
Dopamine-fueled minimalist grid-based game that pushes the boundaries of psychedelic visuals and fast reaction time. KAZ is an action roguelike arcade game where choice of items, buffs, and maluses allows you to unlock cool visuals and themes while showing everybody your skill on the leaderboards
Modeled estimate, not a reported figure. How we estimate →
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About
The ultimate psychedelic dopamine rush. KAZ is built for score-chasers and "one more run" addicts. Find your flow to test your lightning reflexes, or play it tactical with limited moves. With a minimalist 4-button setup, there are no excuses! Just round after round of flashy visuals to keep you in the zone!
Easy to grab but requires time to master
More than 145 quests to unlock
5 game modes for fastest fingers and a no-time-limit tactical gameplay
Weekly and monthly challenges
Themes aren’t just for looks. Each one has its own special power-up, giving you fun new ways to play and shake up every run. Pick your favorite vibe, test its power, and see how much chaos you can squeeze out of it.
More than 25 themes to choose from that fits your vibe
Each theme has its own special ability to create unique playstyles
Community-created and artist collab featured themes
The right combination of tons of items, boosts, spells, and consumables will be the difference between your early exit or reaching the endless number of rounds that get crazier, flashier, and downright ridiculous! Do not underestimate maluses as they can provide hidden power-ups along the way, but the wrong one could spell an early repeat to round one.
6 weapons to choose from get help you at the start of each run
More than 110 items to choose in between rounds
Active spells to use during each run
More 35 maluses to choose as a lesser evil when your curse gauge is full
Rhythm-inspired gameplay where every move hits like a beat. React, and chain moves as the game keeps throwing chaos your way.
More than 10 interactive music tracks
Get into the groove in a roguelike rhythm-like arcade experience
More points = more musicality
Score chasers, tactical and twitchy fingers alike! Top the leaderboards and share with your friends just how far you went through the rounds, and who knows, you might win special rewards now and then as one of the quickest or tactical fingers around.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Portuguese - Portugal*languages with full audio support
Engagement
Hours played at review time, across 105 reviews with recorded playtime.
Reviews
Themes across 105 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Dopamine farming at its finest, its simplicity is its biggest strength, impossible not to want to sink time into.
I've been loving this game since the playtests got me hooked. Now it's run after run, round after round <3 Great game, lots of content and great community! Runs perfectly, even on my old laptop.
the only hard part is getting good rng for cards
Incredibly addictive game, classic "1 more run" type of meme. 100% recommend!
Once you stop playing KAZ you don’t stop playing KAZ because the fifteen-second timer is ticking down and in this ambitiously minimalistic twist on whack-a-mole you have keep moving from square to square, maximizing your actions-per-minute (APM) by smashing the highest-value targets while dodging traps and casting spells—and OK, yes, you do get a break between rounds where you can consider which power-up will synergize best with your chosen character’s abilities (or which debuff you can live with if you’ve been carelessly stomping on trap tiles), but this is a game that revels not only in calculating your APM but its effectivity, which is to say, whether you’re always moving toward a target—and so but then anyway, the point is that when you’re moving, you’re really moving, and while it’s neat to see Balatro played a high-level at GDQ, there you’ve got a pre-set strategy and you can plan for the upcoming blinds, and in KAZ you’ve just got to keep reacting (usually poorly) to all the chaos that’s developing around you; and there is a method behind all that madness, because as you continue to complete in-game challenges, you’ll unlock abilities that basically let you hack the whack-a-mole board, from minor conveniences like forcing enemies to spawn more frequently, or closer to your position, to spells that you can cast by pressing a certain series of inputs, like down down down up in order to invert every tile, such that if every square were blank, now every square has an enemy on it—oh, and these abilities are funny, like the way in which Crypto Guy increases the value of every enemy you attack but only up until you hit your first wall, or the way in which the Three Body Problem debuff will obnoxiously display the end-round timer in the middle of the screen, slightly obscuring your vision—and I marvel a bit at how easy KAZ is to interpret even at high speeds, because it really is a classic arcade game with only three enemies (static, moving, shielded), one kind of trap, and the occasional high-valued star to collect (assuming that’s a power-up you’ve chosen), which leaves you safe to try and manage all the power-ups, like a disco ball that turns each stage into Crypt of the Necrodancer, giving extra points for each foe hit while on a lit square, or to remember on what move your chosen weapon is going to activate—and in fact, part of KAZ‘s addictive “one more run” charm (apart from the brevity) stems from all the unique skins you can unlock, such that Rhythm Doctor unsurprisingly earns bonus points from every seventh enemy (all of which look like beats on a heart monitor) while Christophe Galati’s character from Save me Mr Tako can dig an extra tile each round (while stylishly slaying various octopi in black and white)—which is all to say that while not every character or ability seems equally powerful and you’re certainly at the vicissitudes of whether you’re offered enough ways to increase your score before the cap exceeds your APM capabilities, because these are at most five minute mad-dash score rushes with so many striking aesthetics to shift through, KAZ kept surprising me more than irking me and if the game felt unfair it never felt unfun which is really what you’re looking for when you’re just trying to let off some Steam.
really good games i think i will get addicted
While I highly recommend it I think it's important to disclose this is much more arcade game experience than a typical roguelike. The gameplay is fast and frenetic with no real incentive outside of score and unlocks. It has a very "insert quarter to play instantly and get on the leaderboard" feel. Don't go expecting any type of narrative or even a true win state. As well as I think it be even more fun with an arcade joystick than a controller or keyboard (but I have yet to test that). But what it is, the gameplay is great. It's easy to pick up but hard to master. Lots of fun.
[h3] 良曲揃い、片手で完結 [/h3] 3時間ほどプレイした段階での感想です。 起動時にまず音楽が良い~!となり期待アゲ もちろんラン中もキャラクターごとに違うBGMでアゲアゲでした。 右手or左手どちらかのみで完結するので楽です。 もぐらたたきみたいな感じ。 1ステージが15秒ほどでどんどん進んでいくので、もし失敗しても「あと1回」と繰り返しやってしまいました。 ローグライク要素・収集要素ともに充実していて、遊ぼうと思えば無限に遊べてしまう作品がこのお値段なのは最高です。 手が破壊されることは幸いありませんでしたが、人によってはリアルダメージをくらうかも知れません。 それほどこのゲームにハマッてしまっているということですね、素敵です。
La définition du jeu simple à prendre en main et compliqué à maitriser. Très bonnes sensations, la rejouabilité semble bonne avec les multiples personnages et objets, les musiques sont excellentes. Bref, je suis actuellement top 3 dans le classement avec 22 000 points, il me fallait juste une excuse pour frimer.
A really good game that delivers exactly what it promises: a simple, addictive and fun arcade deck-building experience. After spending more than 25 hours on the demo, I can't wait to keep competing for the high score on the full version! I'm really looking forward to seeing the strategies people come up with to push the highest scores possible, as well as how the game evolves over time!
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Trends
Steam followers (game-group members) tracked daily from when we started recording.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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