it has.
Wow... what a glorious waste of time that was. For reals - I paid less than £3 for this 'game' and yet, somehow, I STILL feel like I got robbed! I could sit & write a lengthy & sour review on just what my many, MANY problems were with this title... but, y'know what? Frankly, it just isn't worth either the time or effort. Heck, I'd probably only be reiterating many of the criticisms that others have already pointed out; criticisms that have proven to be MORE than valid... I dunno... maybe in future, if I can ever stomach another playthrough (yeah, don't hold your breath!), I might feel more inclined to go into more detail about my grievances... for now, though? All I can say is, some of the other folks in these reviews must be VERY easily pleased..! ... Oh - in closing, there is one thing I WILL highlight, just on the off chance anyone involved with this trash fire happens to read it... Demanding someone's email address, just so's they can carry over a saved game..? Seriously - GTFO of here with that noise.
I bought this impulsively late last night after seeing the sequel, Keeper of the Day and Night, in my discovery queue, and now that I'm not sleep deprived I feel up to writing a review. A lot of the other reviews mention the book not being super polished - I agree wholeheartedly. That's not to say the book is bad by any means - I personally loved it, and I'm sure many others did too, but that's something to note going forward. I'll try not to ramble much and save all my enthusiasm for the review I write about the sequel, but in short, if you have the money to spend, and like magical settings akin to Harry Potter I highly recommend you buy this book - unless you're one of those people that can't handle a slight lack of refinement. There's also a ton of content and routes to go through if that's your thing - I believe there's ten romantic routes, and I've only done one and a half so far (and if they're as entertaining as the ones I've completed so far I'm very excited to see how they go). But yeah I'll stop rambling now. I love the characters, the setting is super intriguing and the second book builds off amazingly off the first one - if you did find this book lacking a little bit of polish, like a diamond in the rough, the second book is like a diamond uncovered and embellished. If you can, I definitely recommend reading it.
I like a fast paced story and this is it. I loved it and had trouble setting it down. (Well it is not really a physical book but you know what I mean.) I can understand if you need 20 pages to tell you what the weather was like and what everyone was wearing in each scene why you would not like it. It moves fast and kept my interest very well. I don't know how many endings there are but I got a good one with common sense and hints in the story. My run through had very little romance but a lot of mystery and action. It is like the Wayhaven stories but faster moving with less romance.
A pretty decent game! A bit railroady in sections, but, at the least, there are in-character reasons; to avoid spoilers via metaphor, real life can be railroady, too, in the form of taxes or traffic tickets. Not mind-blowing, but certainly fun, and far less quotidian than, say, the Harry Potter series; it is far more inventive in its world, and the supernatural beings have their own holidays instead of celeb rating Christmas for no rhyme or reason. Overall, worth the four dollars it costs, and deserving of a sequel.
I was a little worried when I read some of the reviews (the first two I saw were negative and I was immediately worried), but honestly... I'm so glad I bought this. Right from the start you're thrown into a world you don't know, filled with action and story and it's amazing. The characters have such developed and complex personalities, and I fell in love with each of them, romantically and platonically. My favourite parts of this IF are that you can choose your race (you can still have an amazing and interesting story even if you choose to remain human!), you actually have to participate in class and do exams (not really complicated, don't worry! But it was so satisfying when I saw I had over 90 in each of my subjects after the first term), the magic theme and lore (I especially love that you get to choose what kind of magic you want to focus on, and then can develop it), and of course the romance with the love interests (although seriously, the friendships with those you don't romance is also ridiculously well done). Every single page drew me in, and the conversations between characters felt truly real (and so funny at times). I do have a few cons though, this isn't a completely perfect game (but seriously close, I love it so much). My main is probably that though there are a good chunk of scenes with your romance choice, there could definitely be more. Or at least some slight variations on scenes so that your chosen love interests react a bit more as though they were with you. But seriously, when you are with them in that way, it more than makes up for it (although please, more kisses haha). Also the game does jump around a lot from scene to scene, but I genuinely didn't find it particularly bothersome, the bigger problem for me was that some scenes you'd think should be longer were a little on the short side, but that also wasn't that big an issue... So really, just the one con with the love interests, but even that wasn't awful and I still felt loved. Seriously, if you're hesitating to buy this, I really think you should give it a shot. I truly believe you won't regret it, I know I didn't, and I also know I'll play it again and again. I've just bought the second game in the series (the keeper of the day and night) and I've never looked forward to something so much. That's how excited this game has made me.
I really think this is up there for hosted games honestly. It is definitely not perfect and it has far from the best romances, but I think that the magic system is really engaging and so much story is happening. Definitely not perfect writing but I felt very engaged while playing. I recommend for those who are into magic based interactive fiction and those who like stat building.
You can find a more detailed review on the [url=https://forum.choiceofgames.com/t/allusives-reviews-first-review-is-up-keeper-of-the-sun-and-moon/178235/4?u=allusive]Choicescript games forum here.[/url] [h1]PROS:[/h1] [b]Plot.[/b] *Keeper of the Sun and Moon* is great. For the reader it's basically *Harry Potter: College Edition* meets *Supernatural*. The "magical school" plot has been done seemingly endless times at this point, but Brynn Chernosky does it very well with enough differences and uniqueness that it never felt derivative to me. The opening scenes also had just the right amount of intrigue, danger, and world-building to keep me glued to the screen. Your character's introduction to the magical world is much less whimsical than "You're a wizard, Harry!" and more ominous kidnapping with polite niceties. Chernosky gives you the opportunity to lean into either direction—you can be thrilled to be introduced to the mysteries of the magical side of the world and getting your very own acceptance to New World Magi Academy, or you can make it clear to everyone that will listen that it's all been under duress. [b]Choices.[/b] One of my favorite things in Choicescript games is when the author lets the player be a sullen spoilsport and *Keeper of the Sun and Moon* delivers on that front. A nearly every junction (except for two or three where a little railroading for plot was necessary) what I wanted to express in any given situation was there as an option in the choices. From the opening, you can come in hot as a character and throw matches at every visible bridge that presents itself. Chernosky even has an opposing stat for Kindness/Cruelty and one for Resistance/Acceptance (more on that one in a moment). In fact, there is an interaction early in the game where you can scream at someone to "Leave me alone!" that is nearly immediately followed by two polite characters introducing themselves to you and one of your options is "…Screw both of you." How could I *not* pick that? You get to pick between one of two extra classes each semester, what species you turn out to be, how you fight, how smart you are, or even if you'll learn magic or not. In keeping with testing how committed Chernosky was to letting my character be an absolute rebel without a cause, I decided I was completely human and rejected any attempts to teach me magic. I was pleasantly surprised by how well that kept paying off for my character. [b]Romance.[/b] There are (perhaps too many) romance options, with up to *ten* potential love interests according to the store page for the game. This is no doubt due to the fact the romance options seem to be gender-locked (I'm not entirely sure, some may change), so Chernosky probably wanted to make sure an equal number of male and female romantic character options were available. From what I saw on my play-through of the game the romance-able characters are fairly fleshed out, with wide variety in personality types and dispositions and seemingly lots of chances to interact. [h1]CONS:[/h1] [b]Occasional odd choice format.[/b] There were a few times in the game where I was asked to make a choice about what a character said to ME, or how they reacted to me, which I thought was weird for established characters you already had a relationship with. For instance, one choice I received was to pick between a character complimenting my outfit for a dance or insulting it. My thought was that one of these was out-of-character. I know the reason Chernosky likely added these choices - they serve as a way to attempt to mend bridges or continue to let them burn, but I feel like they could have been easily flipped to maintain perspective continuity and still give the player the option to mend or damage the relationship, for, by instance, letting the player choose to compliment, insult, or say nothing about the other character's outfit. [b]Too many characters.[/b] I almost feel bad for putting this as a con, but at one point I went into the Stats Menu (thankfully, Chernosky included a Contacts option that kept track of character names and who they were) and counted characters. At a little over half-way through the game I counted just over 30 named characters involved in the story. I played through *Keeper of the Sun and Moon* over the course of two days and learned my fellow dorm mates very well, and had a good handle on most of the other students. Thankfully the professors were referenced with their classes often enough I didn't need to remember them much. Other than that, there is what feels like a near constant introduction of officials, politicians, student family members, and elites of New Magi City. Sometimes Chernosky has mercy and gives enough information to remind you who they are when they are mentioned again, but there were lots of times when a character would drop a name and I'd have to stop and do a dance I got very familiar with— going Stats Menu->Contacts->Other and looking for the name mentioned to refresh myself on who they were and why everyone in the scene gasped at the implication of said person's name. [b]Disjointed pacing.[/b] There were multiple times the story felt a bit disjointed. Some of this was necessary for a story that spans an entire academic year. The genre itself, by necessity, leans a bit into 'slice-of-life' territory with jumping between classes, months, and events, but I would have liked for there to be more connective tissue. Again, some of this, particularly in regards to the main plot, may be my fault. I know I could have seen a bit more connective tissue by getting involved with certain characters that I did not talk to in my play-through. [b]Surprise game-over.[/b] I've saved my biggest complaint until last. The game does a great job of allowing the player to express their displeasure over the entire situation they find themselves in, with repeated and frequent choices to call out other characters, express unhappiness, and refuse to perform tasks. I thought this was great. I found lots of fun in watching that Resistance meter increase. Which brings me to this: Dying and getting a game over for making a choice similar to multiple other choices you've made really sucks. I don't think it's good narrative or game design to allow players to refuse the call to adventure and Chernosky does a great job throughout all the early story of letting the player do just that—insisting they don't want any part of attending New Magi Academy. I really did enjoy taking the opportunity to pick those choices every time, watching my Resistance stat rise, and seeing the friction or fireworks. So, you can imagine I was shocked and annoyed that three chapters in, after a series of choices that felt similar to all the other Resistance raising choices, the game replies with 'okay' and lets you just *quit the narrative*, at which point *it kills you*. No checkpoint. No option to go back and make a different choice - and now you get to start completely over. I was very much enjoying the narrative, my character, the interactions, all the sullen resistant options that had fun responses, pretty much everything up to that point - but when I made a choice I thought the game would block - like it had all others - and just get a bump in my Resistance stat - all that progress was, quite literally, **erased**. I was so bothered I actually walked away from the game for a day, almost considering dropping it, only to reconsider after a night's sleep because I had really enjoyed it up until that point. So, uh, yeah. This con is that I almost rage quit. [h1]Final Rating:[/h1] (7/10) Final verdict, I would recommend *Keeper of the Sun and Moon.* I look forward to reading the sequel *Keeper of the Day and Night*. My save file with my sullen, rude, non-magic human character is ready for a second year at New Magi Academy.
Keeper of the Sun and Moon is very similar to Percy Jackson and the Olympians, Divergent, and The Elementalists (a game from Choices: Stories You Play) hence why I immediately knew I'm gonna love it. And it didn't disappoint. This is the fantasy school setting I've always wanted. In fact, I love it so much I'd like to go into this world and live here even though Crème de la Crème is my favorite. It has a great cast, amazing world building, engaging story, many species to choose from, and most of all, every choice and stat matter. I played this for fifteen times trying different variations, and choosing all of the LIs, and it was fun to see new scenes and options. Not to mention how addicting it is to discover all fifteen secrets and understand the characters and the world they live in even more. And trust me, uncovering them all is worth it because a lot of them are mind blowing and shocking. Overall, it was a really great game and it's definitely on my top five Choice of Games games of all time. I'm so excited to read the sequel! Best Specie(s): [spoiler] Kitsune [/spoiler] Honorable Mention: Human and a [spoiler] Hunter [/spoiler] Best Route: Leon and you're a [spoiler] Cambion [/spoiler] Honorable Mention: Kol and you're a [spoiler] Kitsune [/spoiler] Best Stat: Elemental Manipulation Honorable Mention: Ritual Magic and Potions Best Love Interests: Leon and Kol (I can't choose! Maybe reading the sequel will help me finally decide.) Best Character and Character Development: Seraphina
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